111,619 Commits over 3,928 Days - 1.18cph!
merge from runtime_profiling_double_physics -> main
Fix physics stats being doubled on every frame FixedUpdate runs
Merge Travelling Vendor -> Main
DirectlyMountable check in force mount
Don't show the timed dismount UI if we're restrained
Restrained players aren't placed in the driver seat for Snowmobile or Submarine
merge from hood_and_cuffs
Moved turrets closer to the vendor centre
Added random engine backfires
Removed AmbientLightLOD components from the search light, fixing spotlight intensity issues
w_handcuffs fix - updated static & rigged meshes with updated mesh to fix missing faces & incorrect uvs
Added side turrets to the vendor
reduced max tick rate on cloth
re-organising scene into appropriate groups
re-organising radhouse large prefab
simplifying burst cloth in prep for separation as jiggle-only solution
- position based dynamics, with hard rotation constraints
- configurable relaxation factors to allow for artist control over bounciness of constraints
Added a toxic pool water surface
toxic pool material
Vendor attacker is not marked as hostile
Wired headlights and spotlights to TOD
Fixed out of stock being displayed briefly inside vendor. Also fixes being unable to buy from the machine whilst someone else is buying at the same time
Underwater divesites ABC base setup
Unity scene setup with S2P groups
Merge main -> travelling_vendor
Updated all radiator positions throughout level
tweaked radiator props draw distances, added a white material variant
set dressing progress backup
Reduced bike passenger view range by 10 degrees each way. Reduces horrifying body twist.
viewmodel handcuffs - setup viewmodel renderer script
Remove transition times on cuffs VM deploy state animations to fix visual state bug
blunderbus admire animation edited
radhouse apartments and radiator collision fix
Added new remove hood and cuffs radial icons
Fixed bikes drifting slowly when idle and awake
set dressing progress backup
merge from demo_map_nre_fix
merge from snow_effects_roll_back_and_meshLOD_conversion
merge from fix_runtime_profiling_update -> main
Fix update, late update, physics & fixed update counters not being reset on the server
Fixed sidecar wheel visual trouble
Added support for particle system containers that contain lights that use LightEx scripts. Fixed motorbike damage light always showing
Fixed sidecar collider trouble