reporust_rebootcancel

126,693 Commits over 4,109 Days - 1.28cph!

25 Days Ago
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25 Days Ago
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25 Days Ago
patrol_heli_revision_2 -> main
25 Days Ago
Increased size of patrol helicopter map icon Made flee map marker more visible Made flee map path more visible
25 Days Ago
Potential fix for scientists not opening doors sometimes
25 Days Ago
merge from frontier_external_fixes
25 Days Ago
main -> patrol_heli_revision_2
25 Days Ago
populate_heli_path_nre_fix -> main
25 Days Ago
Additional check in map view
25 Days Ago
Fix scientists shooting super fast
25 Days Ago
removed wire from wall_a
25 Days Ago
removed stray damage volume
25 Days Ago
moved Frontier gate sockets match closer to the model making wall placement easier and alinged added temporary barbwire and hurt volumes added prevent building volumes to walkways
25 Days Ago
Dont render heli flee map path if the flee marker is useless Nuke flee marker if it still exists on heli death
25 Days Ago
syncvar_none_compile_fix -> main
25 Days Ago
Fix compile mode None throwing errors in syncvar generated classes
25 Days Ago
merge from main
25 Days Ago
WIP
25 Days Ago
Spherical harmonics baker (L0, L1) to store self shadowing data in foliage vertices
25 Days Ago
Merge from toolgun_deploy_fix
25 Days Ago
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25 Days Ago
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25 Days Ago
Fixed missing toolgun deploy sfx
25 Days Ago
Merge from nametag_streamer_fix
25 Days Ago
Fixed nametags on top of players heads not updating if streamer mode was toggled mid game
25 Days Ago
Merge from mission_create_streamlining/outpost_spawning
25 Days Ago
Fix compile errors
26 Days Ago
Converted the mission info panel to a flex element
26 Days Ago
Add a mission complete screen (pretty wip right now)
26 Days Ago
Created a drop down property drawer for position fields, makes hooking up mission positions a lot easier
26 Days Ago
merge from party_system -> main
26 Days Ago
Added a tab interface to the mission inspector Mission position generators can now be marked as non exclusive, allows us to have multiple player missions use the same point
26 Days Ago
Fix compile errors
26 Days Ago
Add document spawn points to other fishing villages
26 Days Ago
merge from party_system -> main
26 Days Ago
Merge from parent
26 Days Ago
Merge from main
26 Days Ago
Add context menu option to invite users to the party - create a party automatically when inviting someone
26 Days Ago
Merge from compiled_field_fixes
26 Days Ago
Fixed serializable fields being compiled out in: CommunityEntity.UI.FadeOut CommunityEntity.UI.Countdown DDraw FPSLogger EggUpdater ItemStoreItem
26 Days Ago
Add context menu to party members - UI to kick and promote members to party leader Add ability to promote other players to party leader
26 Days Ago
Update party invite modal to look less WIP - add profile picture - improve colors - wait up to 2 seconds before showing party invite to give time for profile picture to load Update HttpImage to expose whether the image is currently loading or finished
26 Days Ago
Ignore party invites from non steam friends
26 Days Ago
merge from main -> party_system
26 Days Ago
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26 Days Ago
Update: AutoTurret - rewrite rotations via matrices instead of TRS - Delete all TRS related stuff (turns out you can't do non-uniform scaling with it :/) - Incorporate transform hierarchy up to gun_yaw This should be slower, but different PC - will re-bench once home Tests: spaend a turret and caused it to rotate different ways
26 Days Ago
trawler ship hull material vcol blends progress, more uving
26 Days Ago
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26 Days Ago
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26 Days Ago
Add command to join party by ID