reporust_rebootcancel

106,595 Commits over 3,836 Days - 1.16cph!

1 Year Ago
merge from main
1 Year Ago
merge from alternate/swap
1 Year Ago
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1 Year Ago
Merge from Main
1 Year Ago
building blocks colliders padding
1 Year Ago
More backups
1 Year Ago
Show rocket ammo type in the gunner's UI
1 Year Ago
Hide heli gun crosshair when gun isn't available. Fixed server-side TryGetProjectedHitPos.
1 Year Ago
Calculate the heli rocket hit pos a bit more accurately
1 Year Ago
Calculate the projected ballistic trajectory of a fired heli rocket - based on the currently loaded ammo - and show that projected hit point as a crosshair in the gunner's UI
1 Year Ago
Cine materials backup
1 Year Ago
Removed some old code
1 Year Ago
Parent merge
1 Year Ago
Merge from main
1 Year Ago
Backups
1 Year Ago
Merge Main -> Attack Helicopter
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Eliminate the 200ms tape recording playback delay entirely, for any recordings. Shorten the cassette-recorder-rewind sound instead, so that it ends marginally before the 3 second mark where recording starts, no longer contaminating the recording.
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Safer start time
1 Year Ago
Handle cassette recorder recordings that are shorter than 200ms
1 Year Ago
Merge Main -> Experimental
1 Year Ago
Subtract 80755: "merge from shopfront_exploit_2". Fixes NRE in MoveToContainer
1 Year Ago
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1 Year Ago
Removed ocean colliders. Fixed projectile bugs and various bugs created by removing ocean colliders.
1 Year Ago
Minor fixes and tweaks
1 Year Ago
Htrace test
1 Year Ago
nuclear missile silo sounds nuclear missile silo ambience and reverb zones scene2prefab
1 Year Ago
Portacabin roof tweaks Radio tower progress Scene2prefab
1 Year Ago
Small lighting prefab fix.
1 Year Ago
Warhead area lighting tweaks. Warhead emissive wrap clamped against MIP bleed. Tweak on warhead material emissive and AO params. Texture size optimizations.
1 Year Ago
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1 Year Ago
collision tweaks
1 Year Ago
nuclear_warhead model, materials, collision, created rough prefab. Textures currently set to 4k but can be set to 2k
1 Year Ago
Unlinked some fluor lights from the prefab because they are all so custom anyway and I want to fiddle with the base prefabs later without breaking this stuff.
1 Year Ago
Remaining lighting prefab tweaks from the list. Adjusted LOD distances with future cull volumes in mind.
1 Year Ago
Change GameTip sorting order so it can show on top of the map now Show a toast message when trying to place more markers than allowed
1 Year Ago
Fixed file_cabinet_b's broken shadow proxy.
1 Year Ago
Fixed subsurface mask transitions and related sharpness problems + early out / opts
1 Year Ago
updating gib scripts on prefabs
1 Year Ago
delete some old gib model
1 Year Ago
metas and cleanup
1 Year Ago
merge from gameplay_metrics
1 Year Ago
merge from main
1 Year Ago
merge from shopfront_exploit_2
1 Year Ago
clarify some code
1 Year Ago
gib models update across all building tiers
1 Year Ago
comment fix
1 Year Ago
Change swap saddle icon.. Cleanup.