reporust_rebootcancel

125,754 Commits over 4,109 Days - 1.28cph!

6 Months Ago
Light bleed fix.
6 Months Ago
FX progress
6 Months Ago
▆▋▌▊ ▄▊ ▊▅▄▉▉▄▋ ▆▌▍▄▉▋▌▅▉▌▌ ▆▅ ▉▆▍ ██▇▍▆▄▄ ▇▅ ▆▄▄▆▊▆▉ ▌▌▅▇▆▅▇▄ ▄▋▋▍▍ ▇▌▄▇▅▉▄▅
6 Months Ago
Merge from fridge_changes
6 Months Ago
Remove all mixing references in the cooking UI
6 Months Ago
Setup new cooking workbench Add new recipe list Add chicken pie test item
6 Months Ago
S2P stables A and B Fixes old horses still spawning in ranches
6 Months Ago
Fixed swimming not retrograding gates Improved buoyancy
6 Months Ago
Better bounds padding handling for shields (have to artifically inflate the padding for bots)
6 Months Ago
Parent merge
6 Months Ago
Model x Materials setup script
6 Months Ago
Fixed a slight visual movement when switching between shields that share the same animator controller
6 Months Ago
Prefab mat update
6 Months Ago
Cherrypick 110351
6 Months Ago
Stopped log spam
6 Months Ago
merge from main
6 Months Ago
- put ranges on noise gen params - add ground albedo parameter - test different way of combining noises for weather
6 Months Ago
Catapult polish
6 Months Ago
Head ik tweaks
6 Months Ago
- First pass on multiswap arrow heads - Disable arrow movement in shoot states and just turn it off when shooting - Change which arrows are turned on/off in each state
6 Months Ago
Catapult projectile orientation fun WIP.
6 Months Ago
fix uv2
6 Months Ago
Update: DemoServer - spawn entities with the right initial flags Turns out I had doors in a base to be closed on spawn, leading to tick violations - this fixes it. There's more violations to go. Tests: Played the demo, checked that the relevant door is now open.
6 Months Ago
Fireball small prefab update.
6 Months Ago
Manually updated Fireball_Small to be like the updated one on the unmerged new-explosion branch, as the old one looked really out of place in this context.
6 Months Ago
Merge from /main/indirect_instancing
6 Months Ago
Merge from /main
6 Months Ago
Made indirect instancing system toggleable via ConVar indirect_instancing.enable and disabled by default Fixed a bug collecting wrong statistics about unsupported shaders
6 Months Ago
manifest update
6 Months Ago
adobe wall and gate lods
6 Months Ago
Added jungle tree spawners to spawn.procmap.v3
6 Months Ago
Created spawn settings for jungle trees and added them to the jungle biome Removed jungle biome from temp_forest spawn settings Tweaked jungle tree prefabs to LOD better
6 Months Ago
At the end of reloading, play back to idle animation (reload_end)
6 Months Ago
Moved the skidding to CTRL Double tap CTRL to stand Block movements when standing
6 Months Ago
Some initial balance work (subject to change): Stats are similar to the bow, but slightly less range Regular Crossbow is still better overall (more effective long range and fires further)
6 Months Ago
GenerateDungeonGrid stays within terrain bounds
6 Months Ago
- Move bolt joints forward - Setup more masks on idle animations
6 Months Ago
- Added view model renderers to the new skinned arrows - FIxed NRE
6 Months Ago
removed linked arrow meshes from minicrossbow viewmodel prefab
6 Months Ago
Lot of improvements on horse head motion
6 Months Ago
part 2
6 Months Ago
removed wip files, added game meshes, correct textures
6 Months Ago
Updated presets UI and defaults to match reworked names
6 Months Ago
Fixed static workbenches not having primitive version of tech tree attached to them
6 Months Ago
Update: DemoServer - hook up metabolism and make every player invincible I thought metabolism would fix the drowning of main player, but the recording info contains empty oxygen. Instead, we treat every player as invincible unless there's a replication message to destroy them. Tests: Played the demo till the end - no more logs on main player drowning
6 Months Ago
Export updated defaults
6 Months Ago
6 Months Ago
Move a bunch of settings to graphics convar space to help with compat. Updated related code and presets to match.
6 Months Ago
exported mini crossbow rig with the arrow meshes skinned and anims updated
6 Months Ago
- Hopper gibs - Barrel socket adjustment - LOD distances