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138,569 Commits over 4,505 Days - 1.28cph!

15 Days Ago
adding tripple transition train tunnel part
15 Days Ago
merge from main
15 Days Ago
15 Days Ago
Fix grass
15 Days Ago
Updating Jenkinsfile to match required params for build step with latest FPBuild
15 Days Ago
adding small modular train tunnels
15 Days Ago
removing unused station blockouts
15 Days Ago
initial/wip
15 Days Ago
Merge from playermaintainedmonuments
Rin
15 Days Ago
merge from water_wheel_gibs
15 Days Ago
Unsaved changes to animator
15 Days Ago
Add master key to icon generator manifest Update master key icon
15 Days Ago
Update manifest
15 Days Ago
Animation code hooked up for master key - uses a custom AnimationSubSystem before we figure out how to simplify it to the OverrideAnimationSubSystem
15 Days Ago
Merge from main
15 Days Ago
Add dev only terrain depth prepass convar for testing
15 Days Ago
Stop terrain hole mask sampling when no terrain holes are registered Split TerrainHoleRenderer into TerrainHoleCamera for per camera textures Fix inconsistent terrain queue order across subshaders
15 Days Ago
Fixes after converting ItemManager.Items static -> instance
15 Days Ago
Switch ItemManager.Items from a static class to a instance - fixes it not being reset by ResetStaticFields (and this being the easier way to do so) - add master key item too
15 Days Ago
Make the balls drop into the pockets rather than instantly teleporting
15 Days Ago
Fixed laggy left/right movement in the pool mountable
15 Days Ago
Fix having to re-rack a pool table to make the balls reappear
15 Days Ago
merge from main -> masterkey
15 Days Ago
Fixed loot satellite clan event
16 Days Ago
Setup pool components on modular vehicles too
16 Days Ago
master key sounds
16 Days Ago
Setup pooling on all seats
16 Days Ago
Keep the dialog window open right up until you dismount Stop left/right doing anything whilst frozen on the table
16 Days Ago
merge from water_treatment_plant_maintainables
16 Days Ago
Pool smaller vehicles
16 Days Ago
Waterpipes now avoid monuments when trying to place, by checking against 2x Bounds, so they won't be inside preventBuilding zones Increased spawning of waterpipes to compensate for no monument ones, made more consistent: 50+30dither -> 25+10dither Fix watercatcher flag conflict added convar that prints how many water catchers are registered to the WTP broadcaster "watertreatmentswitchbroadcast.get_num_listeners"
16 Days Ago
Poolable: siege weapons
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from PlayerMaintainedMonuments/powergrid
16 Days Ago
Add poolable component to kayak/bike/rowboat/horse
16 Days Ago
Merge from main
16 Days Ago
Merge from PlayerMaintainedMonuments
16 Days Ago
Merge from powergrid_demo_fix
16 Days Ago
Codegen, compile fix
16 Days Ago
Code audio changes for fuse audio state
16 Days Ago
Add 'demo.forcepowergridstage' convar to force a particular powergrid stage during demo playback Fix some issues with PowergridToggle component
16 Days Ago
merge from main
16 Days Ago
Merge from PlayerMaintainedMonuments/water_tank_spinner_audio
16 Days Ago
Finalized WTP conditional lighting & fx.
16 Days Ago
Fixed water tank sounds playing multiple times
16 Days Ago
merge from sculptures
16 Days Ago
Potted pool balls fall into the basket under the table and can be physically seen (resues the models used for normal game time)
16 Days Ago
juggled new tool icons a bit
16 Days Ago
merge from clipcurve