reporust_rebootcancel

106,526 Commits over 3,836 Days - 1.16cph!

1 Year Ago
Added "Particles/Pixel Lit 6-Point" wip (dir light only)
1 Year Ago
Adjusted shader inputs.
1 Year Ago
experimental -> experimental/release
1 Year Ago
main -> release
1 Year Ago
downsampling textures in PS for better visuals (unity's downsampling is crap)
1 Year Ago
fix for deployables socket angle rejection not working on adobe roof
1 Year Ago
merge from main
1 Year Ago
Final Phrases + codegen checks network++
1 Year Ago
merge from wipe_timer_improvements
1 Year Ago
merge from stash_deploy_fix
1 Year Ago
merge from building_skins_3
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
nuclear_missile_silo/flyby
1 Year Ago
merge from building_skins_3
1 Year Ago
fixed PTZ camera not deploying on adobe ceilings - socket tolerance issue
1 Year Ago
Don't show "Killed By" in the death info if there's nothing to put there. Replace the "With a..." header with "Killed by..." instead. This is all working but has broken the animation a little, so branching for now.
1 Year Ago
Improved death screen info if killed by silo hatch damage trigger
1 Year Ago
jet flight sound updates
1 Year Ago
Raised default ragdoll and corpse sleep thresholds
1 Year Ago
Change the up/down button lighting in the elevator if the elevator can't move in that direction
1 Year Ago
Added FixedUpdate to Client.cs and a static BufferList or ragdolls on the client. Call Ragdoll.SyncPosToPin each FixedUpdate tick. Avoids needed a FixedUpdate on every Ragdoll, which is slower than calling items in a list.
1 Year Ago
Aftersmoke WIP
1 Year Ago
Afterglow stuff & scene backup
1 Year Ago
Fix for high orientation & ground fx WIP
1 Year Ago
Fixed some priority issues Office elevators in NMS no longer have the go up/down a floor option, they only show the go to top and bottom option
1 Year Ago
Add wipetimer.wipeUnixTimestampOverride for manual control over the wipe timer
1 Year Ago
Orientation improvs / backup
1 Year Ago
merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from nuclear_missile_silo/flyby
1 Year Ago
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1 Year Ago
Shockwave stuff / backup
1 Year Ago
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1 Year Ago
increased number of center-hits during extended burst fires for thompson and mp5 adjusted thompson recoil to be slightly more predictable
1 Year Ago
▆▆▌▄▆█▋ "▆▇▉▉ ▊▊█▅▍▍ ▊▄▄▉ █▍ ▅▋▄▌▇ ▇▆▄▌ ▊▅▋▄▇" ▉▋ ▊█▋▇▊▉ "▋▍▆▆▍_▄▉▆▍▇_▌▆▋▇▅▉_█▌▄█" ▋▍█▋▅▊█ ▍█▊▌▄▆▉▍▅ ▊▅▇▆▉▊ ▊▌▍▋ ▉▅▉▄▍▌▇: `▅▌▌█_▉▄_▇▉▊_▌▇▉▋` ▄▅█ `▄▍▇▉▌_▌▄_▇▊▋_█▅▆▇` ▇▊ ▍▋▄▋▅ ▊▅▄ ▄▊▍▋ ▇▇▅▊ ▇▋█▅▊▇▉▇▋█▌ ▋▊▆▇ ▆█▊▉ ▄▍█▇█ ▌▇█▅ ▍▇▄▇▊▋▌
1 Year Ago
merge from main
1 Year Ago
merge from nuclear_missile_silo
1 Year Ago
merge from nuclear_missile_silo/flyby
1 Year Ago
manifest
1 Year Ago
Flare stuff & related files
1 Year Ago
flyby changes, road bradley spawning, updated jet art
1 Year Ago
Added NVG specific AI design. NVG scientists now use home-point anchored roaming. Reduced how often NVG scientists roam. NVG scientists can now use healing items.
1 Year Ago
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1 Year Ago
Fixed z-fighting decal near computer room Slightly moved some loot position to fix clipping issues Tweaked the ladder trigger on watchtowers to prevent from climbing on the outside of the lader Scene2prefab
1 Year Ago
Scene backup
1 Year Ago
Set tunnel meshes inside the silo to cast two sided shadows to minimize light leaking through terrain Added a proximity reset timer to the hatch puzzle. The puzzle will reset after 30 seconds once player leaves the keycard area Added a more precise collider for the warhead room floor Scene2prefab
1 Year Ago
set door.hinged.NMS_green/grey/red prefabs isSecurityDoor to FALSE so that they don't respawn as security doors and cut the navmesh up when loading monument from a save file
1 Year Ago
Don't allow viewing static CCTV cameras from Rust+
1 Year Ago
merge from NMS