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123,285 Commits over 4,171 Days - 1.23cph!

29 Days Ago
RootMotionStrength applies to rotation properly (slerp reference rotation from previous to current when calculating delta)
29 Days Ago
constraint editor on by default
29 Days Ago
moved constraint editor to handles, re-used Unity's angular joint handles
29 Days Ago
More farm set dressing WIP
29 Days Ago
viewmodel medical syringe - Fixed sound being mistimed when used on wounded player
29 Days Ago
Blockout farm entrance kiosk WIP
29 Days Ago
Bugfix: replacing old occlusion cache to unblock unit tests All expect-true tests are currently failing - need updating the query locations Tests: ran the Server Occlusion tests
29 Days Ago
Update: batched OcclusionLineOfSight now handles sending updates internally (like serial) - driven by OcclusionLineOfSightNoBroadcast - this thing we can test Don't like this encapsulation, but it should prevent issues like missing foundPairs. Tests: none, trivial change
29 Days Ago
Scientist hit reacts and death prototype animations
29 Days Ago
Move field to server only
29 Days Ago
Renamed all lights in the pack to match the other IO items
29 Days Ago
Make sure to reset spotlight spring values on destroy
29 Days Ago
Spotlight: tweaked IO, deploy volumes and colliders Changed the guide mesh
29 Days Ago
Fixed skin viewer quality changing based on the texture quality setting Only works for the store for now, as these are the only readable skin textures
29 Days Ago
Christmas light setup following string light spawning changes Bulbs are poolable
29 Days Ago
String lights can spawn multiple prefabs, picked randomly Batching works with different prefabs and submeshes Spawned point lights are poolable
29 Days Ago
Fix compile error
29 Days Ago
Show error toast if we fail to change a skin because a player is sitting in the skinnable item
29 Days Ago
Make ReportPlayer and ReportBug prefab paths lowercase to avoid transforming it at runtime
29 Days Ago
Enable read/write on backdrop and road_tunnel meshes
29 Days Ago
Don't allow unloading the props asset scenes used by custom maps because some prefabs are needed at runtime via WorldGrid
30 Days Ago
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30 Days Ago
WIP orbital camera setup. Currently swaps cameras with pressing Q, Tab changes lock target, hold right click and use mouse to move orbit. Needs UI setup
30 Days Ago
Updated pilot pack suit media
30 Days Ago
backgroundvideo_fix -> main
30 Days Ago
Convar to force menu background videos to be webm only. Default = true
30 Days Ago
Added textures and set up a material for charity plushie 01
30 Days Ago
Change texture compression on the RHIB controls
30 Days Ago
Bugfix: player replication no longer stutters with UsePlayerUpdateJobs 2 Was iterating over wrong occlusion results - need to refactor to avoid future confusion Tests: 2p session on Craggy with UsePlayerUpdateJobs 2
30 Days Ago
Fix new drybox not spawning on the RHIB
30 Days Ago
gave BurstClothConstraint some rotation gizmos
30 Days Ago
Bugfix: rewrite batched OcclusionLineOfSight to supports sleepers Tests: 2p session on Craggy with UsePlayerUpdateJobs 2, disconnected multiple times - no more out-of-bounds exceptions
30 Days Ago
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30 Days Ago
chainsaw wip attack anims exported and anim controller edited
30 Days Ago
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30 Days Ago
Adding new anim layers to player animator
30 Days Ago
Setup the rest of the player gesture animation buttons. Surrender and the dances don't work right now
30 Days Ago
Fixed RustButton CalculateLayoutInputHorizontal nre
30 Days Ago
Fixed DLC names not being translated in the inventory screen
30 Days Ago
Setup more anims: Viewmodel specific: manualcycle, dryfire, throw, use_self, use_other, use_other_wounded PlayModel specific: drop_item, pickup_item, drink, victory, wave
30 Days Ago
Add toast error messages when unable to pickup items Split out logic into different boiolean methods for checking whether we should display the pickup option and whether the item can be handed over. Sometimes we don't want to show the option at all, sometimes we want the option to pickup but then know why we can't via toast Several items now have the option to pickup and will then display a toast message on failing, where they did not have the option to pickup before (and you wouldn't know why) Made some small changes to WaterPurifier code to make some of what it's doing a bit clearer
30 Days Ago
optimize flashlight beams, implement custom update runner.
30 Days Ago
Farm dressing exploration WIP
30 Days Ago
Quiet the bind command when assigning gesture from the gesture menu
30 Days Ago
Optimize sleeping bags
30 Days Ago
Only allow camera movement when the input field is not in focus
30 Days Ago
Wrote SIMD distance culling code for ARM64/Neon as well as a scalar variant that vectorises well for SSE2/SSE4.
30 Days Ago
Fix compile error
30 Days Ago
fix cloud movement in timescaled demo