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132,574 Commits over 4,262 Days - 1.30cph!

24 Days Ago
Refactor some invoking. Remove some debug logging.
24 Days Ago
Animation polish pass for both 50cal guns
24 Days Ago
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24 Days Ago
Show a game tip the first three times you mount a steering wheel, prompting the player to look at the middle of the wheel for options.
24 Days Ago
Re-center all chunk transforms to fix MeshLOD being stuck on LOD2, Add recentering to the tool + the post processing of chunks. S2P Tropical 1-4
24 Days Ago
Fixed Update Skin List not generating redirect skins for the LR 300. It needed the hack to workaround its messed up shortname Also fixed the SteamInventoryItemEditor "wrong isRedirectOf" warning
24 Days Ago
fix dupe translation key
24 Days Ago
ambience emitter changes and added ambience trigger script
24 Days Ago
Reduced the size of the secondary interaction collider for the steering wheel so that you have to look at the center of a finished boat's wheel (only when mounted) to see the menu options. Stops them popping up and interferring when just steering. Ton of other misc wheel interaction/menu fixes.
24 Days Ago
merge from birthday2025 -> main
24 Days Ago
easel lods and gibs
24 Days Ago
Fix deploy animations not working - Add the same fix to turn on / turn off and set hold type
24 Days Ago
More balloon fixes - fixed tooltips leftover from radio menu - fixed balloons being stackable on top of each other - fixed error spam when dropping in-world - combined menu from 2 colour pickers into 1 with toggle switcher
24 Days Ago
space weapon skin file and steam id - needs fixing to be skinnable yet
24 Days Ago
PT Boat cabin light addition
25 Days Ago
Added Salvaged Cleaver Worldmodel
25 Days Ago
XXL seamless artist canvas paintable WIP and tests
25 Days Ago
Fixing skinning for ammo box on 50 cal single rig
25 Days Ago
3p update
25 Days Ago
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25 Days Ago
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25 Days Ago
- set boat/building planner to use viewmodel renderer
25 Days Ago
mat/texture/folder organisation
25 Days Ago
merge from main
25 Days Ago
Fixed RenderedLOD hiding all LODs when using skinned mesh renderers
25 Days Ago
set 3p boat & building planner, added 3p anims
25 Days Ago
Merge from naval_missions
25 Days Ago
removed all textures/materials
25 Days Ago
Remove using from MapMarkerMissionProvider
25 Days Ago
merge from main
25 Days Ago
merge from deep_sea
25 Days Ago
Increased deep sea exit portal depth, matches the entrance portal When entering the deep sea, we now teleport the players inside the portal instead of at the edge
25 Days Ago
Small engine detailed colliders.
25 Days Ago
Merge from naval_missions
25 Days Ago
Post merge fixes
25 Days Ago
Updated Prefab to re-include sensor rotation
25 Days Ago
Fix steering wheel art not getting removed from server.
25 Days Ago
Merge from naval_update
25 Days Ago
Merge from parent
25 Days Ago
Mission map objective markers now work with the deep sea exit marker for objectives that lead you out of the deep sea
25 Days Ago
Client now requests update to what available missions they have when: - Accepting a new mission - Opening the map - Toggling visibility of mission provider markers in map - Deep sea opens whilst map is open Requests are RPC rate limited
25 Days Ago
corrected island fudge radius for shore vectors that was adding a lot of noise around islands shore vectors and a visible seam
25 Days Ago
Fixing skinning for 50 cal right rig
25 Days Ago
Updated screen material
25 Days Ago
merge from naval_update
25 Days Ago
Set all ghost ship lights to important, trying to fix the flickering shadows
25 Days Ago
Merge from main
25 Days Ago
Fix "look rotation vector is zero" error spam
25 Days Ago
Fix NRE's in demo mode causing weather to get stuck in stormy
25 Days Ago
Fixing 50 cal front left mesh vertex offset