199,489 Commits over 4,140 Days - 2.01cph!

3 Years Ago
Updated event sound type for p17 slideback reload
3 Years Ago
Merge from main
3 Years Ago
Added global.blockEmojiAnimations and global.blockEmoji If animations are blocked and a video emoji is played, the first frame is displayed as a still image
3 Years Ago
Merge from main
3 Years Ago
Fixed server name appearing in Rust+ menu if streamer mode is active
3 Years Ago
Fixed the spectate button in the admin panel sometimes spectating the wrong person if there were multiple people on the server with an identical name
3 Years Ago
Glass shard gib subemitter replacement and sinking logic
3 Years Ago
Merge from industrial
3 Years Ago
Profiling, conveyor item move process is now allocation free
3 Years Ago
Update interact icon on conveyor filter
3 Years Ago
Fixed maximum transfer amount looking at the wrong container
3 Years Ago
Revert codelock menu option changes
3 Years Ago
Introduced "Legacy Dismount" mode that uses the old dismount check code. This is only used on chair.invisible.static, and gets it working again. Everything else that needed it, I've already replaced.
3 Years Ago
Add a comment component to chair.inivisible.static, explaining its use
3 Years Ago
merge from main
3 Years Ago
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3 Years Ago
Revised wood impacts using the new meshes.
3 Years Ago
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3 Years Ago
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3 Years Ago
Restored chair.invisible.static (now intended only for use by modders)
3 Years Ago
Added IsMounted back to BaseMountable, just as an alias of AnyMounted
3 Years Ago
Merge from main
3 Years Ago
Replacing Thread.Sleep with AutoResetEvent Block main thread if worker thread can't keep up Added client.maxsendqueue and server.maxsendqueue convars Added some comments to network threading
3 Years Ago
Metal ore impacts also following the new metal impact sparking behaviour Added Matt's shrapnel meshes to the effect.
3 Years Ago
Replacing lock-synchronized queue with concurrent queue
3 Years Ago
more weapon configs
3 Years Ago
Unlocked codelocks will show "Change Code" as default option
3 Years Ago
Replaced Stopwatch.Reset + Stopwatch.Start with Stopwatch.Restart
3 Years Ago
Enabled by default inside editor
3 Years Ago
Added client.maxreceivequeue and server.maxreceivequeue convars Ensure maxreceivetime is still respected on the main thread even with multithreading enabled
3 Years Ago
Loop through frametimes from highest to lowest
3 Years Ago
Ship premake5 for win/linux builds too
3 Years Ago
Cherry pick 76944 - fix drone pitch not changing eye transform on server
3 Years Ago
Grid cell size tweak. First bunch of weapon configs.
3 Years Ago
Rearranging and simplifying some things, cleaning up, removing duplicate code
3 Years Ago
merge from main
3 Years Ago
Merge from industrial
3 Years Ago
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3 Years Ago
Pull FLS on macOS
3 Years Ago
Sleep network thread when read queue is at capacity and write queue is empty (i.e. we're waiting for the main thread to catch up with us)
3 Years Ago
Steam networking log tweak to be more in line with Raknet
3 Years Ago
Fixed client main thread accessing peer directly in some console logs
3 Years Ago
Compile fix
3 Years Ago
Startup parameter to enable network thread (-networkthread)
3 Years Ago
Encryption support (forgotten file)
3 Years Ago
Encryption support
3 Years Ago
shipping container building skin parts models wip
3 Years Ago
merge from main RC
3 Years Ago
Reworking minimum transfer mode - when this is used the exact minimum amount will be transferred from a container (eg. a conveyor is told to transfer wood in 100 minimum increments, if that conveyor sees 140 wood in the input it will move 100 wood and then stop) Fixed minimum move mode not working with category filters
3 Years Ago
Scene backup Organized some files in the messy effects folder