reporust_rebootcancel

123,182 Commits over 4,171 Days - 1.23cph!

29 Days Ago
Clean: mark with comments when each player cache is last updated Tests: none, trivial change
29 Days Ago
Make a public caller method to get around partial methods with access modifiers requiring an implementation
29 Days Ago
Pivot, lets do this the most cheaty way imaginable since I cant do two passes with source generator: CodeGen out some stub methods and emulate the SyncVar inside the EntityComponent Setup SyncComponent attribute so we can control it Wire up setting in a way that makes it believable to be a SyncVar
29 Days Ago
Update: remove CachedState.IsValid - it was misleading and unnecessary Reimplemented logic that used to rely it to instead rely on nullable values Tests: editor compiles
29 Days Ago
Update: move CachedStates growth to ServerUpdateParallel - also using zeroed memory to have sensible defaults for users that haven't yet being processed Makes it clearer that they are in sync with playerCache Tests: none, trivial change
29 Days Ago
prison update
29 Days Ago
security prison progress
29 Days Ago
Merge: from main Tests: editor compiles
29 Days Ago
Set GPU instancing on materials
29 Days Ago
Tweaked fairy light line mesh width to fix the weird line corners Removed some placeholder materials
29 Days Ago
Enable Read/Write for nature assets
29 Days Ago
codegen phrase checks
29 Days Ago
updated the security spotlights lods
29 Days Ago
Fix camera position not updating when recentering map view
29 Days Ago
applied cinematic materials to ejector seat for merge
29 Days Ago
Enabled GPU instancing on fairy light bulb material
29 Days Ago
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29 Days Ago
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29 Days Ago
update from naval_update
29 Days Ago
Setup ghost ships with simpler buoyancy, remove them from auto spawn for now.
29 Days Ago
Upon first time opening map automatically centre on player
29 Days Ago
Merge from main
29 Days Ago
merge from main
29 Days Ago
Added pilot suit in the general store hazmat category Updated pack description
29 Days Ago
Merge: from main
29 Days Ago
Stop interaction toast clipping Setup button max sizes
29 Days Ago
Optim: use cached pos to avoid transform access Tests: none, trivial change
29 Days Ago
merge from main
29 Days Ago
(Test) set all meshes isReadable=0
29 Days Ago
Revert library setting
29 Days Ago
Remove top level token debug
29 Days Ago
Ensure map name is sanitised properly in streamermode
29 Days Ago
Fixed the gizmos that display the environment volumes and fixed the bounds on capsule type spatial volumes
29 Days Ago
Ensure session background isn't fully transparent
29 Days Ago
scene2prefab millitary_tunnel_1 (no hlod)
29 Days Ago
Fix scientists shooting before fully aligned to aim
29 Days Ago
adjusted terrain ignore volume
29 Days Ago
Subtract mesh and material changes
29 Days Ago
Remove excess logs
29 Days Ago
Add custom voicelines to heavy when surprised, and when player shoots their armor a lot, to hint at weakspot in the back and armored front
29 Days Ago
Fix spacing issue with queue icon
29 Days Ago
Fix server queues not detecting single person queues
29 Days Ago
Dont adjust gamemode counts if you are on the wrong category
29 Days Ago
Only delay heavy turning if surprised from behind, it looks odd pausing when the player is right in front
29 Days Ago
cherrypick 127820
29 Days Ago
Try and fix promo site not working
29 Days Ago
Fix interaction toast sometimes running logic twice on a single button press
29 Days Ago
Fix rust plus close button not working
29 Days Ago
Update: UsePlayerUpdateJobs server var is now a mode, not a bool - rolled in UsePlayerTasks Will make it easier to test new modes in the future and avoid weird servervar dependency mess Tests: compiles in editor
29 Days Ago
Restore old streamer mode server description