128,944 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
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                Added lookattooltip.crosshairMode convar to change the interaction crosshair visuals
0 = default
1 = no texts
2 = no texts, no icon
https://files.facepunch.com/Flavien/default.png
https://files.facepunch.com/Flavien/1.png
https://files.facepunch.com/Flavien/2.png
 
                
                
                
                
             
         
        
        
            
            
            
                
                boomerang_hand_up_fix -> main
 
                
                
                
                
                
             
         
        
        
            
            
            
                
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                Added the src and dst alpha blend shader properties to the original decal shaders so that the values can be serialized on the materials and updated the poster materials to have these new properties
 
                
                
                
                
                
             
         
        
            
            
            
                
                New folders, moved crosshair UI prefabs around
 
                
                
                
                
                
             
         
        
            
            
            
                
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                merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed RTLTMP_InputField not preserving vertical alignement
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                upped vending machine workshop res to 2k
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherry-pick platform fixes
 
                
                
                
                
                
             
         
        
            
            
            
                
                cherry-pick platform fixes
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Added a new GetClosestPointOnBounds option to TreeLOD, prevents trees from switching to lower LODS as the player climbs it due to being so far away from the tree origin
Will still ensure these trees switch to low LODS if players are high above them
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from inputfield_rtl_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix crafting UI NRE when changing category
 
                
                
                
                
                
             
         
        
            
            
            
                
                Enable the stump collider immediately when a vine tree starts to fall, prevent things getting stuck at the base
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a fallback check to ensure vines won't spawn if there is an existing home vine on the branch
 
                
                
                
                
                
             
         
        
            
            
            
                
                Increase minimum horizontal distance between vine points (7 -> 9)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Some potential SetAimDirection NRE changes
 
                
                
                
                
                
             
         
        
            
            
            
                
                Remove some busted tea prefab files introduced in 
120974 
                
                
                
                
                
             
         
        
            
            
            
                
                Adjust the armour slot weighting system to more closely line up with the intended random values
Old slots/chance: 0/70%, 1/10%, 2/10%, 3/10%
New slots/chance: 0/50%, 1/25%, 2/15%, 3/10%
Adjusted all crafting teas, standard tea still guarantees 1 slot, advanced guarantees 2 slots and pure increases chance of 3 slots
Added editor only ItemModContainerArmorSlot.TestSlots that outputs results of half a million rolls, can accept a tea bonus value to test out results with different tea levels
 
                
                
                
                
                
             
         
        
            
            
            
                
                LOD3 rebaked textures after optimisation improvements to kit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Throw error if greater > 31 packed SyncVars
New Implementation is done! 🎉
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed SourceGenerator not throwing errors properly when looking at field name (invalid string/uppercase starting string)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed "Confusing path at the start of the tier 2 tech tree" and drunk C4 in wb3
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support for Pack=True/False.
Unpacked SyncVars are sent immediately when changed.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Removed old SyncVar implementation
 
                
                
                
                
                
             
         
        
            
            
            
                
                Successful queue, sending and receiving on new code generator implementation.
Stripped out another overhead byte not needed with our new solution.
Generate byte table inside code generator.
Developer > 2 logging support.
Safety with property setter on the client (throw an exception).
Few more Diagnostics error throws (class > 256 syncvars, Base Class == BaseEntity).
Try & Catch on Syncvar replicate.
Time to fully rip out the old solution.
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add description
- Make sure stability convar is definitely always restored
- Some cleanup
 
                
                
                
                
                
             
         
        
            
            
            
                
                suffix all store building skins with "Building Skin" to ensure it's clear, they're building skins
 
                
                
                
                
                
             
         
        
            
            
            
                
                fixed missed doprepare on jungle berries
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Updated crafting tea shortname
 
                
                
                
                
                
             
         
        
            
            
            
                
                Advanced and pure warming teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                Advanced and pure versions of cooling teas
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Jungle_equal_spawns
 
                
                
                
                
                
             
         
        
            
            
            
                
                Missed Files - Code Analysis Dependencies
 
                
                
                
                
                
             
         
        
            
            
            
                
                Roslyn Compiler setup for SyncVars working (auto property generation)
Not adding to queue etc yet.
Seperated .csproj to seperate directory since Unity keeps forcing .NET Framework
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added Advanced and pure crafting teas
Updated mixing table recipe list