userandererandrecancel
reporust_rebootcancel

10,594 Commits over 3,683 Days - 0.12cph!

9 Years Ago
Unified splat and overlay terrain modifiers Made paths avoid obstacles like rocks, monuments and rad towns Kept dynamic resource spawns from dithering out of their spawn areas
9 Years Ago
Made paths flatten the terrain around them Fixed that some monuments could still spawn inside each other Refactored terrain maps to use 2D and 3D base classes Added some additional set overloads to terrain maps Added methods to push / pop the current editing target to terrain maps Protocol++ (network + save)
9 Years Ago
Added process info to F1 menu if it can be retrieved on the current platform
9 Years Ago
Fixed some warnings (still some left in ItemIcon, but I don't want to break it - cc garry)
9 Years Ago
Cleaned up unused code
9 Years Ago
Splat mismatch hotfix
9 Years Ago
Implemented topology, biome and color terrain map bakes and loads Made terrain map bakes handle size mismatches gracefully Removed NPCLocomotion raycast height snap fallback Fixed harmless warning in PrefabPreProcess Changed heightmap extraction from bake to runtime Enabled normalmap extraction from compressed texture Added runtime compression to colormap
9 Years Ago
Fixed PrefabPreProcess setting inactive prefabs to active after processing if in the editor
9 Years Ago
Added debug logs to CullCell
9 Years Ago
Fixed PrefabPreProcess calling Awake / OnEnable on preprocessed prefabs if inside the editor Added debug logs to RandomDynamicPrefab
9 Years Ago
Removed NPCSurvey from SpawnHandler tick (causing slow / crashing resource respawn?)
9 Years Ago
Added some randomization to rad towns 2 and 3
9 Years Ago
Added randomized mushrooms to more trees
9 Years Ago
Fixed pointless allocations in AISense Changed AIObstacleRedirect to AISenseRedirect
9 Years Ago
Fixed ItemIcon shader being grayscale on OS X
9 Years Ago
Fixed two script class name fuckups
9 Years Ago
Missing file
9 Years Ago
Strip server-only components on client build
9 Years Ago
Removed editor checksum debug log
9 Years Ago
More layout width for the info fields in the F1 menu
9 Years Ago
Added world seed, size and checksum to system info
9 Years Ago
Wait two frames between world generation steps to guarantee UI refresh
9 Years Ago
Terrain map extension refactor Reduced RAM usage by making some textures readonly once they're no longer required by the CPU Reduced RAM usage by never turning biome and topology data into textures Reduced VRAM usage by compressing the normal map at runtime
9 Years Ago
Converted terrain normal map bake to tangent space (shaders need updating) Made AssetStorage override previously stored PNGs
9 Years Ago
Made rad town placement attempt upper bound more sane
9 Years Ago
Added grass to TestLevel because why not
9 Years Ago
Added grass to LegacyLevelTerrain
9 Years Ago
Added level randomization scripts (toggle objects on monuments, spawn seed-synchronized clientside objects) Added missing prefab references to prefab scenes Added second ranomized entrance to radtown_small (test) Added third game manager (only used for decor if inside the editor) Fixed all decor having stripped meshes inside the editor
9 Years Ago
Added Prefab.LoadRandom Added GameManager.CreatePrefab overloads that take a parent transform Added RandomDecor class Made all ICullable components get removed serverside Moved mushroom prefabs to decor Added randomized mushrooms to a certain tree prefab (test)
9 Years Ago
Forgot early exit if no spawnable component is present
9 Years Ago
Added spawnable component to loot barrel 2 Made spawn handler log an error if a prefab does not have a spawnable component
9 Years Ago
Unity keeps modifying this
9 Years Ago
Changed ParentRedirect to AIObstacleRedirect Strip some unused components from trees if clientside
9 Years Ago
Reapplied changeset 5154 to UIScene Split UI into pixel-perfect and scaled parts (required for FPS graph, testing for branding)
9 Years Ago
Removed some unused files from the base project folder
9 Years Ago
Fixed net_env being disabled
9 Years Ago
Scene updates to reflect SplatOverlay rename
9 Years Ago
Cleanup
9 Years Ago
Added terrain slope based flow direction to water animation (laying the foundation for proper waves)
9 Years Ago
Fixed god rays being invisible
9 Years Ago
Time of Day update to 3.0.0 prerelease 6
9 Years Ago
Never strip TOD PP shaders
9 Years Ago
Added generic uGUI graph class Converted FPS graph to uGUI
9 Years Ago
Updated standard assets to b21
9 Years Ago
Removed unused code from system info Fixed decor ordering being ambiguous for bushes Protocol++
9 Years Ago
Switched system info mono section to direct calls
9 Years Ago
Added system info tab to F1 menu
9 Years Ago
Merge from Time of Day
9 Years Ago
Unity 5 beta 21
9 Years Ago
Made atmosphere render in scene view even if the game view uses the atmosphere / aerial perspective image effect