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126,998 Commits over 4,109 Days - 1.29cph!

59 Days Ago
Swapped train engine fuel amount over to use SyncVars instead of protobufs. First set of testing.
59 Days Ago
Use an autosave buffer as an intermediary when writing to syncvar bytes Prevents byte allocations every autosave
2 Months Ago
Started wiring settings menu
2 Months Ago
Change UI_Context_scene to match the new menu reference resolution
2 Months Ago
Bootstrap scene: new UI and localization
2 Months Ago
Restored explosion radius
2 Months Ago
merge from main
2 Months Ago
Add Autosave system. SyncVars marked as Autosave will automatically be injected into Save/Load methods so no need to write protobufs.
Rin
2 Months Ago
Coconut gloves compatible with Snow Jacket and Bunny Onesie
2 Months Ago
Wallpaper splash damage enabled on propane bomb and satchel Fixed radius
2 Months Ago
Rockets and C4 splash damage wallpaper through walls
2 Months Ago
- Added logging for the Heap, Stack and GC (more to come) - Data is no longer written to the file every frame inside update(). Instead its being saved into a list and written into the file when stoplogging() is called.
2 Months Ago
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2 Months Ago
Input fields character limit tweaks for player report, bug report and crafting ui
2 Months Ago
Fix compile error
2 Months Ago
Add ability to select either HV rockets or incendiary rockets when you are the pilot of an attack helicopter - default to only using HV rockets - hold 'R' to open radial menu to switch ammo (similar to guns) - switching ammo doesn't trigger reload, it only chooses what rockets are prioritized Press 'R' to trigger manual reload of attack helicopter rockets - same as reload when you use full volley of rockets - won't reload if you have 6/6 rockets available to shoot Pass delta into LocalInput method so holding 'R' for 0.25s brings up radial menu - at some point the method was changed from Update() to ClientTick() meaning it's called at 32hz instead of at client framerate - clamp delta to 0.25s so it doesn't feed a huge delta value into ClientInput if the client doesn't send ticks for a larger interval
2 Months Ago
merge from neonsigns_newinputs
2 Months Ago
When frames have the same power amount, the last updated frame takes priority
2 Months Ago
Improve handling of null meshes in RustRenderer auto conversion
2 Months Ago
- Neon sign side inputs cost the same power as the main input - Side inputs add active usage only if the main input isnt used - Fixed frame not being updated when a side input lose power if there is power on another frame
2 Months Ago
Grow block allocations exponentially because linearily wastes more buffer space.
2 Months Ago
Implement ArrayEx.RemoveAt* utility functions
2 Months Ago
merge from main
2 Months Ago
Added first iteration of wood materials for the wallpapers, and updated some others
2 Months Ago
Updated Command Block Model, Prefabs and Material Added Command Block Textures
2 Months Ago
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2 Months Ago
arrow ammo bucket blockout
2 Months Ago
Fixed incorrect prefab setup in schizo trees
2 Months Ago
Issue with schizolobium FBX names
2 Months Ago
Fixed the issue causing incorrect ordering + colouring of available mixing/cooking table items based on ingredient availability, only when in standalone builds.
2 Months Ago
merge from main
2 Months Ago
merge from jungle_update_improvements
2 Months Ago
Submitting zigg scene
2 Months Ago
Updated schizolobium colliders
2 Months Ago
Replaced mirrored corner piece after merge from main
2 Months Ago
merge from main 121401 to jungle update improvements
2 Months Ago
2 Months Ago
merge from main
2 Months Ago
outboard motor blockout update
2 Months Ago
Fixed being able to place floating signs with a ladder on top of a tugboat
2 Months Ago
Replaced corner mezzanine piece in zigg due to inverted scale
2 Months Ago
Floating cities greybox progress
2 Months Ago
Adjusted the pickup volumes for all the shelves. - Should now be able to pick up shelves if deployables like the TC is placed as close as possible.
2 Months Ago
merge from ballista_disablelegs_fix
2 Months Ago
Inventory, Limited & General Skins icon bluring
2 Months Ago
Updated source generator to support event generation. Ensured our attribute matches this More tests in the legacy shelter