112,155 Commits over 3,928 Days - 1.19cph!
Disabled root motion on camera animation setup for SAR and P17 viewmodels.
Added deploy vm camera animation for SAR.
Turn off root motion on viewmodel camera animator
Fixed SAR reload sounds being out of sync
Added SAR vm camera anims for reload and admire.
Moved vmcamera idle to root directory for reuse across viewmodels.
Fix missions UI always appearing when a player connects to a server with BaseMission.missionsenabled set to false
Oops, revert bootstrap physics tick rate commit
Pedal bike more responsive steering etc
Pedal bike inertia tensor edit. Allow easier x-axis tilt, but being careful not to bring back physics jitter.
Pedal bike suspension and max RPM edits
Add support for the new has ammo layer on newer viewmodels to the Viewmodels test scene
Set waterlogged point for all bike types
Rename legacy animator field
Add admire support to the Viewmodels scene
Remove admire->idle transition
Add ViewmodelCameraAnimationSync component to sync the camera anim to the regular viewmodel anim
Setup on p17
Added P17 vm camera anim clips for testing
Better parameters in FindAssets method, fix compile errors after merge
Merge from main (reviving this for hackweek)
Fixed a couple of flicker cases
Added new LOD visualiser
Now culls LOD levels outside of fade zones
Fixed Coffin storage adaptor socket position
merge from main -> fix_eventrecord_pooling_error
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merge from fix_industrial_tc_deleting_items
merge from tc_onkilled_nullcheck
merge from tc_onkilled_nullcheck
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Fixed potential NRE when TCs are killed
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Support using cached servers for servers in favorites.cfg on the favorite servers tab
Add debug print outs for steering
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improved sks shader settings and textures to improve shading of the sks
exported blunderbus viewmodel wip animations
added 4k textures and materials for blunderbuss
blunderbuss world model and lods
initial prefab setup
Fixed submarine windows ignoring new fog parameter
Fixed issues with rigidbodies. Increased target throttle