128,913 Commits over 4,232 Days - 1.27cph!
    
    
    
        
            
            
            
                
                3p minicrossbow 4 reload end anim set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                3p minicrossbow 4 reload animations set up
 
                
                
                
                
                
             
         
        
            
            
            
                
                4k textures for lunar wall frames
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fixed screwed reload wm animation speed
 
                
                
                
                
                
             
         
        
            
            
            
                
                Texturing feedback Old TV 2
 
                
                
                
                
                
             
         
        
            
            
            
                
                lunar wall dividers icon render, prefab setup ,spawnable, lods, gibs, collision
 
                
                
                
                
                
             
         
        
            
            
            
                
                Make scientists strafe erratically when fighting at very very close range instead of wasting time seeking cover
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoServer - bypas failed validation
- We can't always reconstruct correct tick history in some situations, so instead we'll use them as data to compare against
Tests: played the opriginal long demo - 1711 total violations across ~18 players.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Rider eye motion when galloping
 
                
                
                
                
                
             
         
        
            
            
            
                
                Ensure entity handles arrow head swapping the same as viewmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▆▍▍▍▌ ▋▅▆▊▆▍▅ ▌▍▄▊▆▌▄ ▅▉▊▇▍▋
 
                
                
                
                
                
             
         
        
            
            
            
                
                - Worldmodel masks
- Shorten reload to single loop
- Update arrow tip enable list in the worldmodel
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▅█▉▉▍▄▆ ▆▇▉█▉ █▍▊█▇▊▍ ▇▇▅▄▆▉▆▌ ▇▅▄ █▉▋▇▇▊▍▇
 
                
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoServer - rudimentary tick visualization using gizmos
- Temporrary while working on server demo reconstruction - will rip out once done with feature
Tests: used on  a demo recording on Craggy + the original demo that started it all.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Siege harness bone constraints setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from Knight Armour DLC - KnockerPhys
 
                
                
                
                
                
             
         
        
            
            
            
                
                ▄▆▋▋▅▉█ ▆▍▄██▋ ▌▌▍▊▅, ▌▌▋▅ ▇ ▌▅▊▇▌▄▌ ▍█ ▅▆▍█▊ ▊▍█ ███ ▆▋▇ ▄█▅▌█▇▅ ▇▋▍▍ ▍▉▉▅▊▅ ▄▄ ▄▇▉ ▌▇▇▄
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Setup some masks for 3rd person animations to ensure they dont fire all the arrows at once
 
                
                
                
                
                
             
         
        
            
            
            
                
                █▅▌ ▆▄█▇ ▋▄█▇▍▍▆ ▍▉▋▌▋▅ ▌█▅█
 
                
                
                
                
                
             
         
        
            
            
            
                
                Updated SiegeHarness model in RidableHorse2
 
                
                
                
                
                
             
         
        
            
            
            
                
                Export medium as default settings, bumping it up a level.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Medieval itemstore prefab
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Cherrypick CS
110544 compile fix (unsure why it didn't show in this branch originally)
 
                
                
                
                
                
             
         
        
        
        
            
            
            
                
                Submitting Outbreak scientist rig
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                Blowpipe reload and firing anim update
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix scientists footstep sounds not playing correctly
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix compile error from System namespace applying to Random class
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from primitive_gm -> primitive
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> primitive_gm
 
                
                
                
                
                
             
         
        
            
            
            
                
                medieval store view setup
 
                
                
                
                
                
             
         
        
            
            
            
                
                minicrossbow arrow edit on reload start anim to remove lerping arrow and anim.controller transition tweaks
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from monument_menu_items -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from main -> monument_menu_items
 
                
                
                
                
                
             
         
        
            
            
            
                
                merge from fix_banlist_allocation -> main
 
                
                
                
                
                
             
         
        
            
            
            
                
                When peeking scientists will hide deeper behind corners and only peek tightly, instead of staying just behind the corner (almost sicking out) and always peeking wide
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix banlist & banlistex command allocating 130MB every time it was ran
- was set to a starting length of 64M characters instead of 64K
- reuses the StringBuilder instead of making a new one each time
 
                
                
                
                
                
             
         
        
        
            
            
            
                
                merge from preserve_settings
 
                
                
                
                
                
             
         
        
            
            
            
                
                Bump the lowest preset mipmap resolution up from eighth to quarter.
 
                
                
                
                
                
             
         
        
            
            
            
                
                Try catch convars when setting up gamemode incase one of the convars throws an error upwards
 
                
                
                
                
                
             
         
        
            
            
            
                
                Redo the way server event convars are applied by storing the changes and applying them once the event prefab is loaded
- we need to do this because convars can be ran before the event's scheduling prefab has been loaded on the server
 
                
                
                
                
                
             
         
        
            
            
            
                
                Fix gamemode failing to run startup methods if it was spawned before ServerMgr
 
                
                
                
                
                
             
         
        
            
            
            
                
                Add convar to control if oil rigs should generate on the map
- disable oil rigs in primitive