128,797 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                New chicken avatar images for death screen - includes all 3 material versions. Updated chicken AI prefab info with new avatar image.
                
                
                
                
             
         
        
        
            
            
            
                
                Hooked up all of the new idle animations, use an animation shuffler like the horses
Farm chickens now move less frequently, gives more time to play idle animations
                
                
                
                
             
         
        
            
            
            
                
                Rebalance chicken coop need rates
Add farmableanimal.simhours, applies the provided number of hours to all chickens within 10m (note that this won't simulate them eating/drinking, but just decays their needs like X hours have passed)
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
                
                
                
                
             
         
        
            
            
            
                
                Merge from media_projects
                
                
                
                
             
         
        
            
            
            
                
                Fixed orchid and rose seed not being hittable when in a planter
                
                
                
                
             
         
        
            
            
            
                
                Can no longer pet chickens if blocking with a shield or mounted
                
                
                
                
             
         
        
        
            
            
            
                
                Remove the fx hierarchy from the server
                
                
                
                
             
         
        
            
            
            
                
                Merge from crafting_update
                
                
                
                
             
         
        
            
            
            
                
                Reapply hopper prefab changes, merge deleted a component somewhere
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Adjusted prevent building on hopper, fixes being able to build a half height floor through a hopper mounted on a storage barrel
                
                
                
                
             
         
        
            
            
            
                
                Added debug.clearPlayerModfiiers, clears all tea effects
                
                
                
                
             
         
        
            
            
            
                
                Fixed chicken materials
Remove old chicken rig from chicken prefabs (still in project, can remove next month)
                
                
                
                
             
         
        
            
            
            
                
                Adjusted chicken coop deploy volume
                
                
                
                
             
         
        
            
            
            
                
                Fixed being able to receive multiple skulls from a single corpse while the harvesting modifier is active
                
                
                
                
             
         
        
            
            
            
                
                merge from faster_il2cpp_compilation -> main
                
                
                
                
             
         
        
            
            
            
                
                Instead apply the IL2CPP arguments via `IPreprocessBuildWithReport` which allows you to override IL2CPP arguments per platform
- only apply to windows
                
                
                
                
             
         
        
            
            
            
                
                Revert the project wide IL2CPP arguments since it doesn't work on OSX with clang
                
                
                
                
             
         
        
            
            
            
                
                merge from faster_il2cpp_compilation -> main
                
                
                
                
             
         
        
            
            
            
                
                Pass argument to IL2CPP to increase number of cores Link.exe uses
- reduces IL2CPP linking step by 22 min
                
                
                
                
             
         
        
            
            
            
                
                fixed raw fish having incorrect material
                
                
                
                
             
         
        
            
            
            
                
                relinked up small_junk human meat prefabs with new meat models and applied to underwater_labs module_1200x1200_4way_ladder prefab table and shelves
                
                
                
                
             
         
        
            
            
            
                
                manual merge from cookingv2/meat #6 
114426
                
                
                
                
             
         
        
            
            
            
                
                manual merge from cookingv2/meat #5 
114423
                
                
                
                
             
         
        
            
            
            
                
                manual merge from cookingv2/meat #4 
114422
                
                
                
                
             
         
        
            
            
            
                
                manual merge from cookingv2/meat #3 
114419
                
                
                
                
             
         
        
            
            
            
                
                manual merge from cookingv2/meat #2
                
                
                
                
             
         
        
            
            
            
                
                manual merge from cookingv2/meat #1
                
                
                
                
             
         
        
            
            
            
                
                reduced all meat textures to be no bigger than 512x512
                
                
                
                
             
         
        
        
            
            
            
                
                removed placeholder items from craggy
                
                
                
                
             
         
        
        
            
            
            
                
                overhauled meat prefabs, rebuilt all with updated meshes and textures, moved all meats to specific folders, tidied up folders, removed old and unused assets
                
                
                
                
             
         
        
            
            
            
                
                Missed Bee Grenade Texture Files
                
                
                
                
             
         
        
            
            
            
                
                Work In Progress of Bee Grenade Material setup
                
                
                
                
             
         
        
        
            
            
            
                
                added meshes and materials for all new meat items, sss profiles
                
                
                
                
             
         
        
            
            
            
                
                Correct eye bone positions/skinning on all current player seeds
                
                
                
                
             
         
        
            
            
            
                
                merge from autoturret_servertick_optim
                
                
                
                
             
         
        
            
            
            
                
                Toggle the client warning zone trigger based on the peacekeeper flag
Set the exclude layers
                
                
                
                
             
         
        
            
            
            
                
                Strip the massive target detection trigger from the client
Set the exclude layers
                
                
                
                
             
         
        
            
            
            
                
                merge from building_privilege_cache
                
                
                
                
             
         
        
            
            
            
                
                ▅▍▄▋ ▉▋▅▇▊▆▍▉ ▆▅▇▆▉ ▍▋ █▇▉▍▉▊ ▋▇▆▆▉ ▌▌▍█ ▊▍▇▉▋▌▇▌▆█▅▄ ▆▇▊ ▍▊▋▋▄█▊▄
                
                
                
                
             
         
        
        
            
            
            
                
                Ensure beehive lootpanel humidity correctly uses humididy token rather than inside token