128,766 Commits over 4,201 Days - 1.28cph!
    
    
    
        
        
            
            
            
                
                siegeweapons_terrain_proxy_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                Attempt to fix some siege tower collision issues on terrain carving areas
                
                
                
                
             
         
        
            
            
            
                
                merge from item_ownership -> crafting_update
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed some collision issues with the natural beehive
                
                
                
                
             
         
        
            
            
            
                
                Actually change ownership to the newer protobuf ID since it's the newer one
                
                
                
                
             
         
        
            
            
            
                
                Fix conflicting protobuf entity field ids
                
                
                
                
             
         
        
            
            
            
                
                ▍▍█▇▄ ▇▅▅▅ ▉▍▉▉▍▆▌▉▉▄_▌▋▆▋_▇▆▆▄▍
                
                
                
                
             
         
        
            
            
            
                
                Fix ItemModSwap after merge
                
                
                
                
             
         
        
            
            
            
                
                Natural Beehives should spawn on oak_e
                
                
                
                
             
         
        
            
            
            
                
                Deployed Beehive:
- Reduced collider size
- Recalculated bounds
                
                
                
                
             
         
        
            
            
            
                
                merge from crafting_update -> item_ownership
                
                
                
                
             
         
        
            
            
            
                
                ▆█▍▆▋ ▍▍▊█ ▋▆▉▅▇▋▋██▌_▌▅▄▌_▉▋▄▋▌
                
                
                
                
             
         
        
            
            
            
                
                Reduce update rate when looking in a box
                
                
                
                
             
         
        
        
            
            
            
                
                merge from main -> item_ownership
                
                
                
                
             
         
        
            
            
            
                
                - Add Progress bar to Honeycomb generation
- RPCs added with client prediction
- Cleanup NucleusGrading code
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership to items horses poop
- uses breed's name as the username
- doesn't actually do anything because poop is stackable, planning for future if they poop different unstackable items
                
                
                
                
             
         
        
            
            
            
                
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▍▇▉▉ █▆▉▌▋▋ ▆▅▌▋█▇▍▌▄ ▌██▌▌▉▆▊ ▊▆█▋▌ ▆▅ ▅█▅▆▇ ▄▅▅▉ ██▋▋▅▋. █▆█▊▉▊▉ ▉▋▍▆ ▊▌ ▉ ▆▍▇ ▌▊▉ ▍▅▊▉ ▍▊▆▍ ██▌+ ▉█▌▋▅▇▆ ▋▉▊▍█▇ ▅▇ ▇▉▆ █▄▌ ▄▉▌▆▉▍▊▌▇▊, ▅▇▅▊▅▍▋▅▊▅ ▅▅▍▄▋▇▇▊▇ ▋▊▍ █▍█▌▄▉
                
                
                
                
             
         
        
            
            
            
                
                Transfer item ownership when explosives are picked up
- this doesn't apply yet because C4 & satchels are stackable but laying the code down ahead of time
                
                
                
                
             
         
        
            
            
            
                
                Add ownership to ItemModRecycler (no prefabs use this but better to be safe)
                
                
                
                
             
         
        
            
            
            
                
                Set item ownership to keycards that are picked up
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership when animal head is beheaded with a skinning knife
                
                
                
                
             
         
        
            
            
            
                
                Set item ownership for resources that use RandomItemDispenser instead of ResourceDispenser
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership when collectible is picked off the ground
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership for items produced when car is shredded
                
                
                
                
             
         
        
            
            
            
                
                Add item ownership to plants harvested
                
                
                
                
             
         
        
            
            
            
                
                Fix item ownership not applying to finishing bonus
                
                
                
                
             
         
        
            
            
            
                
                Set item ownership of photographs taken by the camera
                
                
                
                
             
         
        
            
            
            
                
                Set item ownership of cassette tape to the player who made the recording
                
                
                
                
             
         
        
            
            
            
                
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                Add ownership for gifts that are wrapped
                
                
                
                
             
         
        
            
            
            
                
                merge from main, fuck fuck Plastic or whatever we call it now..
                
                
                
                
             
         
        
            
            
            
                
                Try without merge tracking, ignoring subtractions
                
                
                
                
             
         
        
            
            
            
                
                Untangle bad merges - maybe
                
                
                
                
             
         
        
        
            
            
            
                
                Only show the repair UI to the corpse owner
Changed softcore gamemode convars
                
                
                
                
             
         
        
        
        
            
            
            
                
                added and updated some crocodile animations
                
                
                
                
             
         
        
            
            
            
                
                Seed variants for sunflower, rose and orchid
                
                
                
                
             
         
        
            
            
            
                
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                Added correct data path and log path when checking for DLSS support
                
                
                
                
             
         
        
            
            
            
                
                merge from fast_debug_draw (fix shader on metal)
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerDemoPlayer - report errors if failing to find entities
Need to verify if my previous changes are working in more complex scenarios.
Tests: none, trivial change
                
                
                
                
             
         
        
            
            
            
                
                fast debug draw: skip geometry shader on metal
                
                
                
                
             
         
        
            
            
            
                
                experimentally routing calls to queries from a non-burst context to run a burst compiled job on the main thread and calls from burst contexts to directly run the code
- uses a mixture of BurstDiscard and compiler hints to avoid compiling any branching into burst-compiled code
- twice as fast than just burst compiling the function calls and calling it directly from managed/non-managed contexts
- at least 10x faster for larger queries in worst cases (empty grid) and negligable difference for small queries
                
                
                
                
             
         
        
        
            
            
            
                
                Added some polygons to the cooking workbench liquid bottle that was looking a little PS2.