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106,899 Commits over 3,836 Days - 1.16cph!

2 Years Ago
merge from main
2 Years Ago
Made changes on the marketpalce terminal
2 Years Ago
A bit of tidying up
2 Years Ago
Switch order of sorting operations for performance
2 Years Ago
Merge from main
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
updated wooden signs model, textures, lods, gibs, icon, prefab
2 Years Ago
Ensure GetIdealSlot is in #Server
2 Years Ago
Merge from furnace_ui_rework
2 Years Ago
Replaced a lot of the maths with simpler trig functions
2 Years Ago
Fix right clicking items into multiple unfilled stacks
2 Years Ago
Reverted all weather profiles to how they were on main
2 Years Ago
Reverted all postprocess profiles to how they were on main Reverted sunlight intensity back to 8
2 Years Ago
Rotation improvement
2 Years Ago
Updated textures of the marketplace's tarpaulin
2 Years Ago
Forgotten prefab (player_preview)
2 Years Ago
Fixed RustCamera NRE in edit mode
2 Years Ago
Fixed player preview not setting global_SkyReflection (breaks certain shaders under certain conditions)
2 Years Ago
Fixed lighting not updating completly when changing reflection.quality convar
2 Years Ago
Tweaks to reflection quality 0 and 1 in order to better match the brightness of reflection quality 2 and 3
2 Years Ago
Copy player tool will now save textures and materials to disk if the piece of clothing/held entity is skinned
2 Years Ago
Moved GetIdealSlot and GetIdealContainer to serverside to fix furnace slots once and for all (and break some existing behaviour I'm sure)
2 Years Ago
Extra cine wep/tool prefabs. Backups
2 Years Ago
Minimise (where possible) changes to item pickup notice transforms
2 Years Ago
FX iterating backup
2 Years Ago
Add global.clearugcentitiesinrange (eg. clearugcentitiesinrange 5,5,18 30)
2 Years Ago
Merge from main
2 Years Ago
Client compile fix
2 Years Ago
Scale out of zone bounds coordinates down on the nexus map so markers shouldn't appear over the wrong zone when far in the ocean Early exit from update if map isn't open
2 Years Ago
Improved the "friction" help for lining up wagons to unload.Now variable based on train velocity and distance to the perfect spot
2 Years Ago
Fix controls missing on campfire (again) and off phrase
2 Years Ago
Split up loot panel into fuel vs materials Large furnace speed increased from 12 -> 15, material slots from 4 -> 5
2 Years Ago
Added jobs for obstacle avoidance
2 Years Ago
Increased transition speed on Environment Collection to fix issues where some areas (like underground tunnels) were not darkening fast enough
2 Years Ago
Coaling tower emptying FX prefab & related files
2 Years Ago
Tweaked ambient multiplier for the BuildingVeryDark environment type. Should no longer be pitch black
2 Years Ago
Reverted eye-adaptation and autoexposure because it was causing too many visual issues Tweaked post-process profiles to be closer to original values but kept ACES for now. Will revert to neutral depending on feedback Lowered sunlight intensity to 12, which is 50% stronger than original
2 Years Ago
Wagon unloading fx & train prefab iteration
2 Years Ago
teleport + pathing improvements.
2 Years Ago
Smaller underwater labs
2 Years Ago
Converting AnimalFur shader to Core (fixes it not being affected by new cubemap ambient light)
2 Years Ago
Updated sphere tank LOD textures to better match new materials
2 Years Ago
Fixed new ambient light missing from viewmodels under certain conditions
2 Years Ago
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2 Years Ago
Merge from main
2 Years Ago
Moved rocket factory building light switches further away from the door to prevent confusion
2 Years Ago
merge from main
2 Years Ago
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2 Years Ago
Resave T0 tech tree, fixes incorrect total required scrap display in tech tree dialog
2 Years Ago
Additional cine prefabs