reporust_rebootcancel

110,940 Commits over 3,928 Days - 1.18cph!

31 Days Ago
Clean: reduce code duplication for BasePlayer.WaterFactor Tests: none, trivial change
31 Days Ago
Indirect Instancing: - Remove delegate callbacks to avoid allocations at all costs - Lots of clean-up / Removed some ugly hacks - Use proper namespace namespaces - Use a camera component for proper resource management - Prefix all profiler regions with "Indirect." for an easy overview
31 Days Ago
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31 Days Ago
initial support for per-tool carving settings - separated mask of carving modes and settings for shapes / sizes - only added to the jackhammer and icepick, need to set it up for all other piercing damage melee weapons
31 Days Ago
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31 Days Ago
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31 Days Ago
Changed the "GiveItem failed!" error toast so it no longer pops on top of the inventory
31 Days Ago
set up v4 unarmed anims in player animator
31 Days Ago
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31 Days Ago
Rest of v4 unarmed anim set exports
31 Days Ago
merge from primitive
31 Days Ago
vm mini crossbow rig updated also deploy and admire animation edits
31 Days Ago
Hide local player arms when mounting the ballista
31 Days Ago
v4 crouch anim exports
31 Days Ago
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31 Days Ago
Added WASD controls to ballista
31 Days Ago
updated avatar settings on a few test anims
31 Days Ago
jungle ruins topologies for procmap testing, terrain blendmaps
31 Days Ago
Ballista swivel rotation
31 Days Ago
updated the s2p settings for the jungle ruins, mainly filters/outputs. Some scene cleanup
31 Days Ago
player model NRE fix
31 Days Ago
Tweaks, inverted ballista up animator parameter
31 Days Ago
Tpose for fingers in avatar
31 Days Ago
Update: comments - fixed spelling mistake - added an explanation for invalidation of cached tick state Tests: none, trivial change
31 Days Ago
Correct meta rotations in the avatar (maybe)
31 Days Ago
Added leg animator to the player model, only enabled when mounting the ballista
31 Days Ago
merge from main
31 Days Ago
renamed idle breathe to match source exported jog E and idle on v4 rig added anims to player animator
31 Days Ago
Added better TAA sampling to reduce blurring
31 Days Ago
Removed ballista debug logs
31 Days Ago
Increased ballista mass Dismount driver when flipping or reaching high velocities Fixed some rotation issues Fixed missing wheel NRE
31 Days Ago
Avatar fixes to prevent submerged animations
31 Days Ago
Collision pass on ruin walls. Fixes to prefab settings.
31 Days Ago
edited mini crossbow 3p anims, set the anim clips to get the r prop bone working and set up holster position
31 Days Ago
jungle_ruins_d level layout first iteration prefab'd ruins sets for easier editing replaced some pieces with cap less ones
31 Days Ago
re-merge from /indirect_instancing
31 Days Ago
merge from /main
31 Days Ago
cherrypicking 108904 (ai_wolf_iteration) Add bark and footstep audio to new jump anim
31 Days Ago
merge from arcticpack_itemstore_fixes
31 Days Ago
merge from ore_hotspot_position_fix
31 Days Ago
merge from simple_upgrade
31 Days Ago
merge from voiceprops_itemstore
31 Days Ago
merge from ore_sfx_fix
31 Days Ago
merge from hackweek_car_radio
31 Days Ago
merge from decal_nre_fix
31 Days Ago
Ice shader: triplanar normal map correction
31 Days Ago
Disable some now-duplicate options in graphics options screen
31 Days Ago
Merge from presets_editor/quality/
31 Days Ago
Merge from main
31 Days Ago
Ice shader: fix culling/flickering when gpu instancing is enabled