reporust_rebootcancel

156,843 Commits over 4,566 Days - 1.43cph!

7 Days Ago
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7 Days Ago
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7 Days Ago
Move crafting to dpad down in all action sets.
7 Days Ago
merge from distanceflareorientationfix
7 Days Ago
Fix error in the shader after main merge
7 Days Ago
merge from main
7 Days Ago
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7 Days Ago
Key suppression timing bug fix
7 Days Ago
Reduced fleeBelowHealthFraction from 0.75 to 0.3
7 Days Ago
Add a deterministic mode to NPCs for tests: - one rng generator per npc, use it everywhere there is a random draw - infinite budget and fixed time step during AI test - fix warp causing an agent speed spike - fix melee / voice sens lookups not checking their age - fix tiger / croc / grenade using deltaTime instead of fsm time, or not respecting timescale
7 Days Ago
Fix for resulting menu drift
7 Days Ago
Fix background not rendering through glass in skin viewer with RRP enabled
7 Days Ago
- Fix character creator lighting not working when you leave/connect - Hide the character customisation screen when already in game - Hide the map and the 'choose your character slot' in the session modal once in game - Make UI panels fade in - Add save button flash and icon rotation
7 Days Ago
Merge from wool_dialogue_fix
7 Days Ago
Post merge fixes
7 Days Ago
Left stick too. Updated steam input config tool to kill and restart Steam client too (needed for config reload)
7 Days Ago
Merge from main
7 Days Ago
merge from map_optims
7 Days Ago
Fixed deep sea layer nuking all the monument markers Fixed shop markers cache being filled with junk when disconnecting/reconnecting
7 Days Ago
Fixed mild allocation in ConsoleInput.AppendMoveTo
7 Days Ago
Merge from main
7 Days Ago
merge from main
7 Days Ago
Wip/testing
7 Days Ago
merge from procgen_optim
7 Days Ago
Merge from lootmenu_distance_close
7 Days Ago
Merge from main
7 Days Ago
Merge from prisonerhood_audio_muffle
7 Days Ago
Merge from main
7 Days Ago
Merge from white_beegrenade_fix
7 Days Ago
Delete the disabled mesh renderer component on VM Jar Bees. Can't find any usages of it
7 Days Ago
PredictedThrowGhost no longer enables renderer components which are saved as disabled on the prefab of the poolable grenade Fixes bee grenade appearing as white with throw prediction enabled
7 Days Ago
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7 Days Ago
Sprint toggle works when stationary
7 Days Ago
Add experimental tracks for emotions in demoui2
7 Days Ago
Merge from split_axis
7 Days Ago
Run toggle persists between movement sprints
7 Days Ago
Restore changes from 166730
7 Days Ago
Prevent cows from picking destinations where they will clip with each other
7 Days Ago
merge from quickcraft_optims
7 Days Ago
Partial fix for cows not eating properly at trough or grass in a pen, full fix is a bit riskier and for next patch potentially
7 Days Ago
Optimized prefab lookups by path, we now cache exact spelling hits. Makes each FindPrefab ~7x faster on repeat calls (was around 6us per call in builds, up to 0.5ms in frames that spawn a lot when entering network range of a base) We could make prefab paths case sensitive instead, but I'm not gonna change the million callers and that could break plugins
7 Days Ago
Merge from rrp_ore_marker_fix
7 Days Ago
Fix NaN in vertex lighting causing crash
7 Days Ago
Merge from main
7 Days Ago
Fixed QuickCraft.FindItems spending ~2ms checking if you own a dlc after looting an item, SteamDownloadableContent now caches the answer for each DLC
7 Days Ago
Merge from main
7 Days Ago
merge from teamui_optims
7 Days Ago
Fixed the player name cache being cleared on every team update, causing the team UI to refilter every name through Steam (~1.5ms every 4s with 7 teammates)
7 Days Ago
Merge: from mt_snapshot_saving - Bugfix for Helicopter Flare saving corrupting InvokeHandler in Jobs 4 Tests: spawned mini copter, fired off a stack of flares, couldn't fire anymore
7 Days Ago
merge from main