reporust_rebootcancel

106,528 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Don't allow viewing static CCTV cameras from Rust+
1 Year Ago
merge from NMS
1 Year Ago
merge from main
1 Year Ago
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1 Year Ago
exported recycler_rigged.fbx after lod3 UV update
1 Year Ago
tweaking values to flashlights
1 Year Ago
fixed water_drum_b shadow proxy not being deleted
1 Year Ago
update to recycler fbx fixed LOD3 uvs fixed scaling and rotation values
1 Year Ago
Move fix so it actually gets applied in client builds
1 Year Ago
Compile fix
1 Year Ago
Use ByteAddressBuffer to load vertex data
1 Year Ago
reverted core/foliage changes
1 Year Ago
some changes to the roof.stone.bootom.line prefab to mitigate draw distance/LOD Bias outcomes
1 Year Ago
Enable / disable building skins buttons are now triggered when releasing the mouse button rather then pressing it to prevent multiple triggers in a row when holding down the mouse button slightly too long
1 Year Ago
Fixed unnecessary GC when refreshing hammer radial menu
1 Year Ago
Fixed missing phrases for enable / disable building skins buttons in hammer radial menu
1 Year Ago
Added shadows to the debug shader
1 Year Ago
Tweaked navmesh obstacle along fence and moved an AI move point. s2p.
1 Year Ago
Adjusted colliders and meshes for comfortable walkability on the quarry deployable
1 Year Ago
re-uv'd the thatched LOD1 roofs to display hay
1 Year Ago
merge from main
1 Year Ago
merge from rivals_video_player fixes
1 Year Ago
applied the recent crate/spawn local scene changes to the AI prefab to keep it synched
1 Year Ago
merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
Increased and squared navmesh bounds to fix navmesh generation issues when monument is rotated. s2p.
1 Year Ago
merge from main
1 Year Ago
merge from building_skins_3
1 Year Ago
reduced volume of wall.half and wall.low colliders
1 Year Ago
merge from adobe_item
1 Year Ago
fixed roof conditional end bits being swapped L/R
1 Year Ago
fixed triangle frame gibs material definition
1 Year Ago
fixed sheet metal wall.left / wall.right conditionals
1 Year Ago
fixed incorrect shadow proxies on spiral stairs, incorrect collision offset, incorrect surface type fixed custom normals on floor, triangle floor
1 Year Ago
fixed incorrect vertex normals on spiral stairs
1 Year Ago
WIP better handling of elevator interaction options
1 Year Ago
fixed uv seam on wall half
1 Year Ago
Added 5 pixels of padding around map markers, prevents multiple map markers being placed right on top of each other
1 Year Ago
Map marker list styling
1 Year Ago
Move kinematic/gravity setting to PinTo set method
1 Year Ago
Added an analytic event for pinging
1 Year Ago
Increased ping widget size slightly
1 Year Ago
Fixing more post-merge layer issues. A few bits of foliage needed reimporting to update correctly, which then necessitated S2P on monuments that used them.
1 Year Ago
Enabled crosshair on binoculars Fixed pings getting placed slightly below the crosshair point Don't allow multiple pings of the same type to be too close
1 Year Ago
S2P all, to remove tree imposter layer users again after merge.
1 Year Ago
Updated LOD4 textures of the quarry deployable
1 Year Ago
Added sfx slots for each ping type to the ping widget (Assets/Content/UI/GameUI.Hud.PingWidget)
1 Year Ago
Refined the vertex painting across the LODs of the quarry deployable for consistency
1 Year Ago
Parent merge
1 Year Ago
Merge Main -> RagdollRewrite