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106,585 Commits over 3,836 Days - 1.16cph!

1 Year Ago
higher quality conditional wall corner meshes
1 Year Ago
merge from silo/ai
1 Year Ago
Set new NMS specific door prefab instances to not be security doors so they don't break the navmesh. (not needed as security doors). s2p.
1 Year Ago
Enabled read/write on new radio tower & worklight meshes to fix navmesh gen error spam.
1 Year Ago
s2p.
1 Year Ago
Added Scientist.NVGM loadout. Set spawners to equip it.
1 Year Ago
merge from main/scientist_nvgm
1 Year Ago
merge from silo
1 Year Ago
merge from antihack_cycle_exception
1 Year Ago
fixed some triangle roofs offsets triangle foundation prefab invalid string fix
1 Year Ago
brutalist skin roof conditionals models and setup
1 Year Ago
Fixed height gap on foundation wall headstone fixed a gap over the door on wall.doorway fixed a gap over the window frame on wall.window wrong gibs on wall.left and wall.right fixed fixed some SG issues on ramps removed corner meshes on foundations, was ugly , might rework or use the regular wall ones when improved. fixed incorrect prefab link for spiral stairs landings pieces
1 Year Ago
Some attack heli new UI hooked up.
1 Year Ago
Fixed NRE on first frame re turret client tick.
1 Year Ago
Warehouse scene update
1 Year Ago
Media greybox scene tweak
1 Year Ago
Cam anim library fixes
1 Year Ago
Hold pose + idle anim backups (unsaved changes)
1 Year Ago
▊▆█▄▄▇▇ ▇▋▄▋▋▅ ▍▆▋▍▋▉▍ ▆▅█▉▋▍▇ ▍▆ ▆▄▉ ▌▇█▍▇ ▆▆▄▊█▋▊▆▇ ▄▉ ▋ ▊▍█▆█▊▉ ▋▌▆▄ ▍▇▅█▄ ▆▌▋█▇▇▊▉ █ ▇▌▇▌▇█▍ ▌▆▉▇▊▆ (█▋▍▅▉▄▅ ▅▆▆▇▊▄█▇ ▄▇▆▆▍▌▄▋ ▅▍ ▉▋▅▅▅ ▉▅█▍▇▍▉).
1 Year Ago
CodeGen
1 Year Ago
Merge from main
1 Year Ago
Remove duplicate key in server_performance
1 Year Ago
mission entity, bugfix
1 Year Ago
Reworked button house to have a new worklight providing focus on the hatch button
1 Year Ago
Zeroed prefab coords because OCD
1 Year Ago
Worklight_single prefab setup
1 Year Ago
Lighting prefab backup
1 Year Ago
Tweaks to the worklight emissive. Texture optimizations.
1 Year Ago
Split off even more room into smaller culling volumes Scene2prefab
1 Year Ago
Added emissive text to some computer cabinets
1 Year Ago
Final'ish sans new worklights.
1 Year Ago
changed warhead to render lod, added single and triple work lights, set up prefabs on them
1 Year Ago
Fixes. 1 less shadow caster.
1 Year Ago
Topside prefab backup
1 Year Ago
Made ladder volumes on watchtowers slightly smaller Moved the vent shafts in computer room to prevent players from getting stuck Replaced the static oil barell props to prevent confusion Added exterior light prefab to the scene Scene2prefab
1 Year Ago
Fix "unlock_all_skins" not working
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
cherrypicking 80466
1 Year Ago
fixed brick skin models not being set fully to construction layer
1 Year Ago
Culling volume progress / moved pivot points to correct locations to prevent bounding boxes becoming too big Fixed missing colliders on nuclear_missile_silo_room_o Scene2Prefab
1 Year Ago
manifest
1 Year Ago
Brutalist skin floor frames and wall frame models/prefabs
1 Year Ago
cherrypicking 81042
1 Year Ago
cherrypicking 81042
1 Year Ago
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1 Year Ago
Silo map marker Silo no longer spawns in T0 and
1 Year Ago
manifest
1 Year Ago
merge from main
1 Year Ago
merge from gameplay_metrics
1 Year Ago
merge from nuclear_missile_silo