reporust_rebootcancel

105,926 Commits over 3,806 Days - 1.16cph!

10 Months Ago
Use jobs+burst for 2D painting so very fast strokes don't kill your framerate
10 Months Ago
Renamed leftHandIkModifier to leftHandIkDisable for better clarity (and the same for right hand) IK disable param is 0 by default, 1 will fully disable that hand's IK Update rifle reload to reflect new values
10 Months Ago
Add leftHandHoldDisable and rightHandHoldDisable animator parameters to disable the hand poses during an animation clip
10 Months Ago
Simplified ClientInit, less duplication
10 Months Ago
Finally fixed player neck bone issues properly for both client and server side ragdolls. Will try to clean this up a bit more.
10 Months Ago
Fix default keybinds applying over and over for multiple realms (`prevskin` and `nextskin` specifically)
10 Months Ago
high calibre revolver LODs basic world model prefab setup
10 Months Ago
Added an example temporary disabling of the left hand Ik driven by a curve on the 3p rifle reload animation
10 Months Ago
Disablling spine IK on a held entity will now enable the AimOffset layer
10 Months Ago
PFX scene backup
10 Months Ago
Confetti meshes
10 Months Ago
Manifest again
10 Months Ago
Merge from main (stomp craggy and manifest)
10 Months Ago
Make arrow renderers children of the bow_root_bone so that it gets turned on/off appropriately during the bow firing animation Update manifest
10 Months Ago
Revert 90141, fix client-side ragdoll neck issues
10 Months Ago
Fixed MoveItem error when putting m4 shotgun into auto turret (missing muzzle point)
10 Months Ago
Confetti cannon takes 3 damage per blast, has 100hp Poolable
10 Months Ago
Set up primitive colliders, deploy volumes, bounds, etc
10 Months Ago
Turn on add_breathe IK pass again
10 Months Ago
Merge main -> ServerSideRagdolls
10 Months Ago
cherry picking new shader from diogo's branch
10 Months Ago
Make sure dropped items that are actually stuck in something never reawaken (fixes stuck arrows falling off)
10 Months Ago
Ensured player is authed on the included priv. Small changes to prefab. Removed adjustable priv. Set priv location to centre of shelter. Adjusted priv range.
10 Months Ago
Sunflower meshes / textures / prefabs / LODs/ billboards
10 Months Ago
Supersample the brush texture when painting so the rotation shouldn't add pixel gaps to them
10 Months Ago
Add spray brushes with random rotation Fix paint object turning black when the light is off and it's night time https://files.facepunch.com/Rohan/2023/November/27_14-50-UnrealisticConch.png
10 Months Ago
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10 Months Ago
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10 Months Ago
3p lr300 - removed root bone animation data from mask to fix rotating weapon issue
10 Months Ago
updated 3p revolver override controller
10 Months Ago
Fix tags not working in the modded tab when using cached browser (move CheckTags from `OnServerResponded()` to `AddServer()`)
10 Months Ago
player animator update - set add_breathe layer to use foot ik flag
10 Months Ago
cherrypicking io_budget_health
10 Months Ago
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10 Months Ago
updated world bow anims
10 Months Ago
Various fixes and improvements: - foundation & foundation.triangle floor creation gibs spawned the gibs of all conditional floors instead of just the chosen one - wall.low & wall.half were having issues with the randomization of their variants - upgrading a roof to frontier kicked the player out of the game (NRE) - foundation walls now correctly randomize their variants (each side can have a different variant)
10 Months Ago
updated rigged world bow model
10 Months Ago
added bow icon
10 Months Ago
merged from birthday_time :tada:
10 Months Ago
merge from fix_heli_crate_sfx
10 Months Ago
merge from qol_ent_setgrade
10 Months Ago
Texture size optimization. Nixed one unused mask.
10 Months Ago
Added In Confetti Cannon FBX and Materials Started Basic Prefab Setup for Confetti Cannon
10 Months Ago
Cleaned GC code.
10 Months Ago
scene latest
10 Months Ago
GC buffer is now saved. Safe and Unsafe buffer values differentiated.
10 Months Ago
merge from main -> qol_hbhf_dialog
10 Months Ago
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10 Months Ago
Loot spawning improvements & changes
10 Months Ago
w_revolver anims set to not include parent bone in anim data