reporust_rebootcancel

112,157 Commits over 3,928 Days - 1.19cph!

9 Months Ago
Fixed issues with rigidbodies. Increased target throttle
9 Months Ago
Merge from main
9 Months Ago
Added function to print material property blocks Also tracks registered shader uniforms (as MPBs don't tell you what's in them) Fixed TreeLOD so that continually setting shader values now works (didn't due to changing 'CurrentDistance' value)
9 Months Ago
Imported Small Rubbish Skip Prop Added Textures and Materials for Small Rubbish Skip Setup Small Rubbish Skip Prefabs, LODS and Colliders
9 Months Ago
Fixed Harry Potter car
9 Months Ago
Fixed vendor recreating itself
9 Months Ago
merge from main
9 Months Ago
lr300 in hierarchy
9 Months Ago
Small Wood Box textures
9 Months Ago
Weekly skins
9 Months Ago
Merged main into electricity_power_fixes/2/doorcontroller
9 Months Ago
Door controllers now pulseable like before by buttons or pressure pads to quickly open/close a door
9 Months Ago
added pickaxe to ref models and to scene
9 Months Ago
weekly skins
9 Months Ago
Fixed door controller not deployable on shelter doors
9 Months Ago
Split CutoffSlope into CutoffSlopeInitial and CutoffSlopeRepeat
9 Months Ago
split up smg to material id parts
9 Months Ago
9 Months Ago
Further code tidying Improved wind directional response
9 Months Ago
merge from fix_eventrecord_pooling_error
9 Months Ago
merge from harbor_crane_flyhack_fix
9 Months Ago
merge from labs_crash_fix
9 Months Ago
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9 Months Ago
set up materials on junkernaught ar
9 Months Ago
This weeks skins
9 Months Ago
merge from main
9 Months Ago
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9 Months Ago
merge from HeadwrapStoreFix
9 Months Ago
merge from junkpile_collision_fix
9 Months Ago
merge from HelicopterPhysicsFix
9 Months Ago
Parent merge
9 Months Ago
Merge from main
9 Months Ago
Iteration
9 Months Ago
tickrate_cl and tickrate_sv are now replicated convars Enforcing sane min and max values for tickrate_cl and tickrate_sv
9 Months Ago
Backups
9 Months Ago
Merge from main
9 Months Ago
Increased default client tick rate from 20 to 32
9 Months Ago
Use RaycastCommands for LaserBeams as well, turns cost of laser beam updates from 0.2ms to 0.1ms in outpost
9 Months Ago
Thicket car flatbed base colliders
9 Months Ago
Experiment: Use discrete collision on dropped items. Tends to work well apart from the teleporting through things...
9 Months Ago
▍▆▇▆▇█▌ ▊▋▋ █▋▅▇▍▆ ▅▋█▉▉▄█▄ ▉▄ ▊▇▍▋ ▊▍█ ▋▊▅▋█ ▍▊ █▅▆ █▌▊ ██▌▋▄█▆▉ ▇▌
9 Months Ago
Applied first iteration of attack
9 Months Ago
Shotgun powdery prefab
9 Months Ago
First pass on moving the sound occlusion system into jobs now that we're on an updated version of unity Keeps the frequency the same but moves all raycasts into RaycastCommands with a max of 10 hits Can be toggled on and off at runtime via SoundOcclusion.useThreadedCommands convar
9 Months Ago
Muzzle WIP
9 Months Ago
Underwater post toggles.
9 Months Ago
Fixes
9 Months Ago
Fixed door controller IO UI overlapping doors interaction UI
9 Months Ago
Comment only
9 Months Ago
Restore accidentally removed include