128,714 Commits over 4,201 Days - 1.28cph!
    
    
    
        
            
            
            
                
                merge from sirenlight_culling_fix
                
                
                
                
             
         
        
        
            
            
            
                
                Fixed siren lights short culling distance
Some optimisations, added a missing LightAmbientLOD on the point light
                
                
                
                
             
         
        
            
            
            
                
                More circular test bee particles
                
                
                
                
             
         
        
            
            
            
                
                Two more ways to try and record a players water level for more accurate Bee Behaviour. Use water factor, time since last water splashed and wetness values to try and get a decent view of a players water behaviour
                
                
                
                
             
         
        
            
            
            
                
                Hazmat suits and wetsuits now stop the player from getting wet when water is splashed on them
                
                
                
                
             
         
        
            
            
            
                
                Removed ItemInformationPanel.EligableForDisplay warning log
                
                
                
                
             
         
        
            
            
            
                
                Swapped one hack for a different cleaner hack when handling bee sting damage
                
                
                
                
             
         
        
            
            
            
                
                flameexplosive_effect_alignment_fixes -> main
                
                
                
                
             
         
        
            
            
            
                
                Fixed Flame Explosive splash effect not listening to normal alignment
                
                
                
                
             
         
        
            
            
            
                
                merge from horse2_fixes/handling
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse head motion going crazy at low framerates
                
                
                
                
             
         
        
            
            
            
                
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                merge from horse2_fixes/handling
                
                
                
                
             
         
        
            
            
            
                
                Fixed horse steering tip never stopping from showing up
Steam stat was not properly incremented
                
                
                
                
             
         
        
            
            
            
                
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                Fixed DLSS server compile errors
                
                
                
                
             
         
        
            
            
            
                
                Merged DLSS/DLAA AMD crash fix into main
                
                
                
                
             
         
        
            
            
            
                
                Updated MenuUI.Options.Graphics prefab to have DLAA again and added a script that disables DLAA and DLAA when they aren't supported
                
                
                
                
             
         
        
            
            
            
                
                tiger ledge attack reexport with no vertical movement
                
                
                
                
             
         
        
        
            
            
            
                
                Merge from fast_debug_draw (expand character set)
                
                
                
                
             
         
        
            
            
            
                
                Expand character set of fast debug draw to all of ASCII and some useful characters from CP437
                
                
                
                
             
         
        
        
            
            
            
                
                - Better fix for tiger behaviour ping pong
- Further experimental changes to fsm declaration style
                
                
                
                
             
         
        
            
            
            
                
                tiger ledge attack rootmotion bone now aligns with the hip bone throughout the animation
                
                
                
                
             
         
        
        
            
            
            
                
                - Updated the DLSS plugin to include a hardware support check.
- Added a script to the DLSS and DLAA options in the MenuUI.Options.Graphics prefab to disable them when DLSS ins't supported.
                
                
                
                
             
         
        
            
            
            
                
                reverting flashbang anim controller change
                
                
                
                
             
         
        
            
            
            
                
                - added asset folders
- added viewmodel blockout to viewmodel prefab
                
                
                
                
             
         
        
            
            
            
                
                Adding first pass chicken reaction animation
                
                
                
                
             
         
        
            
            
            
                
                merge from flamejet_optimisation
                
                
                
                
             
         
        
            
            
            
                
                Make sure to exclude flamethrowers from the FlameJet changes on 
113874
                
                
                
                
             
         
        
            
            
            
                
                - Fix tiger going back and forth between slow sneak and fast sneak states
- Introduce shorthand notation for FSM transitions through logical operators overload
- Remove unused states
                
                
                
                
             
         
        
            
            
            
                
                coarse query grid split into upper and lower slices, avoiding tunnels flooding the map
- trigger bounds that cross theshold are represented in both
- only queries that cross theshold query both grids
- using initial caves network visibility threshold to separate as eliminating tunnels from the main above-ground usage is the main goal here and this works well for that
- increased cell size again, more granularity isn't needed now
                
                
                
                
             
         
        
            
            
            
                
                More work on jungle ziggurat monument
                
                
                
                
             
         
        
            
            
            
                
                revert_sprinkler_amount -> main
                
                
                
                
             
         
        
        
        
            
            
            
                
                fix server build (IndirectUtil)
                
                
                
                
             
         
        
            
            
            
                
                fix server build (FastDebugDraw)
                
                
                
                
             
         
        
        
            
            
            
                
                use world size for coarse grid sizes rather than arbitrary upper limit, reduced cell size for more precision
                
                
                
                
             
         
        
            
            
            
                
                updated chicken coop deploy prefab
                
                
                
                
             
         
        
            
            
            
                
                ghost_sprinklers_fix -> main
                
                
                
                
             
         
        
            
            
            
                
                chicken coop LODs 
coop hatch custom mesh collider
                
                
                
                
             
         
        
            
            
            
                
                Tie sprinkler on/off state to consumption amount
                
                
                
                
             
         
        
            
            
            
                
                Merge from fast_debug_draw
                
                
                
                
             
         
        
        
            
            
            
                
                Fix for right forearm issue on eating pie animation