128,903 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                ensure ragdoll velocity timeout is always initialized in cases where ragdolls spawn with near-zero velocity
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Techtree0 vanilla and primitive updated
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from hackweek_serverprofiler_memory
- Records allocations from all threads
- Displays allocations on separate thread tracks + a graph of total allocations per thread
- Allocations now have last/current method, allocated type and size in the mark's "arguments" - see "current selection" in perfetto
- Allocations now also duplicate in the executing thread to make it easier to spot where exactly in the method it was allocated.
- Graphs of working set and virtual set memory for the entire process
Tests: multiple snapshots in editor on Craggy, single in standalone debug linux server via WSL on 3k procgen map, single in standalone release windows server on 3k procgen map with a harmony mod
 
                
                
                
                
                
             
         
        
            
            
            
                
                gave rc drones a grenade inventory and the ability to drop grenades out of it
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: removing unnecessary using
Tests: compiled in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                Unlocking planter large unlocks planter triangle at research bench
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: deleting empty folder
Left-over from the old merge that I didn't clean up properly
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler - switching to release libs (10b88e05)
Tests: tested stanadlone linux server in debug on a 3k procgen map, windows standalone server in release on a 3k procgen map and a harmony mod
 
                
                
                
                
                
             
         
        
            
            
            
                
                Triangle planter crafting pass
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge: from main
Tests: none
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Add retract/extend mode
- Add menu items
- Wire it into animation controller
- Codegen
 
                
                
                
                
                
             
         
        
            
            
            
                
                Electrical branch name is now clamped on the server side.
Entering more then 25 characters will now default to "Name".
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: remove a couple unnecessary TODOs
Tests: none, trivial change
 
                
                
                
                
                
             
         
        
            
            
            
                
                Clean: ServerProfiler - less IntPtr, more Native.MonoMethod
Think I didn't have enough sleep when I was writing it at first.
Tests: exported snapshot in editor on Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Standard 300 open/close now working
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler - emit the current/last managed method when recording an allocation
- using debug binaries (10b88e5)
Should reduce/eliminate the need to manually hunt for the allocation in the methods view.
Tests: snaspshot in editor on Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Possibly fixed some issues when planting all 4 slots in the triangle planeter
Changed the minimum distance between plants when in a planter from 0.5 -> 0.2, had to be applied to every plant
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: ServerProfiler - emit a graph of per-thread total allocation size
- Main thread reset the counter every frame, worker threads over their entire lifetime.
This makes it easier to see at a glance how much we allocate per frame/thread.
Tests: exported snapshot in editor on Craggy
 
                
                
                
                
                
             
         
        
            
            
            
                
                Revert small planter to version from 
104648 
                
                
                
                
                
             
         
        
            
            
            
                
                tweaked skinning a little, added open 150 to 300 and open 300 to 150
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix triangle planter soil mesh not getting wet material effect
 
                
                
                
                
                
             
         
        
        
        
        
            
            
            
                
                Merge from fix_texture_streaming
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from consoletoggle_param_qol
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from clear_bushes_radius
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from missing_demo_folder
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from admin_hidden_items
 
                
                
                
                
                
             
         
        
            
            
            
                
                 merge from dofExposerForceDisable
 
                
                
                
                
                
             
         
        
            
            
            
                
                Don't actually disable QualitySettings.streamingMipmapsActive if we ever had an Update() cycle with it enabled. Instead, enable Texture.streamingTextureForceLoadAll for the same effect without crippling Unity's TextureStreamingManager
 
                
                
                
                
                
             
         
        
            
            
            
                
                Setup cooking workbench with new art.
Setup LODS.
Setup deploy guide mesh.
Setup gibs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg
Eggs now drop from just behind the chicken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework how chickens drop eggs in the world
Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop
This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg 
Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light setup for Hopper + related mats & meshes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized hopper textures.
Removed that 2k emission texture that was just black.
Removed the on/off text from the lights because that's not what they will indicate anymore.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated hackweek_reduce_copies changes to latest
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on new chicken mesh prefab
Marked a bunch of animations as looping
Swapped over clips on animator, disabled the walkspeed system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some fields and add others
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed triangle planter rotation snapping on foundations, floors and grills
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed nunit dependency in ServerProjectileTestSpawner
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from doorcontroller_drain_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Editor stuff in editor folders....
Comments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make `RPC_UpdateItems` to not kick in editor