106,379 Commits over 3,806 Days - 1.16cph!
Added emoji support for clan motd and member notes (has a few issues, might make some changes on the emoji branch)
Merge global_networked_bases -> aux2
Add "remove instancing" menu option to remove instanced rendering from prefabs
Remove instanced rendering from TC (DeferredMeshDecal)
Merge from hackweek-chat-emoji
Allow emoji's in the pre colon portion of the string when using add2
Renamed :torch: to :light:
Fix autocomplete NRE when highlighting an option and updating the text input
:sunglasses: is now :cool: to prevent clash with existing sunglasses item
Some asset renames
Update dance emoji, 37% more style
Added :scientist: emoji
Merge from worldmodelupdates -> worldmodels
Code support for different dropped item models based on stack size
Merge from global_networked_bases -> aux2
Fix instanced entities (wooden boxes) that only show inside network range not showing after server restart
Enable instancing for locker & TC
Don't bother storing Rust+ info in nexus if Rust+ is disabled
Network++ up to 2500 to avoid conflicts on aux2
Garage door uses normal rendering in network range
Implement disposing / cleanup of instanced rendering when leaving server
ConVar.Mesh.quality will scale instanced rendering LODs too
Slow burning atlas.
Converted all to TGA because f that PNG alpha noise.
Cleanup GlobalNetworkHandler
Merge from global_networked_bases -> aux2
Fix blue deploy guide not showing for instanced prefabs
Assign the runtime created MeshRenderConfig to InstancedMeshFilter so we can grab it from the PrefabAttribute
Manually set "globalBuildingBlock" for all building block prefabs
Remove magic "is BuildingBlock"
Eliminated a couple more functions
Convert sleeping bag and bed
Change `global_rendering` convar into a command line argument `--use-normal-rendering`
Block planter box material changing behind `-use-normal-rendering` instead of the runtime toggle of instanced rendering
Merge from nexus + manifest
Merge from global_networked_bases -> aux2
Fix minimum distance for first LOD in RendererLOD being 1m allowing you to see through walls when close up (set to 0m for instanced rendering)
Converted conditional model prefabs
Fix prefab converter missing conditional models for building blocks (mainly foundation walls)
Fix ConstructionPlaceholder renderers not being removed
Allow selecting which zone to start in when connecting to a nexus the first time since wipe
exported oiljack arm after mesh edits and set up anim controller
Merge from global_networked_bases -> aux2
Provide connection protocol to remaining nexus redirects
Updated FP.Nexus to reflect port field changes
Moving repeated bits into NexusUtil
Network++ (isolating staging in case we cherry pick the previous changes with protocol 2400 to release)
merge from ping_sfx_slider