113,253 Commits over 3,959 Days - 1.19cph!
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Screens display protected time, resource cost per 24h and building block count
LOD setup
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Remove some now unused client code.
Increase the source timeout duration.
Applied the bulk of the changes from rework
Limit networking.
Enable debug rendering.
Collider removed component changes
Enable read/write on a couple of colliders that would have resulted in incorrect navmesh generation in standalone
Very slightly moved power building so the navmesh can generate nicely without needing to increase resolution
Removed keyboard and mouse interaction (not needed in the current iteration)
Support multiple SkinViewer objects at once
merge from new_vendor_map_ui
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WIP tutorial ending cinematic - updated with new animations and timeline
Store chunkId in header file
Fixed tutorial npc crossfades not working
Use cinematic avatar when putting a player model into cinematic mode, no need for state machine behaviours
Fix HLOD generator failing if it finds a RendererLOD with a renderer that is missing a mesh/material
Adjusted harbor_2 hlod settings to include roads
Added a DebugMode option on the HOLDBounds asset, this will print out each asset while processing so it's easier to track down specific objects that are causing problems
WIP support for showing multiple 3D models at once in the skin viewer, each going to a separate rendertexture
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Merge from main -> full_server_demos
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Merge from tutorial_island
Minor changes to tutorial island network bounds checks
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Fix bugs with attack heli rocket/flare firing lockouts
Merge from tutorial_island
Fixed clothing mission step not working (merge issue)
Iterating
Wood bullethole decal tweaks.
Fixed efitor refl probe blinking occasionally in scene view