249,967 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Fix updating physics transform
2 Months Ago
Add DoesContactDamage check instead of disabling the collider since we need collisions otherwise
2 Months Ago
Forgot to make the spawn chance not 1000
2 Months Ago
Added Bat and JumpingEnemy class
2 Months Ago
Implemented towing back on new horses
2 Months Ago
Removed unused core models Relocate the human model to the citizen addon
2 Months Ago
Added Swarm Timer and Timer UI Enemies start spawning everywhere after swarm timer Added `set_game_time` command Swarm Enemies don't drop coins Projectiles spawned by swarm enemies can travel between rooms
2 Months Ago
FX offset fixes. Ember iteration for more punch.
2 Months Ago
fix ladybug enemy
2 Months Ago
handling ground destruction properly
2 Months Ago
ladybug enemy
2 Months Ago
Implement the packed attribute: - Should we send this sync var itself or with all other sync vars - This allows the user to weigh up header cost of sending the sync var alone vs along with all other sync vars - Only sends this specific var if its dirty, whereas packed sync vars are all resend even if only one is dirty
2 Months Ago
Landmines now have a 15% chance to explode on being disarmed. This was always the intended gameplay behaviour but turns out there was a bug that prevented it from exploding. Instead, it previously bugged out and did nothing, allowing the triggering player to walk off
2 Months Ago
restricting placement to constructions
2 Months Ago
Don't send player state until world is loaded
2 Months Ago
Reduce spawn area radius so it doesn't take a day to walk to the origin
2 Months Ago
Offset world by spawn position Fixes floating point precision issues
2 Months Ago
Added Doors to End Rooms that require you to discover 50% of the dungeon before leaving
2 Months Ago
Fixed impact surface normal orientation.
2 Months Ago
updated crafting ingredients
2 Months Ago
Unique explosion for HV rockets vs regular. HV rocket engines burn richer/darker smoke than regulars.
2 Months Ago
Display player count in loadout menu Rename Gold Key and weigh the Shop Item Chances Chest is now an interactable instead of just walking into it Fix bobbing threshold/snapping Show game controls for first few seconds Adjust shop price Updated most item sprites Added Helping Hand item which grants the player an additional weapon https://files.facepunch.com/CarsonKompon/2024/November/15_08-37-LemonchiffonShrimp.mp4 Update vampire item
2 Months Ago
Update grenade icons
2 Months Ago
Add Resource.HasUnsavedChanges, Resource.StateHasChanged() Add Asset.HasSourceFile, Asset.HasCompiledFile Asset inspector's save option doesn't show if cloud or compiled, save option uses HasUnsavedChanges
2 Months Ago
Proper icons for USP-S and Bayonet
2 Months Ago
Spawn at a random position based on SteamID
2 Months Ago
merge from main
2 Months Ago
Refinery's too small to even need global fog
2 Months Ago
Add CrosshairType.Dot
2 Months Ago
fix realmed remove on sculpture
2 Months Ago
Use legacy tonemapper for now
2 Months Ago
Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
2 Months Ago
added ice sculpture wip icon - saving IconRender scene as it needs some setup for icon rendering
2 Months Ago
Finale: Support case where nobody wins (sad), players time out Update/fix column visuals Move rounds to component-based system Single game plays thru multiple rounds in order Properly reset players when doing a quick restart Fix winner confetti showing up outside of end screen Basic round intros, tidy scene Clapping sfx on round intro Show round tutorial hints on intro screens Raise intro cam location
2 Months Ago
Save out C4 so we have its metadata
2 Months Ago
Attempt at ensuring RoundStateTeam avatars change when they should
2 Months Ago
deployable paintable easel model and prefab progress currently not working
2 Months Ago
Don't create tracer if the effect distance is low
2 Months Ago
Don't play zoom sound if ending zoom on drop when we're not zooming at all
2 Months Ago
Ammo reserves
2 Months Ago
Make GameResource.Serialize() public, add OnJsonSerialize Make GameResource.Deserialize public
2 Months Ago
Compass and coordinates UI https://files.facepunch.com/ziks/2024-11-15/sbox-dev_HsvWeWBHGH.mp4
2 Months Ago
Fixed not being able to hit E to pick up a weapon
2 Months Ago
Add stop sequence on finish to directplayback animgraph node
2 Months Ago
removed sign/pumpkin panel from sculpture item
2 Months Ago
updated guide mesh
2 Months Ago
added guide mesh for ice sculpture and a tool to generate one
2 Months Ago
Add JsonPatch utility Clean up GameResource loading * Always expect to load from a compiled version * Single function to load from data instead of separate data + json * Make LastSavedHash private Reload/import GameResource assets after project is fully loaded in editor Don't update "LastSavedSourceHash" if not in editor Don't reload asset on saving, causes double load - because we'll load after compile
2 Months Ago
Collider returns touching colliders of rigidbody if the collider is on a rigidbody