192,831 Commits over 4,049 Days - 1.98cph!

3 Years Ago
train wagons source backup
3 Years Ago
Updated train wagon prefabs and meshes to match new textures better Slightly reduced drawcalls
3 Years Ago
Fixed namedesc not working for LUA path in file.Find
3 Years Ago
Source backup
3 Years Ago
Deleted coaling tower collector files, will reimport them properly.
3 Years Ago
Fixed procedural rail being scaled slightly thinner than the original / hand placed mesh
3 Years Ago
Merge Main -> 🚆. Reverts project version to 2019.4.7f1.
3 Years Ago
Fixed init method call
3 Years Ago
Launch site navmesh fix & s2p.
3 Years Ago
Trainyard rail connection points moved down slightly to match hand placed rail
3 Years Ago
Smoothly connect procedural rail mesh to monument rail mesh (seeing a slight mesh mismatch that needs looking into)
3 Years Ago
subtracting 71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020) subtracting 71462 - Unity 2020.3.34f1
3 Years Ago
Removed orphan meta file
3 Years Ago
More unloader menu options WIP
3 Years Ago
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3 Years Ago
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3 Years Ago
Typo fix, reorder report types
3 Years Ago
Compile fix
3 Years Ago
Ported the real "coaling tower" to my test map. New unload icon. Button interaction WIP.
3 Years Ago
Added server.printReportsToConsole that prints all F7 reports to the console Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
3 Years Ago
Fixed unload text not fitting on the locomotive monitor
3 Years Ago
Better unloadable/non-unloadable audio. New BeepFastUp.wav, BeepFastDown.wav
3 Years Ago
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
3 Years Ago
Audio extras
3 Years Ago
Trains get the data on whether a wagon on the train is under an unloader, and active engines show that data on the monitor screen. Plus audio beeps. Protocol++.
3 Years Ago
Add an offensive content category to the report dialog
3 Years Ago
Progress backup
3 Years Ago
Redownload custom map if checksum doesn't match
3 Years Ago
Merge from nexus
3 Years Ago
Updated static train wagon meshes, textures and prefabs Added colour variant materials for train wagons
3 Years Ago
Set up the game client's connection to the nexus API (via NexusClient) Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
3 Years Ago
Loco fx/light prefab backup
3 Years Ago
source update
3 Years Ago
- Replaced mesh in trainyard scene with prefab to get further updates automatically
3 Years Ago
- Updated vacuum tube anims - Added triggers for animator & state changes - Added vacuum tube to vacuum machine prefab
3 Years Ago
Tidying up material properties
3 Years Ago
Merge harmony_qol into main
3 Years Ago
Tidied up transition range material properties
3 Years Ago
Merge from window
3 Years Ago
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
3 Years Ago
Parameter tweaks for further modest load time savings in the editor and on the server
3 Years Ago
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
3 Years Ago
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3 Years Ago
Citizen source updates (helper changes in the model + usual anim updates that include some control rig improvements)
3 Years Ago
GenerateRailLayout is better at finding valid connections
3 Years Ago
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
3 Years Ago
iron_ore and sulfur_ore texture sets for wagons/piles
3 Years Ago
Coaling tower collector LODs & Colliders
3 Years Ago
Add a mute toggle and a report button to the player info on the contacts screen
3 Years Ago
Comment edit only