reporust_rebootcancel

136,845 Commits over 4,324 Days - 1.32cph!

9 Days Ago
Merge from modular_boats_rw
9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Merge from fix_grenade_split_world_skin
9 Days Ago
Merge from coconut_collider_fix
9 Days Ago
Merge from collectable_optim_pass
9 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
9 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
9 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
9 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
9 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis
9 Days Ago
Reduced minecart planter colliders count from 16 to 4
9 Days Ago
All IO water items deployable on boats
9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
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9 Days Ago
Merge from fix_roof_debris
9 Days Ago
Fixed ceiling fluorescent light invisible cables and meleehack invalids
9 Days Ago
Merge from growable_menu_changes
9 Days Ago
Merge from print_speed
9 Days Ago
Merge from fix_backpack_priority_attire
9 Days Ago
Merge from kapok_branch_col_optim
9 Days Ago
merge from naval_update/io_boats
9 Days Ago
Compile fix
9 Days Ago
Use GetRootParentEntity instead of the new GetRootParent method
9 Days Ago
- Optimise WorldPositionGenerator, this was the most expensive job in the new work queue and is now showing as at least 30x faster at in testing - Optimise MissionPoint type position generator so it no longer always iterates through all mission points on the server - Now check when we last revalidated each mission before adding it to a run of the work queue rather than just checking time between runs of the work queue itself - Move work queue run cooldown to a servervar 'missionValidStateWorkQueueCooldown', and added 'missionPerValidStateCooldown' to configure cooldown between revalidating individual missions - Add servervars 'resetmissions' and 'resetmissions_alll' to reset missions progress for a target player or all players on a server. Useful if saved missions progress is borked without having to reset entire player state - Player now requests a mission valid states update when they join a server, so map markers will be ready for when they first open their map
9 Days Ago
Minor adjustment to branch collider
9 Days Ago
Merge from main
9 Days Ago
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9 Days Ago
Can't connect IO entities not sharing the same root parent
9 Days Ago
More IO prefabs deployable on boats
9 Days Ago
Fixed some broken rock formations in NMS (scene only)
9 Days Ago
Merge from windturbine_deploy_sfx
9 Days Ago
Merge from improved_embrasures_colliders
9 Days Ago
ioentity.allow_on_boat now blocks placement of all io entities on boats (just a temp killswitch)
9 Days Ago
Merge from ambient_light_lod_fix
9 Days Ago
Merge from 20mindayextension
9 Days Ago
Merge from main
9 Days Ago
Merge from hackweek_meshlod_qol
9 Days Ago
GetAuthoredShadowCastingMode on MeshLOD now respects the new disable shadows setting Disabled shadows on all LODS after 0 on the static phone both for testing
10 Days Ago
Merge from main
10 Days Ago
Wire snapping works on moving boats
10 Days Ago
Test list
10 Days Ago
Fixed electric furnace deploy volume not including Vehicle_Large
10 Days Ago
Remade large battery collider with primitives, it had a non-convex mesh collider
10 Days Ago
Fixed a bunch of wire tool local/world position issue IO lines toggle their dynamic LOD when created if parented to a boat IO lines plug effects are played locally
10 Days Ago
merge from workshop_animator_controls -> main
10 Days Ago
slightly better looking animator control buttons
10 Days Ago
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10 Days Ago
Add workshop animator controls, with setup for bbq skinnable
10 Days Ago
improved building_generic_trims textures