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134,722 Commits over 4,324 Days - 1.30cph!

12 Days Ago
cherrypick from 141464
12 Days Ago
set deploy rotation on frames to 90
12 Days Ago
Paintball Gun - worldmodel hopper updates to material, meshes and prefab
12 Days Ago
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12 Days Ago
Impact splat colours vertex driven, so that we don't need a ton of mats.
12 Days Ago
toggled rotate on deploy and after deploy on frames
12 Days Ago
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12 Days Ago
Merge from naval_update
12 Days Ago
Removed more colliders from shadow proxies on leg_shared_geo S2P all floating cities
12 Days Ago
Merge from floating_cities
12 Days Ago
Remove overlapping couch on Ghost ship 1 (not using remove_static_couch branch due to conflict)
12 Days Ago
Merge from boatplanner_worldmodel
12 Days Ago
Merge from artist_pack_dlc
12 Days Ago
Merge from naval_update
12 Days Ago
Ensure InitLOD is called before GetBounds, prevents unit cube bounds
12 Days Ago
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12 Days Ago
Fixed UpdateBuoys NRE in demos NRE's caused by setting the demo time will no longer stop shots from working
12 Days Ago
Merge from main
12 Days Ago
Merge from Reserialize_Prefabs_2
12 Days Ago
Restore module_1200x1800_2way
12 Days Ago
removed large and huge signs from easel capability
12 Days Ago
Fix window not keeping damage when picked up
12 Days Ago
set small frames and paintable window to resolutions that set their dimensions so paint marks aren't stretched
12 Days Ago
Movable colliders on reactive target are now parented to regular colliders
12 Days Ago
Fix error from pasting dead boats, only update submerged states of filtered buoyancies.
12 Days Ago
Add cannon reload animations to the shared content bundle.
12 Days Ago
Fix easel deployOBB, move back camera position, cant place so close to walls
12 Days Ago
artist canvas names to put size at the end
12 Days Ago
scrapframes nowdeploy with lowered shutters that raises up after deploy
12 Days Ago
Fix all frame items missing ItemModSign and Panel set to SignPanel
12 Days Ago
Bump up cannon health by 3x to 1000. Fix camera clipping while aiming the cannon on a boat.
12 Days Ago
merge from manifestwarnings_fixes
12 Days Ago
Gated the null or empty skinnable groups error to workshop skinnables only
12 Days Ago
fix paintable reactive target collider issue
12 Days Ago
Removed No ingredients assert on ItemBlueprint if the item is non craftable
12 Days Ago
named paintable material on reactive target
12 Days Ago
Assigned missing audio mixer to some prefabs
12 Days Ago
Fixed copy paste file importer not setting the FilenameStringId
13 Days Ago
add tint from vcolor mode to FXVille Blood World Lighting
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Change painting menu rotation caching to only work on the same gameobjects, trying to paint a different type of painting will reset the rotation back to default
13 Days Ago
fix large lightup frame not having interact menu with hammer
13 Days Ago
Ornate frame character limit, fix large frame text behind mesh
13 Days Ago
Switched wanted posters canvas texts to 3D texts
13 Days Ago
removed shadow proxy's capsule colllider on oil rig leg
13 Days Ago
Fixed Scrap frame IO placements, swapped positions of power in and passthrough for lightup frame, reduced power consumption of shutter frame to 0
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Fixed paintable window painting not showing at certain angles, bumped the mat render queue
13 Days Ago
merge from artist_pack_dlc
13 Days Ago
Paintable Reactive Target - Updated shaders again, still no paint showing