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126,693 Commits over 4,109 Days - 1.28cph!

25 Days Ago
Fix scientists sometimes facing away from their target lkp when in cover
25 Days Ago
Prevent scientists from throwing grenades instantly when they lose los
25 Days Ago
Update: started work on projectile unit tests Incomplete, will continue tomorrow. Tests: none, it's too derpy
25 Days Ago
M15 Pistol - Added icon, final texture tweaks, updated rack position
25 Days Ago
Better debug vis for scientist accuracy
25 Days Ago
Wall Storage - Added icon and corpse, tweaked collisions for proper material separation, tweaked alot of small prefab stuff, removed support for most adaptors, tweaked deploy volumes for shelf
25 Days Ago
Applied same to temaining hull block types.
25 Days Ago
Fix compile error
25 Days Ago
- Fix scientists being able to shoot when sprinting - Allow scientist to shoot when surprised and offscreen, but not being accurate (to help players pinpoint where they are before getting beamed) - Fix scientist being able to land a shot when they are supposed to be inaccurate, if they are doing suppressive fire
25 Days Ago
merge from outpost_spawning -> main
25 Days Ago
Adding missing items to dlc packs that need media
25 Days Ago
added lods to hanging bulbs
25 Days Ago
Fix compile errors
25 Days Ago
steam dlc pages and soundtrack page
25 Days Ago
Fix resetsleepingbagtimers to reset cooldown on static spawn points as well
25 Days Ago
Construction can now be forced a specific Y value. Force Y placement of hull block types to 1. Setup hull_square sockets to prevent offsetting.
25 Days Ago
merge from main -> outpost_spawning
25 Days Ago
merge from party_system -> main
25 Days Ago
Fix NRE when connecting to server in party (again)
25 Days Ago
Allow setting developer convar in editor when not an admin - fixes developer convar not printing errors when connecting to server in editor
25 Days Ago
Adding brick images please work
25 Days Ago
Brick building skin moved items
25 Days Ago
Add and setup all the building skin views (minus brick)
25 Days Ago
Allow scientist to shoot briefly even after they lose LoS
25 Days Ago
setup m15 entity, added m15 world model rig/anim controller and anims
25 Days Ago
Fix being able to see scientist feet through the oilrig floor
25 Days Ago
Fix missing collision on oilrig
25 Days Ago
Fix scientist hearing working counter-intuitively when being sniped
25 Days Ago
Fix headshot damage multiplier not working on new scientists
25 Days Ago
textured and setup orientable spotlight.
25 Days Ago
merge from main
25 Days Ago
merge from main
25 Days Ago
Merge: from autoturret_optim - Speeds up AutoTurret::ServerTick by not updating nested transform hierarchy (gun_yaw and gun_pitch) Tests: deauthed gun turret shooting me from different positions/angles
25 Days Ago
Optim: avoid requiring position from a transform in AutoTurret.ServerTick Minor change, but should be helpful either way Tests: none, trivial change
25 Days Ago
Merge: from main Tests: editor builds
25 Days Ago
Clean: remove unused Transform param on AutoTurret.FireAttachedGun Tests: editor builds
25 Days Ago
Bugfix: AutoTurret now shoots in all directions Tests: gun turret with deauth
25 Days Ago
ian_serializable_field_cleanup -> main
25 Days Ago
Fix siege weapon vehicle audio compile error
25 Days Ago
- When a scientist is hit, it'll warn unaware allies - Replace sightRangeMultiplier with IsInCombat check
25 Days Ago
Clean: simplify code Tests: gun turret being deauthed
25 Days Ago
WIP
25 Days Ago
Bugfix: AutoTurret now correctly detects player in front of it Still need to fix shooting code. Tests: gun turret on craggy being deauthed
25 Days Ago
Fix compile error
25 Days Ago
Potential fix for scientists not reacting well to being sniped
25 Days Ago
M15 Pistol - World model fixes and texture tweaks
25 Days Ago
main -> snap_deployables
25 Days Ago
ian_serializable_field_cleanup -> main
25 Days Ago
Serializable field fix - BatteringRamVisuals
25 Days Ago
Serializable field fix - SiegeWeaponVehicleAudio