reporust_rebootcancel

106,703 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Add seperate gameobject with rigidbody, apply forces to that and copy position back over
1 Year Ago
Added server.netprotocol convar that prints the server protocol tag (rak for raknet or sw for steamworks)
1 Year Ago
Frame selected on start, some cleanup
1 Year Ago
Properly encapsulate bounds of target object and FOV to frame selected
1 Year Ago
horizontal mount weapon rack
1 Year Ago
initial maincamera parameters
1 Year Ago
renaming
1 Year Ago
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1 Year Ago
Merge from SteamNetworking_ByDefault
1 Year Ago
Don't allow MissionPoints to drop to ground until the server has finished loading, this should prevent mission objectives being placed under the ground during the treasure hunt mission
1 Year Ago
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1 Year Ago
Disable render batching convar & noclip protection
1 Year Ago
Fix building manager getting cleared in CLIENT + SERVER mode
1 Year Ago
Basic manual force calculations
1 Year Ago
Better texture filtering
1 Year Ago
Fixed item def emoji's not working, adjusted sprite scale
1 Year Ago
Close the emoji gallery after selecting one (unless you hold shift then you can spam them)
1 Year Ago
Fix being able to use hidden item icons as emoji
1 Year Ago
reflection settings, temp postprocess settings
1 Year Ago
Crusty gingerbread generic impact & related files.
1 Year Ago
Fix prop_engine based on windmill prefab, fix engine power not being networked to client
1 Year Ago
Can hover over emoji in the gallery to see their text
1 Year Ago
Add electric airship engine (aka mini windmill)
1 Year Ago
Fix not being able to use two emojis with no space between them
1 Year Ago
Initial unity scene for Caldera, terrain and splats setup
1 Year Ago
copied default ao settings from rustcamera
1 Year Ago
Added AO settings, added modelviewercamera prefab
1 Year Ago
Added test shadow settings, some cleanup
1 Year Ago
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1 Year Ago
Only run fixedupdate on server
1 Year Ago
Make the airship rigidbody kinematic and control with scripts
1 Year Ago
Add entities to airship as they are built
1 Year Ago
Change more building blocks to convex colliders / primitives rather than at runtime due to building blocks refreshing their skins
1 Year Ago
Fixed a bug I accidentally refactored in for weapon skin display
1 Year Ago
Hackweek - Weapon attachment module refresh Muzzle Break, Muzzle Boost, and Silencer model and textures. Single material - just have to fix scaling as current items have odd scaling https://files.facepunch.com/tombutters/1b0811b1/22NovemberFavoriteHuia.png
1 Year Ago
baseline camera controls
1 Year Ago
Added RackMountConfig to all weapons and set them all up so they rotate/position uniformally.
1 Year Ago
Added gingerbread woman variant
1 Year Ago
cherrypicking 76373 76405 76404
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
Added a rack mount config script to apply to items. Quick tool script for saving weapon rack mount settings. Position items based on their rack mount config.
1 Year Ago
Reduced slots and increased spacing
1 Year Ago
Nuclear missile silo scene progress
1 Year Ago
Initial
1 Year Ago
merge from player_movement_rpc
1 Year Ago
merge from harmony_qol
1 Year Ago
Let's try adding macos back to Rust.Harmony.asmdef to resolve editor errors (will need to ifdef everything out entirely on macos if this doesn't work)
1 Year Ago
First pass on an openable gallery of available emoji in chat box
1 Year Ago
render batching finally disables, add trigger parent to airship