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106,115 Commits over 3,806 Days - 1.16cph!

11 Months Ago
skinning knife viewmodel and world model / lods materials and textures initial prefab setup
11 Months Ago
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11 Months Ago
Attempt at fixing contacts Graphics.CopyTexture error
11 Months Ago
exported new player rifle run and crouch animations
11 Months Ago
Added hide sash convar. Will work on alive players and corpses.
11 Months Ago
Rads are now disabled whilst in god mode. Refillvitals now removes rads.
11 Months Ago
Basic initial item/prefabs setup
11 Months Ago
Improve look hit detection for custom weapon racks
11 Months Ago
legacy wood shelter final art / basic deployable prefab setup
11 Months Ago
merge from main
11 Months Ago
merge from water-camera-fixes
11 Months Ago
merge from 88496
11 Months Ago
First attempt at moving over the contents of the scene into the prefab Some light scene reorg to better support this transfer in the future
11 Months Ago
First pass on a mesh export of the terrain, mostly copied terrain shader across (see Tutorial Island_mesh in scene)
11 Months Ago
Adjust size of tutorial island prefab to match new design Also adjusted network group handling to match
11 Months Ago
Merge from main
11 Months Ago
Turn off night vision goggles if mounted on a trophy
11 Months Ago
Merge TrainSignals -> rail_network_link
11 Months Ago
Fix compilation
11 Months Ago
Small trophy font fixes Large trophy deployment fixes
11 Months Ago
Fix brief green flash in a different way, without requiring recursive calls
11 Months Ago
Add RefreshLightState to profiler
11 Months Ago
Fixed bugs with signals that were right next to each other, etc. Killing my recursive RefreshLightState until I stop it stack overflowing on complex rail networks.
11 Months Ago
A proper signal light refresh system
11 Months Ago
Fixed wanted poster renderer not working if player hadn't opened the inventory yet in that session
11 Months Ago
Dir cleanup
11 Months Ago
Wanted poster person picker will now display players marked as an enemy in the contacts system
11 Months Ago
Parent merge
11 Months Ago
Import preset tweak
11 Months Ago
Parent merge
11 Months Ago
Show translated name on crosshair interaction option, even if phrases haven't been built yet
11 Months Ago
Signal lights now working correctly in test scene, detecting trains etc on rails and changing lights to red/yellow/green as expected
11 Months Ago
Setting up spline move methods to be more general
11 Months Ago
Method rename only
11 Months Ago
Merge /main/media_projects/vcam-fixes/
11 Months Ago
Merge from /main/water-camera-fixes
11 Months Ago
Merge from main
11 Months Ago
IsUnderwater now computed at OnPreRender stage after LateUpdate
11 Months Ago
Terrain>mesh converter into 3rd party
11 Months Ago
Terrain refining Fixed some rock_formation_small_x not having shore wetness
11 Months Ago
merge into jobs
11 Months Ago
merge from main
11 Months Ago
3p rifle aim pose, lr300 override updates
11 Months Ago
exported 3p rifle jogging set of anims
11 Months Ago
merge from main -> backpacks
11 Months Ago
SWR swap fix
11 Months Ago
Tiny fix for compile error in "Core/Generic" shader
11 Months Ago
Cherrypicked bypass procedural spawn.
11 Months Ago
3p rifle stance mask updates
11 Months Ago
lr300 - weapon prefab and override controller updates