128,919 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                Added debug.ForceChickensSpawnEgg, forces all chickens in the provided range to drop an egg
Eggs now drop from just behind the chicken
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rework how chickens drop eggs in the world
Every 20-40s check if there are players within 100m, if they are there's a 50% chance an egg will drop
This should mean players that find chickens in the wild could randomly find eggs in the area, or they could chase chickens for a while to try and get an egg 
Eggs are now a common item for despawn purposes so they will time out pretty quickly (and we don't flood servers with physics eggs)
 
                
                
                
                
                
             
         
        
            
            
            
                
                Light setup for Hopper + related mats & meshes.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Optimized hopper textures.
Removed that 2k emission texture that was just black.
Removed the on/off text from the lights because that's not what they will indicate anymore.
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Updated hackweek_reduce_copies changes to latest
 
                
                
                
                
                
             
         
        
            
            
            
                
                First pass on new chicken mesh prefab
Marked a bunch of animations as looping
Swapped over clips on animator, disabled the walkspeed system
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix some fields and add others
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed triangle planter rotation snapping on foundations, floors and grills
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed nunit dependency in ServerProjectileTestSpawner
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from doorcontroller_drain_fix
 
                
                
                
                
                
             
         
        
            
            
            
                
                Editor stuff in editor folders....
Comments
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed copypaste loading: convert them to a BaseScriptableObject on import, so we can load them from asset bundles in builds
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make `RPC_UpdateItems` to not kick in editor
 
                
                
                
                
                
             
         
        
            
            
            
                
                The code generator code for last commit
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add ability to mark RPC attributes to not kick in editor
- avoids you getting disconnected every time a RPC throws exception when developing
- by default RPCs all throw errors
 
                
                
                
                
                
             
         
        
            
            
            
                
                Added a recipe book UI to inventory screens, shows all the recipes for both mixing table and the new food workbench. Highlights recipes you can currently afford to craft.
Refactred the original loot panel recipe UI code out so I can use it in multiple places easily.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Refactor ItemManager by moving the addition & removal of ItemDefinitions to separate methods instead of all inside one `Initialize()` method
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add `test_custom_items` command to confirm it works
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add a bunch of code to support creating custom items based on JSON sent from server
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Fixed animations not working (cleaned up animator and turned off exit time)
Snap back on close?
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Dont nuke the animator on the server
- Cleanup drawbridge
- First steps to debugging broken anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed testrunner.runall command
Added testlist command, returning the server test list json
Added current branch and changest in the test result filename
 
                
                
                
                
                
             
         
        
            
            
            
                
                Merge from modding_prefabs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Collider tweaks for food cache static prefabs
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Get a collider on the new model and setup
- Sort out basic animator
- Setup realmed removed for the new setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                Better fail message for blocker and door controller tests
 
                
                
                
                
                
             
         
        
            
            
            
                
                drawbridge wip anims and set up controller/avatar
 
                
                
                
                
                
             
         
        
            
            
            
                
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                Updated anchor point for medieval door single static prefab
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed colliders on static berry bush prefabs (not needed for static variants)
 
                
                
                
                
                
             
         
        
            
            
            
                
                wip drawbridge greybox and anims
 
                
                
                
                
                
             
         
        
            
            
            
                
                Removed nunit.framework refs
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                RPC & Protobuf for server to send custom phrases
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add support to Translate.cs for additional translate files to be added from the server
- additional translations will always apply after the built-in ones
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update description
Update socket names
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from protobuf_skip_default_fields_2 -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                Accidently included the codegen exe with hardcoded arguments (when testing)
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Reduced cook time to 1 second
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from cui_button_colors -> hackweek_modding_improvements
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix CUI test "Exit" button being covered up by the UpdateTestLabel
 
                
                
                
                
                
             
         
        
            
            
            
                
                nunit.framework preserve in link.xml
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Prefab cleanup (split client + server nicely)
- Add temporary bee buzzing sounds to beehives, natural hives and swarms
 
                
                
                
                
                
             
         
        
            
            
            
                
                cooking workbench model and textures