reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

8 Months Ago
Fixed bug if markers list was 0 and was trying to be accessed, Main merge - resolved conflicts Protobuf
8 Months Ago
Additional check on server destroyed Removed pointless import Pooled server postions vector
8 Months Ago
3p anim and override controller updates
8 Months Ago
Anim test
8 Months Ago
pad color tweaks
8 Months Ago
disabled spec override on concrete_cracks_a decal mat to get rid of halos
8 Months Ago
pink mat go
8 Months Ago
compound scene update S2P
8 Months Ago
merge from backpacks
8 Months Ago
helipad final art colliders, baked LOD and prefab setup
8 Months Ago
merge from reload_nre
8 Months Ago
City hall backup
8 Months Ago
merge from 3p_speargun_offset_fix/
8 Months Ago
setup for viewmodel script (off by default for now as test sphere's for visual feedback don't work with it)
8 Months Ago
player update. exported edited crossbow reload anim
8 Months Ago
Cherrypicked all shader-related changes from /main/shader-memory-review2
8 Months Ago
player update. edited spas reload anim, set the holster position and removed spas rootbone transfroms from the gun animations via a mask so the player holds it correctly
8 Months Ago
Cherry picked shader changes from main
8 Months Ago
helipad wip asphalt_b texture set
8 Months Ago
merge from turret_attachments_unpowered_fix
8 Months Ago
merge from burst_icon_belt
8 Months Ago
merge from laser_lod
8 Months Ago
merge from water_container_debugging
8 Months Ago
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8 Months Ago
Merge from copypaste
8 Months Ago
Fixed some rotation and parenting issues
8 Months Ago
Fixed teleport2marker command not working when called from a keybind Passing teleport2marker a -1 argument will now teleport to the last placed marker
8 Months Ago
First pass on a simple entity copy+paste system for QA and media purposes debug.CopyEntitiesInRange takes a name and radius, will copy all entities in the radius using the players position as the reference point debug.PasteEntities takes a name and will paste the target entities, using the plaeyrs current position as the origin IO entities that are included in the paste are rebound locally, so any contained circuits will be recreated Entities are saved in the server directory (EntityCopies folder) and can be reused/saved externally/etc
8 Months Ago
merge from main
8 Months Ago
Merge from main
8 Months Ago
Added model pre processor setting default mesh compression off
8 Months Ago
Merge from main
8 Months Ago
Explosive ammo
8 Months Ago
Updated large backpack with a better placeholder (tinted arctic hazmat bag)
8 Months Ago
Added Nacho's small backpack art
8 Months Ago
Fixed sampler limit reached on some standard cloth variants; reduced sampler count on other shaders
8 Months Ago
Reverted de-duplication cleanup for breaking variant stripping (will try again later w/ manual stripping) => fix for current shader issues
8 Months Ago
viewmodel prefab updates, skinned wires & updated base model, added admire anim
8 Months Ago
Fixed bugs with marker display. Old markers are now resused. Internal default shelter count stored. Removed various debug checks. Cleaned up code.
8 Months Ago
player update. exported/set up spas12 shotgun anim set and popoluted its holdtype override ctrl with the new anims
8 Months Ago
Cleaned up on destroy code. Fixed marker display. Markers are now updated on destroy correctly.
8 Months Ago
Fixed issues with double adding to limited list.
8 Months Ago
Fixed removal from list
8 Months Ago
merge from main
8 Months Ago
Made "parachute" solid ground checks & underwater checks only apply to parachutes
8 Months Ago
Redone limited shelter list setup for removal/addition
8 Months Ago
Fix diving tank not right clicking to equip when wearing chest armor (will correctly unequip armor & equip diving tank)
8 Months Ago
Removed reliance on owner id
8 Months Ago
Added protobuf messages
8 Months Ago
Prevented client error on join. Ensured key exists in list before checking count.