reporust_rebootcancel

128,995 Commits over 4,232 Days - 1.27cph!

6 Months Ago
▉█▆▊▌▊▌ ▋▊▋▆▉▅█▅▇▊ ▆▊▅▇ ▆▋▉▉▍▄▄ ▋▋▆█▌▉ ▇▋ ▌▌▋▇▊▊▄▌▇▉▉ & ▌▆▆▌▅█▍▌▆▊▊▄ ▌▉▌▄▌█ (▋▋▊ ▄▇▉▌▉▆ ▉▊▆▌▆▍) █▅▌█ ▌▄▄▌▋▄▄▅ ▋▌ ▋ ▋▊▅█▉▌▍ - ▋▌▊▄▊ ▆▇▅▄▌█▅▇█ ▍▉▄▇▋▌▌▄ / ▆█ ▄▋ █▌▍▄█▊▄▉█ ▍▌▋ █▌ █▊▄▆▋ ▊█▇ ▌▅▅▄▌▄ ▄▋▊▆▄ - ▍▋▉▅▄▇ ▋▄▌▍▄ ▋▆▌▍▇▅ ▄▍▋ ▇▆▅▍▌▍▇ ▌▄█▋▇▉▋▉ ▄▌▉▍▍ - ▄▊▊ █▋█▌▆▍ ▊▍▋▊▉ ▊▊ ▉▉▇▅▄▍ ▄█ ▆▋▅▉▆▌▉▊▄▄.▊▋▉▋▆▇▄▅▌() █▉▍▊▄▄▍ █▆ ▆▌▌▄▊▆ ▅▄▇ ▇▍▅▅ ▆▋▉▌▍▅▌ ▇▍▄ ▍▄ <-> ▊▌▆▄▅█▇▇▆ █▅▅ ▊▅▇ ▉▅▄▋ ▅▋▆▆▆▄ ▅▅ ▌▊▍▆ ▌▍▄ ▍▇▌ ▍▅▌ ▊▋▍▋▉▇▆▋ ▋▇ ▆'▍ ▇▋▆ ▇▊▄▍▍ ▇▉ ▋▆▆▇▆ ▉▅
6 Months Ago
Compile fix
6 Months Ago
merge from wallpaper/floor
6 Months Ago
merge from main
6 Months Ago
merge from wallpaper/floor
6 Months Ago
Added rotation support to triangle wallpaper
6 Months Ago
Blueprint Physimpact, twitchdeck2023 physimpact, swapped sleds to regular wood rather than woodsmall
6 Months Ago
Remove excess protos on train engine
6 Months Ago
updated industrial lights icon for steam prefab
Rin
6 Months Ago
Updated Shark Hunt mission dialogue. floating bottles > buoys
6 Months Ago
Super hacky test
6 Months Ago
SyncVars (by default) will require a value to be changed before syncing over the network. Turning this off will sync everytime its changed, not every unique change.
6 Months Ago
Fix some logic errors in train sync vars
6 Months Ago
▄▍▌▍▍ █▄▋▌ ▊▄▇▄
6 Months Ago
Update header image and store icon
6 Months Ago
backup
6 Months Ago
▌▊▆▆▇ ██▋▌ ▊▅▅▉ ▌▅▊ ▄▊▌▉▇ ▌▊▅▊▋▆██▉ ▆▉▋▌▌█, ▍█▉▇▉ ▇▌█▉, ▅▇▇▇▇▇▊ ▊▌▋▍▍▅▊▉, ▅▍▆▇█, ▉▇▋▍▊▊▊▅ █▄▄ ▄▅▉█▇▌▅
6 Months Ago
If the guide rotation is different, allow the same wallpaper skin to be placed again
6 Months Ago
watergun_achievements_fix -> main
6 Months Ago
Route water splashable logic slightly differently so we can keep rad water logic preserved whilst allowing fun water cut offs
6 Months Ago
merge from iconrender_improvements -> iconrender_improvements/batch
6 Months Ago
merge from main -> iconrender_improvements
6 Months Ago
Removing more logs when changing AA, DLSS, and DLAA settings
6 Months Ago
watergun_achievements_fix -> main
6 Months Ago
Let DoSplash bypass new splash logic on a per call basis Liquid weapons no longer call the new DoSplash logic - just use the old Fun_Water system
6 Months Ago
simple_snow_usage -> main
6 Months Ago
Remove some debug stuff
6 Months Ago
Fix incorrect beehive boolean trigger
6 Months Ago
main -> simple_snow_usage
6 Months Ago
main -> syncvars
6 Months Ago
main -> new_menu
6 Months Ago
Added CompileSimulatorWindow - shows buttons to switch symbols / test compile (button colour feedback on pass/fail) Prefer having visual buttons to click to encourage me to use it
6 Months Ago
compile_simulator_window -> main
6 Months Ago
Tweaked brick foundation wallpaper pos again
6 Months Ago
Set pooling command to editor and listen server only. Let's us use server commands locally. Codegen.
6 Months Ago
pooling_test_command -> main
6 Months Ago
merge from adobe_floor_split
6 Months Ago
Adobe wood beams conditional models, hidden when wallpaper is applied
6 Months Ago
pooling_test_command -> main
6 Months Ago
Wrap whole thing in client block instead
6 Months Ago
Compile error
6 Months Ago
pooling_test_command -> main
6 Months Ago
Added a command to test for pooling NREs on the client by spawning and destroying an object locally one hundred times.
6 Months Ago
merge from main
6 Months Ago
Settings keybinds tab
6 Months Ago
adobe floor models split for ceiling wpp
6 Months Ago
cleanup
6 Months Ago
renamed some wallpapers, fixed incorrect icon references, tweaked mask on floorpaper
6 Months Ago
vine_pooling_nre -> main