reporust_rebootcancel

119,402 Commits over 4,018 Days - 1.24cph!

12 Days Ago
Merge from bag_changes
12 Days Ago
Can no longer reassign destroyed bags Fixed bag count not updating properly after a bag was destroyed and turned into a corpse If a single use bag is deleted from the map, destroy it entirely rather than leaving it to be claimed
12 Days Ago
Merge from parent
12 Days Ago
merge from softcore_update -> aux2
12 Days Ago
merge from tc_changes -> softcore_update
12 Days Ago
Add comment
12 Days Ago
Move flag that blocks all building when TC is destroyed to `CanBuild()` method inside BuildingPrividge - move all building checks from IsAuthed() -> CanBuild() - ensures all other TC auth checks don't get messed up by prevent building flag
12 Days Ago
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12 Days Ago
- Setup more IK settings in code - Add missing IK error
12 Days Ago
merge from softcore_update -> tc_changes
12 Days Ago
Fix keylock not spawning locked when corpse is repaired
12 Days Ago
- Move FastIK away from Unity update methods - Setup profiling and our own init and update methods
12 Days Ago
fixed 3p revolver remaining open if weapon is swapped during reload
12 Days Ago
Implement list pooling into FastIK
12 Days Ago
merge from softcore_update
12 Days Ago
merge from softcore_update/deployable_corpse
12 Days Ago
Tweaked corpse decay durations
12 Days Ago
Smaller fridge corpse
12 Days Ago
Corspes do not spawn from decay damage
12 Days Ago
Fast IK code cleanup + namespace change
12 Days Ago
- Implement our own fork of FastIK - Add support for inverting Resolved rotation - Correctly implement on top of our vines
12 Days Ago
Legacy furnace corpse
12 Days Ago
Merge: from parallel_validatemove - fixing one of validation checks silently passing Tests: none, trivial change
12 Days Ago
Bugfix: one of validation checks was doing nothing Tests: none, trivial change
12 Days Ago
Merge: from parallel_validatemove Tests: none, no conflicts
12 Days Ago
Container corpse creator can use any BaseCombatEntity prefab
12 Days Ago
Fridge corpse Fixed fridge gibs not using skins
12 Days Ago
Clean: Lenght -> Length Tests: compiles in editor
12 Days Ago
squeaky boi viewmodel and world model / LODs / Material and Textures prefab setup + sounds - will need checking over
12 Days Ago
Merge: from parallel_validatemove - Removing extra logging Tests: built server locally
12 Days Ago
Clean: removing BasePlayer OnDisable/-Destroy logs for UsePlayerUpdateJobs Got confirmation that it's not Unity nuking the objects, so something else must be afoot. Tests: built server locally
12 Days Ago
Merge: from main Tests: none, no conflicts
12 Days Ago
Update: fix TickInterpolatorCache tests and update it's API - No longer tracks player count - Made API focus on Expand -> Replace(index) flow - makes it easy to work with PlayerCache Tests: ran unit tests
12 Days Ago
Added newly baked AO to long tshirt
12 Days Ago
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12 Days Ago
merge from vclouds
12 Days Ago
merge from main
12 Days Ago
Update: PlayerCache now guarantees spatial stability - Updated it's direct tests (will update rest next) Updated interface, although compatible with existing code, will lead to breakages, so I'm slowly updating the relevant code Tests: ran unit tests
12 Days Ago
▄▉▇▋▍▆ ▉▆ ▍▊▊▅ ▉▄▄▉▇▅▌ ▆▇▇▇▇▆██ ▅█ ▌▋▍▉▉▉ ▇▅▌▊█▋▍▍ ▅▋▍█▆▉▅ (▄▋▄ ▅▄▊▅▍██▋▇ ▋▅▍▊▊▄█▊ ▇███▉██▆▊▇ ▄▆▉▇▋▍▌█ █▍ ▅▆▇ ▆▋█▅▌▅) - ▄▆█ ▋▌▌▊▇▊ ▉▊▅ ▍▇▅▇ █ ▋█▇▄ ▌▆ ▉▉█▅▄▆▋▅▇▊▄ '▊▄▊▉▊▉▅▉▆' (▌▋▋▅▌▆▌▆▊ ▊█ ▅▆▄▌▅▇▊▉▄▌█▇█▍▊::▄▊▍▄▍▅█▉▇▌▌▇▆▋▇██▊▅▍█▍▌ ▇▇ ▌▊▉█) - ▇█▆▆▆▆▅ ▆▉▊ ▇▊▊▊▄▇▄ █▋▋▇ ▄▊▇▄▅▄▌▉▋ ▅▉▍▅▄▇▉ ▄▍ ▉▅▆▍▄▌▆▋▆▌▄ ▆▇ ▌▋▄▇ ▌▍ ▅▄▅ ▇▊▋█▋▊ ▉▊▊▌▄▉ ▆▊▅▄▉█ ▌█▋▄▉▉▌▊▅ ▅▋▉▉▍▍
12 Days Ago
main -> vines
12 Days Ago
merge from softcore_update
12 Days Ago
merge from softcore_update/deployable_corpse
12 Days Ago
Fixed beds and bags not running the right checks on repositioning Disabled show health info on bed and bag corpses
12 Days Ago
range_volumes -> main
12 Days Ago
Readjusted HBHF sensor visual size
12 Days Ago
Fix deploy guide renderer NREs
12 Days Ago
Fixed LookatHealth RPC spam when looking at a corpse you don't own
12 Days Ago
- Slightly increased HBHF visuals - Fixed weird offset detction position (only by .03 units, wasn't really affecting gameplay)
12 Days Ago
Fixed tesla coil visualisation