192,833 Commits over 4,049 Days - 1.98cph!
Increased sunlight intensity and tweaked ambient color
Switched tone mapping on biome postfx to ACES and removed some color correction tweaks to compensate / see if it can be replaced with custom tonemapping in the next iteration
Better rail terrain blending
merge from misc_fixes_june22
Moved attenuation factors
vacuum tube anim updates, removed test anim
Moved a lot of material properties away from the material and controlled by code.
Additional cliff terrain checks to prevent spawning on rail in certain edge cases
Added coaling tower logo
Updated coaling tower prefab
merge from contact_reporting
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Painted train topology in trainyard on rails
Slightly lowered sky brightness
Slightly lowered ambient and reflection intensity
Reduced the effect of environment volumes
Slightly reduced ambient color brightness
Tweaked weather clear sky brightness
Unlocking Day.LightIntensity and Night.LightIntensity so they can be set higher than 8
Derailed the trainyard static trains
Track the 5 latest unique players to make modifications to each paintable entity
Loosen decay prevention rules for ore wagons that have been emptied
Settinmg wagon ore level and material WIP
Add support for inspecting all frames of neon signs
First pass support for showing audio clips from cassettes with play/pause/delete controls
Scaled ore wagon LOD levels to match the other parts of the mesh (using CopyLODValues)
First pass on a panel in the server admin UI to display all user generated content on a server
Currently works with all painted entities (signs, pumpkins, neon, etc)
Displays the painted content as well as a delete button to delete that content
Merge 2019 Revert -> Trainyard Update. Reverts the branch to Unity 2019.4.7f1.
Removed temporary prefabs
Re-updated the test map terrain to its latest shape
Replaced BillBTestMap terrain with the older terrain asset file. 2020 had made the newer version incompatible.
Merge Main -> 2019 Revert
Update FP.Nexus to fix IL2CPP issues
navmesh fix and s2p now my Unity isn't broken
Prefab backup & related files
Cleanup
Updated TrainWagonUnloadable.entity
Adding art for the ore wagon, various ore materials