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106,944 Commits over 3,836 Days - 1.16cph!

2 Years Ago
lowered f1 grenade fuse to 2.5s (was 3.0)
2 Years Ago
slightly reduced m39 inaccuracy
2 Years Ago
mission providers now have a map marker
2 Years Ago
Fix vehicle_sensivitiy typo & update phrases
2 Years Ago
Set status of loot panel if oven is on, fix loot panel controls
2 Years Ago
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2 Years Ago
Light switch tweaks in the gas station and supermarket Material tweaks
2 Years Ago
optimised some 3p reload anims
2 Years Ago
Changed handling of global_SkyReflection / unity_SpecCube0 because global_SkyReflection can't be set at edit mode (global_SkyReflection now only used in mesh decals and water system, will need testing if it's needed elsewhere)
2 Years Ago
switched other states to use path nav.
2 Years Ago
added optimisation to a bunch of mocap anims that had animation compression set to off (includes player inventory anims)
2 Years Ago
cached path following fixes and tweaks
2 Years Ago
wip NavMeshPath nav mode setup, rotation fixes, update path less frequently at longer distances.
2 Years Ago
merge from hapis_conversion
2 Years Ago
Further ore spawn rate tweaks.
2 Years Ago
Updated airfield light switch setup Updated some shadow proxies with higher quality LODs to fix shadow issues Updated some materials
2 Years Ago
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2 Years Ago
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2 Years Ago
merge fix
2 Years Ago
merge from main
2 Years Ago
network++
2 Years Ago
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2 Years Ago
Add Tools/Find/Immortal Entity Cleanup to search and flag issues on immortal entities, looks for sockets right now Removed sockets from SaddleTest
2 Years Ago
Server.statbackup will now only record mission completes/fails
2 Years Ago
Camera info readout now shows "Blur=off" if dof is disabled
2 Years Ago
Fixed offensive content images not getting sent with feedback report when sending report to external endpoint
2 Years Ago
Fix transfer using zone keys as if they are case sensitive
2 Years Ago
Fix vehicles not disabling transfer protection immediately when they have no driver
2 Years Ago
Adjust nexus map margin size depending on map size and render scale Multiply the map alpha on the margin so it always fades out across the margin
2 Years Ago
Require a subject line and message when submitting offensive content reports
2 Years Ago
Fixed blood effects randomly appearing white when getting shot (should only appear white when hide blood option is enabled)
2 Years Ago
Replace HasFlag(Protected) with IsTransferProtected()
2 Years Ago
Fix NRE spam when running client+server and a NexusIsland spawns
2 Years Ago
Fixed player culling issue
2 Years Ago
gunshot tweaks
2 Years Ago
Merge from nexus
2 Years Ago
Merge from main
2 Years Ago
Merge from async_loading
2 Years Ago
Fixed traincars.population null entry Better warning when SpawnPopulation contains a null entry Fixed NRE in CoalingTower when running procedural map in the editor (cc billb, this is probably the wrong way to fix it)
2 Years Ago
Lighthouse lightswitch and material tweaks
2 Years Ago
Hooked up routine to blur the meniscus line.
2 Years Ago
Merge from async_loading
2 Years Ago
Don't run the preprocess step on the client unless the loading screen is open to avoid stuttering Actually fix asset warmup exiting before preprocess is called for all the assets
2 Years Ago
Adding image effects for waterline.
2 Years Ago
Airfield light switch update
2 Years Ago
Merge from meshing
2 Years Ago
some refactor, codegen
2 Years Ago
Reduce the frequency of asset warmup messages being printed in the server log
2 Years Ago
Added outer skirts back in, fading displacement out to match skirts, improved tessellation.
2 Years Ago
Move NPCWalkAnimation queue to LateUpdate