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126,617 Commits over 4,109 Days - 1.28cph!

6 Months Ago
- Fixed angle glitching backwards between each reload step
6 Months Ago
Tweaked ballista recoil
6 Months Ago
Fixed teleportteam2me not working correctly, will also now support sleepers Added teleporttargetteam2me, takes a team id and will teleport all logged in and sleeping members of that team to the player
6 Months Ago
Prefab fix.
6 Months Ago
Ballista: decreased reload time, increased turning speed, 360 degrees range and increased vertical down angles
6 Months Ago
Screenshake tweaks.
6 Months Ago
Ram stone impacts.
6 Months Ago
Scene & material updates
6 Months Ago
- table cloth material fix
6 Months Ago
Dir update + backups
6 Months Ago
merge from optimize_prepare_prefabs -> aux2
6 Months Ago
merge from primitive -> aux2
6 Months Ago
Make the optimization for prepare prefabs a command line option as well so it can be toggled if it has issues (`-batch_manifest_imports`)
6 Months Ago
Add opt-in command line option `throw_manifest_error` to throw an error on manifest exception instead of continuing and using the manifest in the repo - will switch to opt-out once the manifest errors are fixed
6 Months Ago
Rename StopTransaction() -> EndTransaction()
6 Months Ago
Cherrypick 11065
6 Months Ago
Reimplement PreparePrefabs build optimization - wrap game manifest in StartAssetEditing() so it doesn't import prefabs between each step of the manifest - cache the labels applied while StartAssetEditing() is called so that it correctly applies multiple tags
6 Months Ago
Delete menu button that tested callback of amplify import lag spike
6 Months Ago
Remove debug spam from previous amplify import fix
6 Months Ago
merge from primitive -> primitive_gm
6 Months Ago
Apply gamemode convars on server startup instead of when the entity is spawned - ensures convars are applied when the rest of server config is loaded
6 Months Ago
merge from /release/isolate_Jan_wipe/LNY_merge_release_friendly
6 Months Ago
cherrypicking 111037 - fixed small uv issue on wood trim on wallframes LOD2s
6 Months Ago
Spent a bunch of time trying to ensure that the spawn handler would rebalance the nodes when the server's era is changed and there should be lower % of sulfur nodes
6 Months Ago
Setup tiger fsm and hook anims
6 Months Ago
40% ~ increase on mini crossbow projectile velocity
6 Months Ago
- Fixed reload animations - Further polish and refinements to transitions
6 Months Ago
Exhaust fixes.
6 Months Ago
Update: Expand IServerCallback to include on-demand-save functionality - Changed relevant calls to propagate the implementation FullServerDemos will need to invoke these for relevant chunks Tests: compile only (though this is a torn submit - FullServerDemos will come in next cl)
6 Months Ago
added Swim/SwimAttack/SwimIdle/SwimSprint animations added temp crocodile fbx with all animations
6 Months Ago
New: SaveRestore can write to streams on demand - Refactored common functionality betweeen save-to-file and save-to-stream - Added thread-safe stream queue for stream requests - Added callbacks for when stream writing is complete Working on server demos having a save for each of it's chunks - this is a part of a larger submit. Tests: using a save of procgen map from staging(140k entities), tested manual full save via rcon, default automated save(every min) + frequent automated save (every second). Loaded all saves - no errors
6 Months Ago
Added some ramp colliders at the back and front of the battering ram to help with the ground clearance
6 Months Ago
Fixed SiegeWeaponVehicleAudio NREs
6 Months Ago
edited vm minicrossbow reload anims
6 Months Ago
Adjust tiger bounds
6 Months Ago
Setup look anim and spine anim
6 Months Ago
Setup tiger gait speeds
6 Months Ago
Add one-shot anims to animator
6 Months Ago
Create tiger skeleton assets (ragdoll not setup)
6 Months Ago
Incapacitate blindness tweaks
6 Months Ago
Restore incapacitate UI
6 Months Ago
Allow spawn.report command to pass true/false for detailed (to print off number of each prefab it spawns) and also pass a string filter (so you can return only ore populations)
6 Months Ago
Fix high tier loot spawning in loot containers as the server starts up - refresh all loot on the server when the era is changed
6 Months Ago
- Basic blockout for beehive
6 Months Ago
Spawn 50% of the sulfur nodes in primitive era
6 Months Ago
Add support for float weights for spawn populations Add support to give prefabs different weights based on the era of the server
6 Months Ago
update branch from prim
6 Months Ago
Fix view model spamming errors