reporust_rebootcancel

159,439 Commits over 4,597 Days - 1.45cph!

10 Months Ago
Fix native grid crash from completely broken clamping, add tests for native grid. Add buoyancy null checks to fix init errors when loading saves
10 Months Ago
edited boogie board anims and set up correctly
10 Months Ago
set up rubber ring anims correctly
10 Months Ago
set ceilinglight bulb_emissive mat to opaque as test for window draw priority
10 Months Ago
polishing the ghost ship ambience creaks audio files
10 Months Ago
Add LOS check to sign painting when on an easel, WIP still
10 Months Ago
merge from main -> artist_pack_dlc
10 Months Ago
Merge from naval_update
10 Months Ago
Support autosave/autoload in objects with inherited syncvars
10 Months Ago
Polish flank code, remove allocs, ifdef logs, support moving navmesh, share editor and runtime code for easier testing, use parameters for magic numbers, fix wrong algorithm in ComputePathsInitialSimilarity
10 Months Ago
easel_canvas_syncvar_autoload_fix -> main
10 Months Ago
Tordpedo (and any other) splash damage no longer registers as a hit for each boat block in range.
10 Months Ago
Blastdoor blocker WIP blockout
10 Months Ago
Updating skinning for chicken costume
10 Months Ago
pt boat audio files changes
10 Months Ago
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10 Months Ago
bbq workshop skinnable setup
10 Months Ago
Added support for transmission specifically through decals on the decal layer of the standard shader
10 Months Ago
bbq skinnable asset wip
10 Months Ago
bbq workshop obj and file structure
10 Months Ago
updated closed collision mesh for the building station umbrella to match mesh dimensions
10 Months Ago
merge from boat_optim_pass
10 Months Ago
Charcoal Box - blockout and initial setup
10 Months Ago
Ramps now forward damange to parent boat correctly
10 Months Ago
3p poker anims
10 Months Ago
Component Box Ammo - Updated model and placeholder textures, split materials, others
10 Months Ago
BBS prefab fix
10 Months Ago
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10 Months Ago
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10 Months Ago
Hookl up umbrella collider state toggling
10 Months Ago
cleaned up ApplyCorrectionForces a bit
10 Months Ago
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10 Months Ago
merge from parent
10 Months Ago
More monument blocker blockout progress
10 Months Ago
proprenderer_print_log_fix -> main
10 Months Ago
merge from main
10 Months Ago
Wrap proprenderer editor stuff in UNITY_EDITOR Try checking EditorApplication.isPlaying as well
10 Months Ago
removed another deeper nested duped IsValid check on the entity
10 Months Ago
pt_boat_turret_seat_angle_fix -> main
10 Months Ago
remove duplicated unity-null check in StorageFuelSystem, replaced with IsRealNull usage as GetFuelContainer ensures entityref returns a valid result or true null
10 Months Ago
Compile fix
10 Months Ago
merge from artist_pack_dlc 141826
10 Months Ago
switched GetWaterSurface for GetWaterLevel in BaseBoat correction forces
10 Months Ago
Fixed large ligth up frame and small and large ornate frames not deployable on some wall grades
10 Months Ago
removed ClampThrustForcesToPlane option that we never used, removed some pointless plane usage
10 Months Ago
Updating skinning for grass underwear
10 Months Ago
Paintball Gun - added paintball ammo icon
10 Months Ago
Prevented NaN propagation within shadow sampling, as there was a case where the perspective divide would divide by zero