reporust_rebootcancel

111,065 Commits over 3,928 Days - 1.18cph!

29 Days Ago
removed lodgroup from jungle_ruins_wall_3m_D prefab
29 Days Ago
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29 Days Ago
jungle_ruins_a iteration2
29 Days Ago
metal shield 3p melee attack anim updated
29 Days Ago
Tweaked horse rotation responsiveness, added an additional factor based on the current speed
29 Days Ago
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29 Days Ago
Clean up folders
29 Days Ago
cherrypicking 109219 Fix wolves not fleeing when damaged when their target is inside a safe zone
29 Days Ago
merge from giveitemfailed_toast_fix
29 Days Ago
merge from legacy_shelter_description_change
29 Days Ago
merge from voiceprops_itemstore
29 Days Ago
merge from hackweek_car_radio
29 Days Ago
added additive mode for tools that puts ice back - only on the ice pick right now for testing
29 Days Ago
removed shield blocking condition on the transition from idle to shield melee attack anim on the handshield layer in player animator to get the melee attack animation to play correctly
29 Days Ago
merge from siege_weapons
29 Days Ago
initial smoothing from water splashes - can't splash with sprinklers (too high amount requirement)
29 Days Ago
fixed pivot points on construction meshes
29 Days Ago
new merge from /main and /indirect_instancing
29 Days Ago
Merge from /main
29 Days Ago
Merge: from main Tests: none
29 Days Ago
Prevent scientists from magically knowing where you are and homing on you They now have to use their senses, guess and search methodically Allowing them to be surprised, baited and flanked Fix scientists seeing through opaque tarp
29 Days Ago
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29 Days Ago
merge from main
30 Days Ago
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30 Days Ago
Merge from main
30 Days Ago
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30 Days Ago
merge from xmas2024
30 Days Ago
merge from fix_invis_nre
30 Days Ago
Move AnimationUtil to an editor only namespace
30 Days Ago
Merge from primitive/prop_offset
30 Days Ago
Merge from primitive
30 Days Ago
Applied to high caliber revolver as well
30 Days Ago
Cleanup, moved most logic into a new Facepunch.Utility.AnimationUtil class (GetClipFromFBX, GetLocalPositionFromClip, GetLocalRotationFromClip)
30 Days Ago
More progress, created a process to extract a generic animation curve from a humanoid animation to sample at any given point at edit time Involves duplicating the asset, converting it, sampling it and then deleting it so it's not fast, but at least it works and we shouldn't need to do this on many entities
30 Days Ago
Parent merge
30 Days Ago
Codegen
30 Days Ago
Map backup
30 Days Ago
XMasLight shader: replace BaseEmission with MinEmission, hardcode off mode as 0
30 Days Ago
Map backup
30 Days Ago
XMasLight shader: use BaseEmission as minimum brightness in animation, and add animation curve
30 Days Ago
Manifest fix
30 Days Ago
Parent merge
30 Days Ago
Fixed fish traps not working after a server restart if they were loaded with bait before the server saves
30 Days Ago
Remove disabled boombox model in car radio store preview prefab Manifest rebuild
30 Days Ago
Merge from primitive
30 Days Ago
Backups
30 Days Ago
Various bulb improvements. Added an LOD1. (MeshLOD)
30 Days Ago
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30 Days Ago
Regenerated fonts
30 Days Ago
Include the font update in the phrase update process