reporust_rebootcancel

119,258 Commits over 4,018 Days - 1.24cph!

10 Days Ago
fixes and tuning improvements - corrected indexing mistakes that caused water to flow generally eastwards and slope angle to just be wrong - water height threshold to stop ocean eroding seafloor - sediment depositing uses timestep to help tuning be more consistent - cleanup
10 Days Ago
jungle_update -> Aux3
10 Days Ago
Boomerang -> jungle_update
10 Days Ago
main -> Boomerang
10 Days Ago
Adjusted icon again
10 Days Ago
More compile errors
10 Days Ago
- Compile errors - Recalculate bounds
10 Days Ago
Fixed some weird sticking issues with boomerangs. Explore some sticking behaviour with entities
10 Days Ago
Added AO and specular to Beenie Hat
10 Days Ago
merged from jungle_building_skin
10 Days Ago
Reduced snake health
10 Days Ago
Custom SMG - Narrowed 3P sight to match the 1P model
10 Days Ago
Venom icon settings
10 Days Ago
merge from main
10 Days Ago
Don't reclaim loot when respawning if the player is F1 killing - ignore situations where you are F1 killing after being wounded
10 Days Ago
Fix 100% of clothing being reclaimed on death instead of 0% of clothing
10 Days Ago
merge from softcore_update
10 Days Ago
merge from softcore_update -> respawn_changes
10 Days Ago
merge from softcore_update
10 Days Ago
merge from softcore_update/deployable_corpse
10 Days Ago
Just use TC privilege + original owner ID when checking a player can repair the corpse
10 Days Ago
Merge from jungle_update (croc speed up when chasing player running away)
10 Days Ago
Fix croc struggling to ever catch up if a player runs past but never attacks them to piss them off
10 Days Ago
Minor code cleanup
10 Days Ago
DBS - Updated shotgun 3P rigged model with missing sights from 1P (fbx only, prefab is broken)
10 Days Ago
Optim: replace couple managed loops with a burst job Tests: none, trivial changes
10 Days Ago
Merge from jungle_update
10 Days Ago
Add slow acceleration to croc fleeing
10 Days Ago
Temporarily remove croc swim sprint noise
10 Days Ago
- Prevent croc from fleeing back to water but charging again right after - Croc accelerates slowly when charging through water, instead of going at top speed the moment it gets in water - Have croc start swim attack from further away, looks better on hit and prevent weird misses
10 Days Ago
merge from softcore_update -> aux2
10 Days Ago
merge from tc_changes -> softcore_update
10 Days Ago
Further improve croc water transition
11 Days Ago
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11 Days Ago
Fix height snap when croc goes in and out of water
11 Days Ago
Added new spec texture for leather gloves, adjusted material to use existing AO texture
11 Days Ago
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11 Days Ago
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11 Days Ago
Set spawned lock on corpse to the "Lock" slot - fixes lock not respawning after deployable is broken and repaired 2x - fixes codelock not preventing looting of box after corpse is repaired
11 Days Ago
Rename entity -> lockEntity
11 Days Ago
merge from softcore_update -> tc_changes
11 Days Ago
Have croc sunbathe more
11 Days Ago
Reduce croc health slightly
11 Days Ago
Merge: from parallel_validatemove - buidlfix Tests: build client and server in editor
11 Days Ago
Buildfix: move ValidateTransformCache to SERVER region - also fixed missing Profiler.EndSample() Tests: built client and server in editor
11 Days Ago
Merge: from parallel_validatemove - Adds error checking to UsePlayerUpdateJobs 1 mode and graceful disable to avoid crashes to help with investigation Tests: ran parallel mode in editor on craggy with a couple debugger-forced emergencies
11 Days Ago
Fix crocodile missing attacks a lot, but still ensure belly flop attack can be dodged
11 Days Ago
Merge: from main Tests: none, trivial merge
11 Days Ago
Clean: promote server var to a const - no codegen since I didn't do one when I added this It's temp code, but it makes things safer while I investigate, so no reason to disable it at runtime Tests: none, trivial change
11 Days Ago
Bugfix: purge player cache when player update jobs has emergency shutdown Allows to restart player update jobs cleanly in the same session Tests: in editor with debugger forced an emergency scenario, confirmed the cache was empty and rebuilt