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10,585 Commits over 3,653 Days - 0.12cph!

10 Years Ago
AI context map utility methods
10 Years Ago
AI movement prediction improvement
10 Years Ago
AI context map interpolation
10 Years Ago
AI behaviour prototypes using context maps
10 Years Ago
AI context map extensions
10 Years Ago
More AI tests, ideas and prototypes
10 Years Ago
Merge from main
10 Years Ago
Changed OS X fullscreen mode to hide dock and menu bar
10 Years Ago
Some AI tests, ideas and prototypes
10 Years Ago
Added flare meta files Disabled automatic flare fbx material import
10 Years Ago
Fixed grass being white after its first generation Slightly reduced maximum wind bending Obsessed needlessly over code layout
10 Years Ago
Fixed HTML UI being invisible on OS X and Linux It might still be pretty buggy on those platforms, but at least not invisible and buggy
10 Years Ago
This broke on merge
10 Years Ago
Merge from main
10 Years Ago
There seems to be a naming bug in those prefabs, Unity fixed it on library recreation
10 Years Ago
Made decor system use GameManager.CreatePrefab rather than GameObject.Instantiate
10 Years Ago
Added overloads of GameManager.CreatePrefab that take a GameObject as prefab
10 Years Ago
Removed manual garbage collection pass from grass system Let's see if we can get along without calling it manually at all
10 Years Ago
Made grass and decor gizmo color configurable via inspector
10 Years Ago
Added new grass and decor system to experimental (this will probably break everything)
10 Years Ago
Create textures from Color32 instead of Color struct
10 Years Ago
Made decor alignment to normal optional
10 Years Ago
No need to store static decor objects in a list
10 Years Ago
Added threading to the grass system It now assembles the vertex, triangle and UV lists fully asynchronously
10 Years Ago
Reverted the decor spawn position shift workaround I had to introduce by solving it a little more neatly
10 Years Ago
Added Parallel.Coroutine
10 Years Ago
Changed grass and decor spawn loops to be initiated by terrain generator in the future
10 Years Ago
Added global.batchmode (needs testing) Added option to execute on dedicated servers to decor system
10 Years Ago
Tweaked rock material parameters to look somewhat acceptable
10 Years Ago
Fixed decor ignoring the selected splat type and always spawning on grass instead
10 Years Ago
Let's try to keep all sound files in one folder
10 Years Ago
I think those can be deleted
10 Years Ago
Moved decor prefabs to resources folder
10 Years Ago
Changed decor spawner to load prefabs from resource folder
10 Years Ago
Fixed terrain texture normal maps (we generate from grayscale until petur finishes his textures) Switched terrain texture compression to automatic
10 Years Ago
Fixed terrain noise import settings
10 Years Ago
Split the decor system into two parts Dynamic objects are spawned and despawned around the camera as the player moves Static objects are spawned once at level start (will basically replace the decor spawn method in TerrainGenerator) Made the decor system splat type selectable Minor cleanup in the grass system code
10 Years Ago
Time of Day update to 2.0.8 prerelease 1
10 Years Ago
Handle terrain bounds correctly when spawning grass and decor Refactor some terrain generation code
10 Years Ago
Added public size and water level accessors to TerrainMath
10 Years Ago
Terrain height has to be interpolated and normal can be nearest neighbor
10 Years Ago
Various grass and decor system tweaks
10 Years Ago
Added methods to get interpolated values from the thread safe terrain math class
10 Years Ago
Added FPS graph (fps.graph true/false) Tweaked FPS graph to display raw rather than smoothed values
10 Years Ago
Attempt at fixing the terrain texture / normal map blurriness
10 Years Ago
Changed how scripts interact with terrain data and math This should be somewhat future-proof now, but some things might still change
10 Years Ago
Improved grass LOD transition
10 Years Ago
Grass and foliage shader OCPD tweaks
10 Years Ago
Added wind to grass shader Added smooth fadeout to grass shader Added foliage shader (without wind for the time being) Improved grass LOD transition Made grass renderer auto-disable if the mesh of a patch is empty Made grass atlas only tile in x direction to avoid uv bleeding
10 Years Ago
Added some decor assets and prefabs