113,665 Commits over 3,959 Days - 1.20cph!
deleted unrequired model prefabs
item update, worldmodel prefab fixes
Hide placeholder model.
Setup detect pos.
merge from sign_paint_improvements
merge from shot_through_fix
merge from building_skins_4
Fixed RPCSyncJoints being editor only
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Merge ServerSideRagdolls -> Main. On by default, but can be disabled with 'serversideragdolls false' if needed.
Revert to letting corpse getting destroyed if parent is destroyed, due to errors on the trigger when destroying parents. "Cannot set the parent of the GameObject '{corpse}' while activating or deactivating the parent GameObject '{parent}'."
Improve dropped item behaviour when parent is destroyed
Don't destroy ragdolls when parent is destroyed
Merged shelter changes into main.
Should fix NRE experienced by staging players.
Adjusted some shack item properties.
Fixed lots of placement issues with the shelter.
Animals now react to the shelter as an obstacle.
Can't place bags through the walls.
Visual threshold implementation
Merge ServerSideRagdolls -> Aux2
Added a separate useAimOffsetLayer toggle to Held Entities so that the aim offset layer can be disabled while also disabling spine ik
Serversideragdolls convar now also adjust physics layer collisions, and is properly replicated + saved
EmissionOffsetStepped is now client only and won't run if the camera is further than 15m away
removed duplicate lod group
progress - texture set #3
Setup random variants to roof's bottomline prefabs
Remove locked crate icon from map when any item is removed from a hacked crate
Add slider to control brush spacing
Add paint.brushSpacing convar to control it from binds too
Patched up some collider gaps you could shoot through
Brought in wall colliders a little to allow things to be placed inside easier
Shelter:
Prevented building infront of door
Ensured cant be placed on tugboat
Ensured can't be placed inside constructions
Ensured can't be placed inside monuments
added handikDisable curve for revolver deploy and reload anims so the lefthand is only linked to the gun when desired
Ensured shelter isnt stackable.
Made shelter easier to place.
Small backpack art, cherry picked from
90436 (wrong branch)
assigned correct world model to trophy 2023
exported edited melee idle pose to match the pistol pose
Ensured water catchers, furnaces and oil refineries can't be shot through.
Merge from main -> oil_rig_radiation