reporust_rebootcancel

124,338 Commits over 4,171 Days - 1.24cph!

9 Days Ago
Merge from parent
9 Days Ago
merge from commandblock_save_lastplayer
9 Days Ago
merge from rps_holster
9 Days Ago
merge from dropbox_wall_loot
9 Days Ago
merge from fix_bradley_apc_debris
9 Days Ago
merge from fix_sleeping_wetness
9 Days Ago
merge from fix_weapon_rearm_noclip
9 Days Ago
merge from qol_hardcore_convars
9 Days Ago
merge from buildingprivlidge
9 Days Ago
merge from bradleyapc_allocs
9 Days Ago
merge from ch47_favouritism
9 Days Ago
Merge from main
9 Days Ago
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▇▊▌'▇ ▅▇▄▊█▊█▊▋▋▅▄▆▍▌▌▍▅▆▄ ▅▆ ▉▋▊▋▌█▊▆▍▍▍. ▋█▌▌▇ ▉▅▌▄▍ ▄▋▌▌▊▆▅▆▅█ ▌▅▍▌▆▍ ▋▋▍▍▉▌▆▄▉█ ▄▄▉ ▊▄▅▅ ▆▉▍▌▌▆▅▉▍▌ █▅▉█▄▉▇ ▌█▌ ▅▇▆█ ▋▇▅▆▅▊▉▇ (▊▄▊▇▆▅▍█▌█)
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▋▋▋ `▊▌▋▊▅▅▉▆` ▆▋▆▄▆▄▄▋▊▉█▊▍ - ▌▆▍▍▌ ▇▋▊█▅▍▌▉ ▊▍▅▉▉▌▋▆ █▍▄█ █▉▆▄▉ ▊▇▄ ▌▌ ▉▋'▋ ▆▋▋▉▌ ▉▇▆ ▋▇▅▊ ▅ ▄▉▍▋█▇ ▍█▇▋ ▉ ▉▍▉▉▋▋▌▇▇▋ - ▆▄▄▊ ▊▇▋▅▋▅ ▅█ ▇▊ ▋▅▄▇▅ ▌▇▌ ▄▅▄ ▍▄▋▉ + ▍█▋▆█▌ ▉▌▄▌▄▆▆ + ▊▉█▄▉▌ ▌▉▊▉▆
9 Days Ago
Codegen + fix compile error
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Cherrypick CS 129086 & CS 129089, physx debug commands
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Compile fixes
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▄▅█▋▋▍ ▊ ▊▍▅▉▆ ▉▉ ▋▉▆█▉▆▇▆▅ ▌▄█▆▇▇▄█▆ ▌▍▋█ [▄▉▇▄▊▄▊▋▉] █▌ ▌▉▆ [█▅▉▋▌▌▍] ▊▋ ▆▊▇▆ ▍▋▇ █▊▋▇ ▉▋ ▄▉▉▇▉█▇ ▉▊▇▋ ▅▉▆▋ - ▅▄▍█▇'▋ ▅▇▆▋▋▄ ▅▄ ▆▅▆▋▋▅▄▅▉▇▉▇▆ ▊▆ ▉▅▇█▊▆▉ ▌▍▅▍▍▅▆▉▋ ▇▅█
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9 Days Ago
merge from admin_logging -> main
9 Days Ago
█▊▍ ▋█▉█▅ ▇▇▌▇▄▍▆█ ▅▇ █▆▊▄▇▄▉▆ ▍▆▄▄▊▍▌▋▄ - ▅▍▅▉▅▋▊ ▌▅▌▄▅ ▋▄ ▊▍▍▍ ▊▌█▇▍▅▆ - ▊▅▅▇▋▍ ▉▆▍▅ ▉▄▌▆█▄▅▅ ▆█▅▅▅▇▅▊▄ (▅▍ ▉▌ ▄▍▇'▉ ▉█▉ █ ▍▉▌▌▍▄▍ ▅▋▆▋▆▅▊▋ ▄█▄ ▋▆ ▄▍▇▇▇▆ ▉▄▉▊▌▉▊, ▊▆▌▆ ▆▅▇ ▆▉▇) - ▍▅▆ ▊▇▅▆▅▉▋▆ █▄ ▅▉▉▋▉▌▉▄▇▅▊▉█ ▍▋ ▅▍█ ▍█▉█▅▄▉ ▆▍▆ █▇▌▇▆▆ ▊▋ ▋▇ ▌▇▄ (▆▊ ▍▊ ▅▌▆█ ▍▊▆ ▇▍█▋▇█▆▆ ▍▆▊▍ ▇▆▆▅▇▄█▉▊▊█▇ ▌▅▇)
9 Days Ago
Static versions of deployable prefabs added and replaced in scene. LOD3 of food market shell rebaked. Aircon with no bottom fixed.
9 Days Ago
merge from physics_bounds_commands
9 Days Ago
server commands to set and get physics world bounds for profiling purposes
9 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
9 Days Ago
Completely hide shadow-proxy states affected by agressiveShadowLOD to improve performance
9 Days Ago
Update: augment serverocclusiondebug command to draw the path of occlusion query Written as throw-away code, will clean-up later Tests: used the command to debug, works with disabled ddraw instancing, but the data it displays looks wrong - investigating
9 Days Ago
Rebase on /main
9 Days Ago
LODs, prefab, collision for food barge checkout counter
9 Days Ago
merge from naval_update
9 Days Ago
Supplies barge store LODs and collision. Enabled GPU instancing on some mats.
9 Days Ago
Neutralized the tint on the sand footprints.
9 Days Ago
Scene backup
9 Days Ago
merge from batteringram_impacteffect_fix
9 Days Ago
merge from chandelier_fixes
9 Days Ago
Don't show raise/lower action on chandelier if you dont have building privilege
9 Days Ago
Adding missing bottom mesh to triangle hull prefab
9 Days Ago
fixed boat door pickup and repair, added guide mesh for door
9 Days Ago
Generate proto
9 Days Ago
subtract 130129 decay_scale_ui_fix
9 Days Ago
merge from main
9 Days Ago
split the glass part from boat door mesh to enable convex collision baker to work there
9 Days Ago
▉▅▍▆▄ █▅▉▉ ▅█▅▋_▅▅▅▊▇_▊▌▇_▉▊▄▇▋
9 Days Ago
merge from emission_queue