reporust_rebootcancel

140,836 Commits over 4,383 Days - 1.34cph!

7 Months Ago
7 Months Ago
blowpipe holster updates
7 Months Ago
Update: skip server occlusion culling for players in the deep sea It'll still have some overhead for the server occlusion processing, but that'll be improved separately Tests: 2p session on craggy - tested occlusion with both on Craggy, one on Craggy and one in deep sea, and both in deep sea
7 Months Ago
merge from main
7 Months Ago
Updating boat building station rig
7 Months Ago
▋ ▍▆▋▌▆▉ ▍▄▋▇▆▉▇▊▋▊▉ ▌▇▊▅▆ ▄▍▍█▅▍█▉ ▊█▌▉▇ ▆▊ ▌▇▋▋▋ ▅▊▅▄▉▍▋▊▋█ ▍▇▉▋▆▌▌▋▇▄▉▆▋▋▋▌▇█▍ ▊█ ▊▌█▄▇▋▌▍▆▅▌▋▆▉█▄▉▄ ▌▄▊▇▋▅▍▍█▇▋▊▆▋▅▍▇█▅▋▍ ▅▍▋ ▅▍▋█▉▆▆ ▌▋█ ▅▊ ▌▆▅▆▄ ▇▇▉▆ ▉▌ ▄▉▆▆ ▄▌▌▄▊ ▄▌ ▅▋▇█ █▆▅ ▍▍▌▉▉▅▄▇▌▊▊▌█▉▉▄▊▌▆▍▆▍ ▌██▉▍▅▇▍ ▊▌▄█▇▊▄▉ ▄▅▆
7 Months Ago
▊ ▋█▍ ▍▋▋▍▉▆█▅▌▇▌ ▆▍▄▋▋▄▅▉ ▊▉ ▇▄▊▌▆▄▉ ▌▋▅▅▍▍▅ ▅▊▊ █▋▉ ▊▋ █▉ ▆▆▍ █▅▉ █▆▌ ▇▊▊▄▅▇▆▌▆▄ ▅▊▇▄ ▌▊▅█ ▋▌ ▄▌▊▉▅▉▄▄▄▋▆ ▋▍▅▉▉ █▉▉▅ ▉▋ █▊▇▌▍▆▅▌ ▍▅▋█ ▌▉▍▅▍▊ ▆▅ ▋█▌█▋▆█▆▅▉▍▊
7 Months Ago
Fix oilrigs spawning old scientists after bad merge
7 Months Ago
▄ ▍▇▆▊▅██▆ ▅▅▋ ▋ ▋▋█▋ ▅▊▊▊█▄▉ ▆██▌▍▌▍▋▊▊▅▄█▍▊█▇▌▋▇▄▄▊ █▆▌▌▊▇ █▍ ▊▌▌▄▅▊▉█▇ ▆█▅▄ ▊ ▋▍▋▉▆▆▌▋ ▊▉▆▋▄▉▅▍▇█▅▋▉▅▊▌█▋▋▇▇▅ ▉▍▊▌▉▍ ▄▅▄▆ ▄▍▆▆▌█▉ ▄▇▇▍ ▍▍▇▅▉ ▆▍▄█▉▉▇█▍▆▅▆ ▄▅ ▍▅▇▍ ▊▊▍█ ▄▄▅▋▍▍▆▊▍▆▊ ▍▊▅ ▅▉▋▉▉▋▇▉▆▇ ▍▅█▋▉ ▄▋▉▊▌▍▍▆
7 Months Ago
Fixed missing material reference on dilapidated elevator
7 Months Ago
block damage redirect wip tests
7 Months Ago
merge from Halloween_25_Update (network++)
7 Months Ago
network++ Halloween event enabled scarecrowpopulation = 2 Enabled halloween dungeon Updated collectables frank table default bp frank table craftable Dungeons gen allows Jungle
7 Months Ago
merge from naval_update/deep_sea
7 Months Ago
fix for "Cannons have aggressive LODs on most graphics presets "
7 Months Ago
Fuelbox LODs
7 Months Ago
merge from main
7 Months Ago
merge from steam_item_move
7 Months Ago
steam item cleanup #7
7 Months Ago
steam item cleanup #6
7 Months Ago
steam item cleanup #5
7 Months Ago
steam item cleanup #4
7 Months Ago
steam item cleanup #3
7 Months Ago
steam item cleanup #2
7 Months Ago
big cleanup of pack and and building skin steam items, moved them all to a master folder so they're easier to find and for store use #1
7 Months Ago
Use the temperate biome accross the entire deep sea, will be replaced with Tropical later once thats added
7 Months Ago
Replaced the deep sea massive prevent building volume for a simple bound check Allow building in your boat while in the deep sea Added deepsea.block_building convar
7 Months Ago
compile fixes
7 Months Ago
Added lighting scripts and light group to walkways bounce lighting
7 Months Ago
Allow regular window frames and embrasures in boat windows.
7 Months Ago
compositing for SlopeData
7 Months Ago
re-baked tropical1 and tropical2 to include slopedata
7 Months Ago
converted embrasures and reinforced window frame to convex colliders
7 Months Ago
Added forceEntrancePortalDirection convar to force the deep sea entrance portal direction
7 Months Ago
converted all window frames tiers to convex colliders
7 Months Ago
RPG7 - updated worldmodel mesh name, updated textures
7 Months Ago
adding missing 50cal animator files
7 Months Ago
Some cleanups
7 Months Ago
Front 50cal 3p animation set
7 Months Ago
Fuelbox LOD0 rename
7 Months Ago
DrawInspectorTextureAttribute folds with the field name
7 Months Ago
initial coarse height baking
7 Months Ago
Imported and implemented sounds for the plank item
7 Months Ago
Fix burst compile issues by bringing back `DamageRegion` struct
7 Months Ago
Fuelbox for Boats
7 Months Ago
Add a delay before invoking the deep sea server tick after a server restart
7 Months Ago
Merge from parent
7 Months Ago
boat_fixes -> naval_update
7 Months Ago
Potential fix for IsDriverDead - Don't rely on a reference to dead driver (work with nulls) - Gate checks between has spawned
7 Months Ago
updated vm rpg skin anims