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134,421 Commits over 4,444 Days - 1.26cph!

10 Months Ago
Manual impostors for curved palm variants.
10 Months Ago
Fix logging all commands by normal users - need to check both ServerUser and !ServerAdmin
10 Months Ago
If autoloading a property then invalidate the network cache - this ensures the first set of Autoloads will be replicated properly in all cases
10 Months Ago
Updated charity plushie textures to reflect updated logo guidance. updated icon for charity plushie 01
10 Months Ago
merge from drone_storage_slot - first pass for early testing
10 Months Ago
Convared all the deep sea generation settings for debug purposes Added commands to spawn cities and ghost ship on current player position
10 Months Ago
Don't want NuGet either in this case - just take the ZLinq and remove everything else
10 Months Ago
Prevent startup commands from being captured before we read command line to determine if we want to disable the logging
10 Months Ago
Integrate ZLinq instead
10 Months Ago
Deep sea now spawns floating cities (the placeholder version)
10 Months Ago
Anchor placement inprovements so it can be placed over water more easily. Added test point.
10 Months Ago
reapplying train_disconnect_fix
10 Months Ago
reapply tutorial_jungle_rock_fix
10 Months Ago
reapply mixing_item_delete_fix
10 Months Ago
reapply clone_icons_fix
10 Months Ago
reapplying improve_rug_pickup
10 Months Ago
More coconut palm stuff
10 Months Ago
Fixed pivots on farm barge structure
10 Months Ago
- fix unrestricted commands being logged as clientside - fix RCON using wrong empty field to identify rcon connections
10 Months Ago
Fixed jungle animals not counting towards Wildlife Cull bandit camp quest.
10 Months Ago
Debug: ServerOcclusion - add occlusion_blocked_cells and custom_occlusion_query editor convars - occlusion_blocked_cells visualizes all blocked cells nearby - custom_occlusion_query allows to setup a query via 2 gameobjects in the editor(in play mode) - restored player_occlusion_subgrids Tests: used the commands
10 Months Ago
ignore collisions between dropped item and drone
10 Months Ago
merge from main
10 Months Ago
Impostor stuff
10 Months Ago
Merge from main
10 Months Ago
merge from naval_update
10 Months Ago
merge from main
10 Months Ago
Tropical palm files.
10 Months Ago
Scene backup
10 Months Ago
merge from log_disable_logs -> main
10 Months Ago
Log to console indicating when logging is disabled & enabled
10 Months Ago
drone properly drops storage loot on death
10 Months Ago
merge from translate_error_fix
10 Months Ago
drone uses its own loot panel
10 Months Ago
Fixed another translate NRE happening during bootstrap
10 Months Ago
Anchor anim controller setup, params, flow. Anchor anim code now functional, handles state restoring.
10 Months Ago
merge from main
10 Months Ago
added prompt provider interface for RC entities to provide action prompts on their own logic to computer ui - drone implements to prompt that its drop is ready when by checking its flags
10 Months Ago
Bugfix: ServerOcclusion - don't block visibility if there's one blocked string passage This fixes edge-cases around hills, but there's still an issue of being able to see through hill - investigating Tests: used player_occlusion_subgrids to test a bunch of paths
10 Months Ago
merge from uiworkshop_fixes
10 Months Ago
vm chainsaw attack anim edits
10 Months Ago
Fixed workshop pages not loading items correctly
10 Months Ago
Moved all airfield loot spawns Diesel moved to puzzle Monument now respawns loot in higher quanities, more inline with modern monuments Fixed loot double spawns, meaning 5 extra loot spawns - this how it should have worked but broken since 2018 S2P
10 Months Ago
Debug: changed up player_occlusion_subgrids to render results from ServerOcclusion.Algorithm.Gather - Gather now also marks if it used the neighbour passage or direct path or was blocked - Gather respects various convars Think I see what the problem is - my recent algo changes have a bug with neighbour passages. Investigating further Tests: used above server var to visualize paths
10 Months Ago
account for attack cooldown on ThrownWeapon types
10 Months Ago
separated drone storage interactable collider and cleaned up client/server separation of drone components
10 Months Ago
subtract 130346 linq_optimisations
10 Months Ago
Launchsite loot resuffle, majority of loot spawns moved. Some to locations which were rarely explored prior due to lack of loot spawns
10 Months Ago
Bugfix: LoadMapFile - assign Terrain layer to created terrain Required for server occlusion Tests: recreated the scene, now server occlusion cache generation works
10 Months Ago
Changing item category in the workshop menu brings you back to page 1