reporust_rebootcancel

113,995 Commits over 3,959 Days - 1.20cph!

1 Year Ago
Merge from halloween2023
1 Year Ago
Combine player_corpse and player_ragdoll, with the help of cherry picking a few old changesets
1 Year Ago
Merge from main
1 Year Ago
EntityMenu attributes on entities will now appear using proper english in the radial menu, even before we run phrases Uses a new AddOptionPhrase method on ContextMenuUI, this can be used when manually adding options to a context menu (eg. wiretool) although I haven't updated those since we've already had them translated so they appear fine
1 Year Ago
Get our entity in the HasObjUnderFeet check. Vehicles update associatedMountable to point to the base vehicle, which messed up the check
1 Year Ago
Merge from tutorial_island
1 Year Ago
Better torch phrases
1 Year Ago
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1 Year Ago
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1 Year Ago
Minecart icon
1 Year Ago
Setup kick gesture (hidden in wheel) Shaved a second off the animation for more responsiveness
1 Year Ago
▅▋▄▇▌▅█▉ █▇▍▊▇. █▋ ▍█▅▍ ▅▌▅▉ ▋▌█▋ ▄▆▅▇ ▆▄█▅▍▇█▌ (▌.▋. ▉▉▌▊ ▍▍▇▅▇▍▉▅ ▍▄ ▄▅▇▉▇▇█ ▇▆▍▊▉▍▇) ▌▊▍▇▄ █▇▉'▊ ▄▌▉█ ▍▌▆▋ ▅▅▇▄ ▋▍▍ █▉▆▆▇▌. ▄▇▄▄▆ ▋▄ ▆▄▉▋▉█▆▊▌▍▉.
1 Year Ago
more wip mirror work, tweaked goldframe colours, tweaked paintable backboards, ao, added paintable material for standing frames so the background tiles better
1 Year Ago
Added Dracula Mask model/materials
1 Year Ago
charitable rust 2023 drops added to twitchdrops render scene. mannequins added. Some new lighting prefabs for drops items
1 Year Ago
merge from main
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Merge from /main/shader-std2decal-extended
1 Year Ago
Fixed decal layer order in inspector
1 Year Ago
tweak to mirror plane material, much more work on mirrors 1, 2, 3. implemented new blend material for paint layer
1 Year Ago
Updated HuntingTrophy_Large with lods Updated HuntingTrophy_Small with lods Moved some files around Added HuntingTrophy_fish
1 Year Ago
Re-added PlanarReflectionCamera to MainCamera prefab
1 Year Ago
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1 Year Ago
cherry picked 88250
1 Year Ago
merge with main 2
1 Year Ago
merge with main
1 Year Ago
Moved Detail Layer to below Decals and fixed decal tangent-space normals
1 Year Ago
added initial kick anim to player animator, added anim for frontier doors & animator (linked this in frontier doors prefab)
1 Year Ago
Added "Apply Vertex Alpha AO" option to blend4way shaders
1 Year Ago
Fix tutorial island animals from flagging as swimming (and so reducing speed) due to them currently being very close to sea level.
1 Year Ago
Set TutorialIsland MonumentNavMesh.NavMeshAgentTypeIndex to animal group so that animals bind to the navmesh correctly. Also reduced the MonumentNavMesh extents so they don't accidentally include sea bed in some situations.
1 Year Ago
fix tests
1 Year Ago
more mirror wip working out blend layer
1 Year Ago
HuntingTrophy_Large lods HuntingTrophy_Small lods
1 Year Ago
Slightly tweaked entrance terrain to fit the second entrance variant
1 Year Ago
Fixed specular version of blend layer
1 Year Ago
Fixed "Apply Vertex Color" toggle not working in "Rust/Standard Blend Layer" shader
1 Year Ago
navmesh issue debugging
1 Year Ago
Added UV2 option to detail blend mask UV Set and set it as default
1 Year Ago
Added base layer occlusion and detail blend layer; updated shader inspector
1 Year Ago
Setup Bath Tub Planter Folder Structure Added Bath Tub Planter Textures, Materials, FBX, GIB FBX, COL FBX Setup Basic Bath Tub Planter Prefab Setup Bath Tub Planter Materials, LODS, GIBS
1 Year Ago
Testing out storing a user id in a skull item as well as the name
1 Year Ago
Delete the empty gibs mesh, we'll just use the full gibs Icon
1 Year Ago
Allow additional leeway in the IsVisible check distance due to situations where we allow the entity's collider to extend beyond the entity's bounds
1 Year Ago
Splashable, igniteable, gibs, condition, save/load
1 Year Ago
Updated the URL on OBB.Trace to a new working one - SIGGRAPH has moved it. I thought Cool URIs Don't Change :(
1 Year Ago
Update FP.BurstCloth with a bunch of constraint logic changes Re-tweak all materials since the update has different parameters now Fix ghost costume bones being out of order (breaks sibling constraints!)
1 Year Ago
Initial torch implementation
1 Year Ago
Reinstate IsVisible changes