reporust_rebootcancel

113,554 Commits over 3,959 Days - 1.20cph!

1 Year Ago
network++ save++
1 Year Ago
merge from disable_xmas23
1 Year Ago
Disabled xmas themed decor at compound and bandit S2P
1 Year Ago
Disabled gingerbread building skin Disabled xmas events Disabled Advent event Disabled Ice walls Reverted Burlap sack Disabled xmas tree Disabled Xmas Dungons
1 Year Ago
Merge CorpseParentingFix -> Main
1 Year Ago
Handle triggers being null
1 Year Ago
Merge CorpseParentingFix -> Main
1 Year Ago
Improved unsafe ragdoll parenting method. Fixes glitchy corpses when players are killed in the back of a scrap heli.
1 Year Ago
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1 Year Ago
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1 Year Ago
w_bow - set up avatar mask to cull root bone, updated .entity to remove offsets, re-exported 3p anims with updated player rig
1 Year Ago
Fixed issue with re-using previously created listings
1 Year Ago
Fixed broken references Cleaned up SingleVendor filling methods Call interface through singleton now (terrible idea) Moved prefabs to new folder
1 Year Ago
more twitchdrops scene setup
1 Year Ago
Adjusted layout Vendor lists are now pooled Vendor listing objects are now pooled Vendor GUI can now be filled with vendor listings taken from markers
1 Year Ago
w_waterbucket - fixed scaling issues on model & connecting prefabs (so 3p anims can be created with logical scaling/positioning)
1 Year Ago
player update. exported bow 3/4 stance anim set
1 Year Ago
Reduced the amount of buoyancy systems needed on ss ragdolls from 11 to 9
1 Year Ago
Buoyancy II
1 Year Ago
Buoyancy
1 Year Ago
Split fill TC and upgrade to wood into two different missions for easier help info logic Don't allow player to rotate or demolish blocks on tutorial
1 Year Ago
Experiment. Removed the need for a separate buoyancy system for every rigidbody on an entity. Updated player_corpse_new to only use one. Should be much more efficient. This technically makes the cached rootToPoint a little inaccurate since different limbs are moving around doing their own thing, but it's close enough given the benefits. Unfortunately it just doesn't look very good. You miss out on the different limbs reacting to different wave heights and get a stiff body result.
1 Year Ago
More materials
1 Year Ago
Added a tutorial stage to upgrade the base to wood, includes crafting a hammer
1 Year Ago
Merge main -> NewRagdollImprovements
1 Year Ago
Fixed too many buoyancy points assigned on player_corpse_new buoyancy script. This could do with a more thorough improvement but this will do for now as a safe fix for Main post-lockdown.
1 Year Ago
Lowered how much fat the tutorial bear gives
1 Year Ago
Halve delay between missions when another mission autostarts after the last one
1 Year Ago
Finish base mission step now counts items placed before the sleeping bag is crafted
1 Year Ago
Fixed typo in first conversation stage Moved all deployables into the base
1 Year Ago
Remove buoyancy stuff from the ss ragdoll on the client side
1 Year Ago
Rose meshes / texture / prefabs / billboards
1 Year Ago
Merge from tutorial_island
1 Year Ago
More styling
1 Year Ago
Improved ss ragdoll buoyancy
1 Year Ago
Fix client compile
1 Year Ago
Fix init order issues with buoyancy script by saving the point data array early in PreProcess, and lazy-initialising the remaining arrays. Updated the prefabs of all existing buoyancy users to have the new data saved
1 Year Ago
twitchdroprenderscene scene cleanup, nearly all TIR renders set up
1 Year Ago
Listings now reference their own indidivual ui elements Standard listing script modifies its own local listing Listing now made into a prefab
1 Year Ago
player update. exported edited bow anim set so the deploy mayched the 1st person version better
1 Year Ago
Vendor markers now open UI
1 Year Ago
merge from modelviewerfixes thanks taylor
1 Year Ago
table and wooden door setup
1 Year Ago
Added "Use Scene Transforms" option, to override the stored transforms
1 Year Ago
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1 Year Ago
Added a Help secton to the main menu that displays all of the tutorial help messages in the one place
1 Year Ago
Merge main -> NewRagdollImprovements
1 Year Ago
Added a "Quit Tutorial" button to the main menu
1 Year Ago
When running in listen server mode, skip client-side corpses in the corpseinfo command
1 Year Ago
Remove all unused GameObjects from the server side of server-side ragdolls. They only need the bones that actually have colliders on, and can ignore+remove all the other bones.