111,065 Commits over 3,928 Days - 1.18cph!
removed lodgroup from jungle_ruins_wall_3m_D prefab
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jungle_ruins_a iteration2
metal shield 3p melee attack anim updated
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
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cherrypicking
109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
merge from giveitemfailed_toast_fix
merge from legacy_shelter_description_change
merge from voiceprops_itemstore
merge from hackweek_car_radio
added additive mode for tools that puts ice back - only on the ice pick right now for testing
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
initial smoothing from water splashes
- can't splash with sprinklers (too high amount requirement)
fixed pivot points on construction meshes
new merge from /main and /indirect_instancing
Merge: from main
Tests: none
Prevent scientists from magically knowing where you are and homing on you
They now have to use their senses, guess and search methodically
Allowing them to be surprised, baited and flanked
Fix scientists seeing through opaque tarp
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Move AnimationUtil to an editor only namespace
Merge from primitive/prop_offset
Applied to high caliber revolver as well
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time
Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
Remove disabled boombox model in car radio store preview prefab
Manifest rebuild
Various bulb improvements.
Added an LOD1. (MeshLOD)
Include the font update in the phrase update process