reporust_rebootcancel

137,790 Commits over 4,352 Days - 1.32cph!

13 Days Ago
added "open access" check to component boxes, where if a box with a linked broken TC gets opened by a player, that player can now see the contents of the box forever. (lock checks still take priority though, so if you place a lock on the box you can re-hide the contents)
13 Days Ago
start of set dressing in kiosk F
13 Days Ago
merge from main
13 Days Ago
tweaked normals on large wooden box to be same as workshop to fix error implemented some time last year
13 Days Ago
set conditional models of storage boxes mesh cull to 20 from 50
13 Days Ago
apartment lights update
13 Days Ago
Update: expand isspeeding test coverage by generating index permutations Revealed a bunch of false-positive access violations, fixed by sprinkling NativeDisableParallelForRestriction (hate it) Tests: ran unit tests
13 Days Ago
fix rotation tool transparency
13 Days Ago
Fix profiler samples in Find and TryGetEntity
13 Days Ago
Update: add a couple more test positions for unit tests Tests: tests pass
13 Days Ago
Merge from main
13 Days Ago
Merge from main
13 Days Ago
- Fix paintball impact effects not always behaving with turrets - "Impotent" projectiles created just for effects for non instigating clients now know about their source weapon - Cleanup EntityRealm::TryGetEntity - Fix paintball impacts instigated by the local player not ignoring max spawn distance
13 Days Ago
merge from painting_line_tool_winner
13 Days Ago
Removed undesired line tool method, preview line is the winner! - removed sounds - HUD tip remains whenever holding shift, not just when actively drawing line
13 Days Ago
merge from boxes_performance_pass
13 Days Ago
Removed camera leaning towards horse head when galloping
13 Days Ago
Added horse locomotion playable component, handles the locomotion animation playing and blending only
13 Days Ago
boxes performance feedback
13 Days Ago
Update: move normal calculation logic to HeightMapQueryStructure - Give couple methods a rename Tests: ran unit tests
13 Days Ago
Bugfix: basic arespeeding unit tests now pass - use the right interpolators for IsSpeeding - add overloads to TerrainHeightMap.GetNormalsIndirect and antihack specific jobs to accept deferred arrays - make IsSpeeding work on CachedState Tests: ran unit tests
13 Days Ago
setting up salvaged axe refresh prefabs
13 Days Ago
Rentable Shop Kiosk F - first pass materials WIP
13 Days Ago
Construction NRE fix
13 Days Ago
merge from parent boxes_dlc
13 Days Ago
Idle to walk and walk to idle imports
13 Days Ago
exported horse walk to idle and idle to walk anims
13 Days Ago
exported refreshed salvaged axe rig/anims
13 Days Ago
Update: add basic consistency unit tests for AntiHack.IsSpeeding and AreSpeeding Currently fail, as I forgot to adjust the IsSpeeding logic after state cache changes. Tests: ran unit tests
13 Days Ago
rebase on main
13 Days Ago
▍ ▇▄▉▍▍▍▋▉ ▆▇▇▆▉▅ ▉▌▇ ▆▋█▌▋▉▅▆▌▇▄▇█ ▋▊▍█▆▆▌▄▉ ▄▉▌█▅▍ ▍▋▆▅ ▉▊▍▍▍ ▄▊ █▇▋▅▉▊ ▆▋▉▋▇▅▌ ▆▍▇▊▊ ▍▍▇█▅▆▄▄▍ ▋▌▋▋ ▍█▉▌█▆█ ▉▌▊▊ ▉▆ ▊▊▇▌
13 Days Ago
▌ ▌▊▄▄▆▄▋▇ ▉▌▌▍▉▋ ▇▄▅▅▍▅▇▇ ▌▍▍▅▅▉ ▋▋ ▅▌▍▋▅ ▊█▋█▉▍▋▆▅▆▇▋▄▌▇▋██
13 Days Ago
final 2 individual square steam images on storage_boxes_pack sitem
13 Days Ago
Fix scientist weapons floating at world origin on server
13 Days Ago
▉ ▋▌▄▋▄▋▊ ▊▇▉▍▆▆▍▉ ▅█▋▉▇▍▄ ▄▉▍▅█▊█▉
13 Days Ago
▄ █▅▌▇▅▇ ▅█▍▋▅▉▋▆▍
13 Days Ago
▉ ▅█▊▌▆ ▌▊▇▊ ▄▇▍▆
13 Days Ago
Fix naval scientists new entity weapons leak, make sure new scientist weapon are not saved if the scientists themselves are not saved
13 Days Ago
changed "component" to "storage" on all storage boxes descriptions, started to plug in square steam images to sitem
13 Days Ago
merge from boxes_dlc
13 Days Ago
Fixed paint mask normal map settings
13 Days Ago
Gesture anim updates
13 Days Ago
cannon anim update and IK adjustments
13 Days Ago
merge from main
14 Days Ago
Merge from island_cliff_water_fix
14 Days Ago
Added some water volumes to the cliff areas on tropical island 1+2 to fix thse little pockets of no water No idea what the actual cause is, it doesn't seem to be affected by the ocean topology S2P both islands
14 Days Ago
█▅▉▍▊▊ ▋▅▄▊ ▅▆▇▅▊█▍█▍▆█▌▅▌▋▆▅█▊▅▌▌▉▌▋▆
14 Days Ago
▌▍▌▊▆▋▇▊▌ ▆██▊▊▍▌▉ ▌▍▍▇▉▍▉▊▊ ▇▌▇▇█▉▅▌ █▆▅ ▉▅█ ▋▋▉▆▍ █▇▄▋▄▆▌█ ▉▋ ▇▍▇▄▉██▆ ▉▋▌▇ ▌▆ ▊▊▄▊ ▉▅▉▍▋▉ ▅▇▆▄▇▄▉▄ ▊▄ ▄ ▇▌█▉▍▇█▍ █▅▅█▌▄▇▆▆▍█▅▇▆▋ ▌▆▆▇▍▉ ▆ ▋▋▌ ▅▇▋▉ ▄▉ ▌▅▄▇ █▄▌ █▍▍▌▇▅▅▌▋ ▄▅▉▇▋ ▍█ █▆▇▇▊ ▊▋▊ ▊▅█▉ ▄▇▍ ▆▌█▋▇ ▄▋ ▌▊ ▉▄▇▆▊▍▋ ▌▌▊▉▄▄▊▅▋ ▆▆▅▅▋▉▋█▅▌▋▌▍▉▇ ▋▇▋ ▌▊ ▆█▍▊ █▉▋▇ ▋▌ ▅▆▆▄▅▋▉▊ ▍▍▆▍ ▅ ▋▆▍▌ ▇▆▌▋▇▌▉█▌▇ █▋▅▌█ ▋▇▊ █▉▍█ ▊▅▊▌▌█▇▇▅ ▇▉ ▊▇▄▍▄▌▇▋▉▆█▅ ▌▋▄▌ ▅▋▅▌▇ ▍▍▊▋▄ █▍▅▄▉ ▅▄▆█▉▇▋ ▆▌ ▄▌▇▅▅ ▍▌ ▄▌▊▅▉▄▉▅▋▇▇ ▆▄
14 Days Ago
▆ █▇▊▍█▄ ▅▆█▋▉▆▄█ ▋█ ▋▌▍▊▇▅▋▅█▄▋▍▆▊▆▅▊ ▊▄▄▄▇ ▉▍▇ ▋▊▇▄▊▍▆ ▇▊▊▌▉▋▍▇ ▉█▉█ ▇▅▄▋██▉▇█
14 Days Ago
▋ ▅▊█▉ ▉▊▊▅ ▄▍ ▋▉▉▋▄▍▅ ▋▉▉ ▄▍█▄ ▋▅▅▊█▆▄▋▊ ▇▍▆█ ▅▄▅▄ ▅▉▋▅▇▍▅▆▉ ▅▅▇ ▉▊▅▆▇▋▇▉▍▊▌▍