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124,163 Commits over 4,171 Days - 1.24cph!

1 Year Ago
Set default ragdoll collision mode to Continuous Speculative - same rationale as for dropped items
1 Year Ago
Enabled ragdoll <-> vehicle collision
1 Year Ago
Fixed AddRenderer on SkeletonSkinLOD being called before Awake when using server-side ragdolls
1 Year Ago
Merge from Twitch_Rivals_IV
1 Year Ago
Merge from Twitch_Rivals_IV/racing
1 Year Ago
Added a timeout for races (WaypointRace.raceTimeout convar, defaults to 15 minutes) Move WaypointRace component to vehicle position every frame so the player will never leave network range Tighten up toast wording
1 Year Ago
Merge main -> ServerSideRagdolls
1 Year Ago
Improve GameObjectToggleState handling in different hierarchies
1 Year Ago
Extended "Developer/LocalCoord Diffuse" shader to support Alpha and AO; added optimized variants without textures
1 Year Ago
Added a GameObjectToggleState state machine behaviour, can specify a range of an animation in which a given gameobject in the hierarchy can be on or off Assigned to single reload anim to toggle the ammo mesh on and off
1 Year Ago
Changed HBHF from radial menu (hold E) to a dialog (like electric branch) Added checkbox to toggle "Authorized Players" and "Unauthorized Players" Changed default of HBHF from auth + unauth -> unauthed players only Allow configuring HBHF before they are plugged in, as long as you have building privledge
1 Year Ago
Fixed barrel attachments not working (transform needed to be called "barrel")
1 Year Ago
Fix clan table map shader compile error
1 Year Ago
Merge from main
1 Year Ago
vm reload updates
1 Year Ago
added icon
1 Year Ago
Added ablity to pickup carlift if its not in use.
1 Year Ago
Add deployable filter category to industrial (the "Items" F1 tab) as it was missing
1 Year Ago
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1 Year Ago
merge from main with the holy re-serialized materials of deeath
1 Year Ago
latest greybox content... and it's a wrap before review
1 Year Ago
merge from waterguns_last_burst_fix
1 Year Ago
merge from contact-shadow-intensity
1 Year Ago
merge from TugboatDeployableCollisionFix
1 Year Ago
merge from qol_diesel_despawn
1 Year Ago
WIP auth system for shelter.
1 Year Ago
Added basic priv to shelter using vehicles system.
1 Year Ago
Leather gloves 5min -> 20min Roadsign gloves 5min -> 40min Tact gloves 5min -> 40min Spas12 shotgun 5min -> 60min Basic tea 5min -> 20min Advanced tea 5min -> 40min Pure tea 5min -> 60min
1 Year Ago
Scene cleanup & org.
1 Year Ago
Imported Legacy Furnace FBX, Textures and Materials Setup Basic Prefab for the Legacy Furnace
1 Year Ago
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1 Year Ago
Increase despawn time of diesel from 5min -> 60min (only changing despawn rarity)
1 Year Ago
merge from main
1 Year Ago
3p m4 shotgun anim updates, setup override controller
1 Year Ago
mint and lavendar id_tags
1 Year Ago
Twitch Rivals hazmat variation
1 Year Ago
merge from BlackjackWhiteCardBackFix
1 Year Ago
Setup Legacy Furnace Folders
1 Year Ago
merge from water_junkpiles_boats
1 Year Ago
merge from junkpile_update_surroundings
1 Year Ago
merge from Twitch_Rivals_IV
1 Year Ago
WIP support for showing multiple teams on the map view while spectating (and potentially all players?)
1 Year Ago
Merge main -> RagdollRewrite2
1 Year Ago
Fixed unparenting/jittering/general weirdness when placing deployables near walls and standing on them while tugboat is moving
1 Year Ago
Remove debug ray in TriggerParent
1 Year Ago
Added a Waypoint Race system Can be started via WayPointRace.startRace convar Will look for a series of waypoints based on a passed string, eg. calling "startRace air_race" will make a race out of the named waypoints with the air_race prefix (air_race0, air_race1, etc) All vehicles within 20m of the starting waypoint will be considered participants Players receive a toast with a time at each checkpoint, a toast when they end the race with their final position and time and when all players have finished the race a timing sheet for everyone is sent via chat Added a helipad start point to craggy island with an example set of waypoints
1 Year Ago
Cherrypick 84867 (Editor only) - 'Add Parent GameObject' update
1 Year Ago
Add global.updateNetworkPositionWithDebugCameraWhileSpectating, allows the debugcamera to update network groups as it moves around This will only work if the player is currently spectating, when this enabled and a debugcamera is active the spectating player will be unparented from their spectate target
1 Year Ago
Fixed second player to join a blackjack game getting a white rectangle instead of the standard card back image on their first round
1 Year Ago