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126,678 Commits over 4,109 Days - 1.28cph!

10 Months Ago
Parent merge
10 Months Ago
Parent merge
10 Months Ago
Disabled deployment of Ice Throne on Tugboats (it uses a non-convex mesh collider)
10 Months Ago
Merge from spraycan_shippingcontainer_qol
10 Months Ago
Shipping container block colour is now saved as ClientInfo so will persist across servers and through client restarts
10 Months Ago
Raised waterlogged point on motorbike and sidecar bike significantly
10 Months Ago
Fix spray can not appearing in crafting menu if player searches "can" We search descriptions as well in that menu and too many items have the word "can" in the description, flooding the results (we only take the first 60 results)
10 Months Ago
Merge from main
10 Months Ago
Merge from nametags_random_colour
10 Months Ago
Server now sends a player network upate when a player enteres or leaves a team, fixes the teamID being out of date on non-local clients until the player enters and exits network range Caused some inconsistent esp name colouring
10 Months Ago
Merge from main
10 Months Ago
NRE fix, increased inside checks distance
10 Months Ago
Merge from world_update_2
10 Months Ago
Merge from main
10 Months Ago
Reworked wallpaper sockets, they now use Socket_Specific instead of ConstructionSocket Added SocketMod_Inside, requiring the construction to be placed inside a base (applied to the hard-side wallpaper)
10 Months Ago
high caliber revolver sounds
10 Months Ago
Merge from main
10 Months Ago
Poster backup
10 Months Ago
merge from world_update_2
10 Months Ago
further progress on river to ocean blending
10 Months Ago
Wallpaper deployable on building block hard-side, only when inside the base Any hard-side wallpaper exposed to the outside world is removed Very wip
10 Months Ago
merge from main
10 Months Ago
Backup
10 Months Ago
better default locker specular
10 Months Ago
Progress
10 Months Ago
Base flame
10 Months Ago
Updated Procedural Map_Cliff_DecorUniformTest to use PlaceCliffsUniform Updated cliff_hills_test to remove slope scale from Terrain Anchors (testing if this is even still required)
10 Months Ago
Added Z rotation to PlaceCliffsUniform
10 Months Ago
Working files.
10 Months Ago
More proxy test settings
10 Months Ago
Prevent wolves from being scared by noises too easily, make wolves favour circling more
10 Months Ago
Arched rock formation
10 Months Ago
Setup corpse and loot
10 Months Ago
Unique rock formation progress Recreated the god rock and anvil rock
10 Months Ago
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10 Months Ago
Merge: from fix_hitinfo_pooling Tests: all modes build in editor, got attacked by animals then injure->kill - correct killer (and no leaks of HitInfo in Pool)
10 Months Ago
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10 Months Ago
Initial support for Azure client secret authentication - Added convars analytics.azure_tenant_id, azure_client_id, and azure_client_secret, and analytics_bulk_container_url - analytics_bulk_upload_url remains as the first try when set with a SAS url - analytics_bulk_container_url contains only the storage container with no SAS url, and is used with the client credentials
10 Months Ago
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10 Months Ago
Merge from wip/testrun3
10 Months Ago
All remaining item setup
10 Months Ago
Bugfix: show valid last attacker when suiciding We used to cache pooled HitInfo which could cause it to be randomly modified by other hit processing. Now we cache a value struct isntead of hitinfo. Tests: solo session, get attacked by an animal, then run injure -> kill. Used to see self as killer, now see animal
10 Months Ago
- Metal Shield Viewmodel submission - Material and Textures Setup
10 Months Ago
Bugfix: Fix server-side leak of HitInfo for player melee attacks Still on the lookout for the sourc of bad death screen info Test: local session, couple hits by p2 and the pool numbers for HitInfo stayed stable
10 Months Ago
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10 Months Ago
Cleaned up the Localization tools MenuItems name and priorities
10 Months Ago
Add anim to wolf jump Tweak fsm api to prevent bugs we could catch in a static way Make it possible to stack the disabled state on a navmesh agent
10 Months Ago
Switched the old torch flame texture compression to DXT5|BC3 to fix the compression visual noise.