reporust_rebootcancel

105,897 Commits over 3,806 Days - 1.16cph!

9 Months Ago
merge from SubProjectileFix
9 Months Ago
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9 Months Ago
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9 Months Ago
Remove 0.75 clamp
9 Months Ago
Lerp the anim blend param value to smooth out stutters. Remove some now unused code.
9 Months Ago
Set icon
9 Months Ago
metal detector icon
9 Months Ago
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9 Months Ago
Added missionshud.blockdisplay convar for filming Started taking a better revision of all of the tutorial videos to fit the new format
9 Months Ago
Fixed burst icon not updating until the player mouses over the item icon in builds Now updates on flag change, so immediately Fixed burst icon not working on weapons with built in burst capabilities
9 Months Ago
Disable the burst toasts
9 Months Ago
Cherry pick 91313, ignoring traceability
9 Months Ago
Merge from burst_icon_merge
9 Months Ago
Cherry pick 91315 ignoring tracability
9 Months Ago
Move large backpack to different folder Make the small backpack green as a placeholder model for the large backpack (so it looks different)
9 Months Ago
Fix backpack inventory not expanding to larger amount of slots when backpack item is changed (seemingly a bug with all player containers)
9 Months Ago
Removed "WIP" text from backpack because it looks stupid & too small Just assume the green backpack is a placeholder model Un-delete the small backpack item (whoops)
9 Months Ago
Added some protections for null user names in the friend picker UI
9 Months Ago
Fixed heavy scientist figurine getting picked up as the hazmat version
9 Months Ago
Merge from main
9 Months Ago
Added large backpack item Placeholder amount of slots (helk will assign intended values) Add "WIP" text to backpack icons Clamp backpack item icons to 256x256
9 Months Ago
Code review tweaks
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
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9 Months Ago
updated anims, skinning & anim controller
9 Months Ago
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9 Months Ago
Compressed Burst Module png to be the same size as other weapon attachment icons. 80%~ reduction in size.
9 Months Ago
DroppedItems can be marked to not combine. Dug up items set to not combine so they don't auto merge if the flags are close together and their items are left on the ground after digging up.
9 Months Ago
More loot test items
9 Months Ago
Nixed fisheye distortion on NVG to stop UI markers from getting offset.
9 Months Ago
Move camera back up to default view when leaving sweetspot scan mode. Cleanup.
9 Months Ago
player update. setting up cross bow anims
9 Months Ago
Shovel item can now be used for digging flags up. Set some placeholder shovel values.
9 Months Ago
Cherry picked 91132
9 Months Ago
Merge from main
9 Months Ago
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9 Months Ago
Tweaked sweet spot detection range to be more lenient. Sanity check player to flag distance. Bit of cleanup
9 Months Ago
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9 Months Ago
anim updates, transitions, animation controller setup
9 Months Ago
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9 Months Ago
Merge main again
9 Months Ago
Fixed NRE whilst reloading and switching between inventory/hotbar weapons
9 Months Ago
Ensured all neon signs stack to 5
9 Months Ago
Fixed bug causing unpowered turrets to turn on the light attachment of a weapon even when unpowered
9 Months Ago
decal layer change on some materials
9 Months Ago
removed exit time when going into scan
9 Months Ago
added scan close clip, set up blendtree in animator to go between scan far and scan close, hooked up to use scanBlend param
9 Months Ago
merge from skinning_knife_fix
9 Months Ago
Trigger scan anim from code. Remove old yaw/pitch transform placeholders.