192,833 Commits over 4,049 Days - 1.98cph!

3 Years Ago
Increased sunlight intensity and tweaked ambient color Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
3 Years Ago
Merge from main
3 Years Ago
Better rail terrain blending
3 Years Ago
merge from misc_fixes_june22
3 Years Ago
Manifest and codegen
3 Years Ago
Tidied up settings files
3 Years Ago
Moved attenuation factors
3 Years Ago
AI designer spam fix
3 Years Ago
vacuum tube anim updates, removed test anim
3 Years Ago
Merge from lookup_opt
3 Years Ago
Moved a lot of material properties away from the material and controlled by code.
3 Years Ago
Additional cliff terrain checks to prevent spawning on rail in certain edge cases
3 Years Ago
Added coaling tower logo Updated coaling tower prefab
3 Years Ago
teleport tests
3 Years Ago
merge from contact_reporting
3 Years Ago
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3 Years Ago
Painted train topology in trainyard on rails
3 Years Ago
Merge from main
3 Years Ago
Slightly lowered sky brightness Slightly lowered ambient and reflection intensity Reduced the effect of environment volumes Slightly reduced ambient color brightness Tweaked weather clear sky brightness
3 Years Ago
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
3 Years Ago
More WIP ore wagon code
3 Years Ago
merge from main
3 Years Ago
Derailed the trainyard static trains
3 Years Ago
Track the 5 latest unique players to make modifications to each paintable entity
3 Years Ago
Better audio styling
3 Years Ago
Loosen decay prevention rules for ore wagons that have been emptied
3 Years Ago
Settinmg wagon ore level and material WIP
3 Years Ago
Add support for inspecting all frames of neon signs
3 Years Ago
First pass support for showing audio clips from cassettes with play/pause/delete controls
3 Years Ago
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
3 Years Ago
First pass on a panel in the server admin UI to display all user generated content on a server Currently works with all painted entities (signs, pumpkins, neon, etc) Displays the painted content as well as a delete button to delete that content
3 Years Ago
Merge from main
3 Years Ago
source update
3 Years Ago
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
3 Years Ago
Removed temporary prefabs
3 Years Ago
Trainyard scene
3 Years Ago
Re-updated the test map terrain to its latest shape
3 Years Ago
Replaced BillBTestMap terrain with the older terrain asset file. 2020 had made the newer version incompatible.
3 Years Ago
Merge Main -> 2019 Revert
3 Years Ago
Trainyard s2p
3 Years Ago
Scene prefab backups
3 Years Ago
Merge Trainyard
3 Years Ago
More
3 Years Ago
Merge from nexus
3 Years Ago
Merge from main
3 Years Ago
Update FP.Nexus to fix IL2CPP issues
3 Years Ago
navmesh fix and s2p now my Unity isn't broken
3 Years Ago
Prefab backup & related files Cleanup
3 Years Ago
Updated TrainWagonUnloadable.entity
3 Years Ago
Adding art for the ore wagon, various ore materials