192,831 Commits over 4,049 Days - 1.98cph!
train wagons source backup
Updated train wagon prefabs and meshes to match new textures better
Slightly reduced drawcalls
Fixed namedesc not working for LUA path in file.Find
Deleted coaling tower collector files, will reimport them properly.
Fixed procedural rail being scaled slightly thinner than the original / hand placed mesh
Merge Main -> 🚆. Reverts project version to 2019.4.7f1.
Launch site navmesh fix & s2p.
Trainyard rail connection points moved down slightly to match hand placed rail
Smoothly connect procedural rail mesh to monument rail mesh (seeing a slight mesh mismatch that needs looking into)
subtracting
71535 - DLSS is temporarily forced off (causing performance issues with Unity 2020)
subtracting
71462 - Unity 2020.3.34f1
More unloader menu options WIP
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Typo fix, reorder report types
Ported the real "coaling tower" to my test map. New unload icon. Button interaction WIP.
Added server.printReportsToConsole that prints all F7 reports to the console
Added server.reportsServerEndpoint, allowing an external service to receive any F7 reports from a server
Fixed unload text not fitting on the locomotive monitor
Better unloadable/non-unloadable audio. New BeepFastUp.wav, BeepFastDown.wav
Report dialog now automatically takes a screenshot when opening for use when reporting offensive content
Trains get the data on whether a wagon on the train is under an unloader, and active engines show that data on the monitor screen. Plus audio beeps. Protocol++.
Add an offensive content category to the report dialog
Redownload custom map if checksum doesn't match
Updated static train wagon meshes, textures and prefabs
Added colour variant materials for train wagons
Set up the game client's connection to the nexus API (via NexusClient)
Fill in proper zone names on the sleeping bag buttons and island transfer HUD message
Loco fx/light prefab backup
- Replaced mesh in trainyard scene with prefab to get further updates automatically
- Updated vacuum tube anims
- Added triggers for animator & state changes
- Added vacuum tube to vacuum machine prefab
Tidying up material properties
Merge harmony_qol into main
Tidied up transition range material properties
Porting previous PlaceMonumentsRoadside and PlaceMonumentsRailside improvements to PlaceMonuments
Parameter tweaks for further modest load time savings in the editor and on the server
PlaceMonumentsRoadside is much faster in certain use cases, like tunnel entrances (saving 50s+ in the editor, but only runs on server so won't improve client load times)
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Citizen source updates (helper changes in the model + usual anim updates that include some control rig improvements)
GenerateRailLayout is better at finding valid connections
Various PlaceMonumentsRailside and PlaceMonumentsRoadside improvements
iron_ore and sulfur_ore texture sets for wagons/piles
Coaling tower collector LODs & Colliders
Add a mute toggle and a report button to the player info on the contacts screen