144,597 Commits over 4,413 Days - 1.37cph!

2 Months Ago
exported updated 3p generic sit idle anim and updated prefab ik positions for motorbike seat ,its sidecar seat and trike passenger seat
2 Months Ago
Update: initial investigation trying to reduce async-await gc overhead Goal is to find better alternative to custom async states I've been handwriting, as they still require an alloc per task Tests: ran unit test
2 Months Ago
Merge from main
2 Months Ago
Fix metal shield new collider exclude layers
2 Months Ago
fixed skeleton issues in all cocoknight prefabs
2 Months Ago
armoured hatch and triangle hatch building guide mesh
2 Months Ago
Add a client-only player boat trigger to cargo ship that displays a toast warning that cargo destroys player boats
2 Months Ago
Updated eye controller fudge rotations to account for eyetransform changes
2 Months Ago
More work on Kiosk F (second pass and vert blends) and E (splitting off more interior meshes)
2 Months Ago
Krieg backpack skin fix
2 Months Ago
Cargoship kills colliding player boats. Added cargoship.kill_player_boats convar to toggle it. Codegen
2 Months Ago
merge from weapon_refresh_salvaged_axe
2 Months Ago
edited 3p beach chair anim
2 Months Ago
Fixed first person legs stretched/glitched
2 Months Ago
exported edited 3p sitting 360 shooting/sit boat anims
2 Months Ago
easter floorpaper - updated textures, icon easter wallpaper - updated id, temp icon
2 Months Ago
texture for bulky sofa
2 Months Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
2 Months Ago
merge from main
2 Months Ago
merge from main
2 Months Ago
merge from main preserve destination deletes of meta files
2 Months Ago
merge from main
2 Months Ago
merge from main preserve destination deletes of meta files
2 Months Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
2 Months Ago
Fixed first person light effect not working
2 Months Ago
Merge from main
2 Months Ago
Merge from cannon_hit_slowdown_revert
2 Months Ago
Merge from bb_triangle_floor_frame_fix
2 Months Ago
Merge from brutalist_skin_shadows_fix
2 Months Ago
Merge from camera_fog_fix
2 Months Ago
Merge from manifest_size_optimization
2 Months Ago
Merge from server_side_server_list_filters
2 Months Ago
Merge from easter_fixes_2026
2 Months Ago
Fixed incorrect item id on ladder hatch
2 Months Ago
Merge from armored_ladder_hatch
2 Months Ago
Merge from shield_idle_collider
2 Months Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
2 Months Ago
Merge from main
2 Months Ago
Merge from shield_idle_collider
2 Months Ago
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2 Months Ago
Merge from Armored_ladder_hatch
2 Months Ago
Descriptions, fix guide mesh offset on triangle
2 Months Ago
Temp crafting costs
2 Months Ago
Icons
2 Months Ago
Triangle hatch prefab setup Enable r/w on collision meshes
2 Months Ago
Apply primitive cylinder colliders to top and bottom hatches
2 Months Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
2 Months Ago
Merge from viewmodel_early_disable_fix
2 Months Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
2 Months Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower