reporust_rebootcancel

128,686 Commits over 4,201 Days - 1.28cph!

11 Months Ago
Merge from main
11 Months Ago
Merge from hab_hominglauncher
11 Months Ago
Added server.homingMissileTargetsHab convar (defaults to off) Homing launcher can target HABs as long as that convar is active and the HAB is fully inflated
11 Months Ago
Merge from main
11 Months Ago
Remove old and accidental files
11 Months Ago
Merge from localcoord-emission
11 Months Ago
Merge from main
11 Months Ago
Car radio costs 120 metal fragments, the same as the Portable Boom Box
11 Months Ago
Merge from main
11 Months Ago
Merge from ai_wolf_iteration
11 Months Ago
Fix wolves leaping too far
11 Months Ago
BaseSiegeWeapon now inherits from GroundVehicle and BatteringRam now inherits from BaseSiegeWeapon
11 Months Ago
Fix wolf thinking the player is reachable when they are not, because of unity async paths returning "complete" instead of "partial" even when they are partial, potentially because of the hidden large projection they do
11 Months Ago
Hook last version of jump anim, and re-annotate the motion warping timings Apply out of navmesh root motion when not in the air
11 Months Ago
merge from fix_teleport2grid_foundations -> main
11 Months Ago
Fix teleport2marker & teleport2grid moving you inside rocks / bases instead of to the top of them
11 Months Ago
Try fixing compile error from junkpile despawn
11 Months Ago
merge from qol_junkpile_despawn -> main
11 Months Ago
tweaks
11 Months Ago
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11 Months Ago
Add emission support to localcoord shader
11 Months Ago
Tweak the wolf dynamic vision range: Reduce base wolf vision by 5m Player crouching = 50% range Player sprinting = 130% range (no change) Crouching now allows getting in melee range if you approach a wolf from behind
11 Months Ago
Initial RPC send and receive framework for stats using protobuf
11 Months Ago
Working on jungle walkways
11 Months Ago
ballista ammo lods and prefabs
11 Months Ago
- Init/Disposal of transaction feed entries - Setup view system to display a given protobuf of transactions - Ensure disposal and return to the pool on dialog closed - Code cleanup
11 Months Ago
Merge: from VendingMachinePooling Fixes a minor bug that caused Vending Machine's protobuf pool to inflate Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
11 Months Ago
Bugfix: avoid inflating VendingMachine's protobuf pool - Rewritten with relying on pooling Tests: spawned a vending machine on craggy, saved, loaded craggy again - marker was present. Monitored pooling stats - seemed normal.
11 Months Ago
exported updated wolf attack ledge animation
11 Months Ago
Merge from admin_invis_command
11 Months Ago
merge from wire_slack_fix
11 Months Ago
Fixed 0 point wires not being destroyed as expected when quickly adding and removing points
11 Months Ago
merge from main
11 Months Ago
Polish jump trajectory and weightiness
11 Months Ago
Catapult projectiles naming
11 Months Ago
enforce burst compatibility on Point3DGrid
11 Months Ago
server processes enqueued sculpture updates centrally, allowing certain jobs to run in parallel - most beneficial on server startup
11 Months Ago
Feed entry script with basic setting
11 Months Ago
Fixing skinning issue for catapult rope
11 Months Ago
merge from main
11 Months Ago
Fixed push interaction showing when looking at disabled reload and fire interactions point
11 Months Ago
Fixed battering ram fuel storage openable from outside through chassis colliders
11 Months Ago
Added lookingAtColliderNoPenalty in BasePlayer Set as the real collider the player is looking at, before we apply distance penalties based on available interactions Useful when you want precise interactions on vehicles with many colliders (like the catapult)
11 Months Ago
Admin Stats: - Setup ui dialog panel - Wired up open/close through admin panel - Prefabs for panel setup
11 Months Ago
exported updated wolf attack ledge animation
11 Months Ago
Admin stats entry layout
11 Months Ago
blurring a slightly larger radius than the carve
11 Months Ago
updated exports for view and worldmodel
11 Months Ago
cleanup (wrong namespaces and nested jobs)
11 Months Ago
removed unused sculpture convar