140,223 Commits over 4,505 Days - 1.30cph!

2 Months Ago
setup BC controller bone retargeting on some assets for proper alignment with playermodel states
2 Months Ago
cleaned up alignment with player states so that we're not using arbitrary axes, relies on proper bone retargeting of the BC controller
2 Months Ago
Merge from u6fixes
2 Months Ago
Change default ADS sensitivity multiplier to 0.2
2 Months Ago
Potential fix for nav error logged during root motion
2 Months Ago
Use the new UnsafePass API for the motion vector pass
2 Months Ago
merge from u6fixes
2 Months Ago
Gamepad works again. More debug updates.
2 Months Ago
monumment blocker - vent -- merging gib parts back with main mesh
2 Months Ago
Merge from new_navmesh_fixes, fix wrong marshalling of bool from C++ to csharp, potentially causing navmesh methods to return true instead of false when they fail, fix agent re-warping to the navmesh in worldspace instead of navmesh space after being re-enabled
2 Months Ago
cobalt mosaic projected decal, material
2 Months Ago
Make sure C++ returned bool are marshalled correctly to csharp (1 byte to 4byte int), could cause very hard to track issues
2 Months Ago
More fixes. Some debug commands.
2 Months Ago
Cobalt Statue - Moved prefab to the structures subfolder
2 Months Ago
apartment_complex_core prefab set dressing progress
2 Months Ago
More fixes to use new input system.
2 Months Ago
added satellite crate mesh (with lods and gibs mesh)
2 Months Ago
.meta file
2 Months Ago
Manifest
2 Months Ago
merge from friendlist_contextmenu_fix
2 Months Ago
merge from consoleinput_mask_fix
2 Months Ago
Fixed console input field text vanishing after pasting a long string, was a TMP bug I didnt port over after the package update
2 Months Ago
Fix oxygen ui flickering on/off
2 Months Ago
Merge from main
2 Months Ago
- Add a fridge to supermarket which periodically respawns food and can be opened if there is an online powergrid. Using existing fridge asset for now - Add servervars 'respawnloot_lookingat', 'respawnloot_radius' and 'respawnloot_all' to respawn loot in loot containers - Add ILootContainer interface so the lootable fridge can also be treated as a loot container - S2P supermarket, add gas station to maintained monuments test map
2 Months Ago
Clean: refactor various player server states into one big struct Allows us to shrink func signatures and automate state propagation when we add new arrays. Only cleaned up bare minimum of funcs to get things working, need to do more Tests: ran all relevant-ish unit tests (discovered TestOverlapOBBsConsistency is failing, will fix separately), played on craggy
2 Months Ago
merge from main
2 Months Ago
stats_blurry_clock_fix -> main
2 Months Ago
Fix a big blurry clock
2 Months Ago
merge from main
2 Months Ago
main -> game_room_dlc
2 Months Ago
Fixed friend list context menu ordering issue
2 Months Ago
Merge from apartment_complex_monument
2 Months Ago
merge from wallpaper_boats_fix
2 Months Ago
Fixed not being able to place wallpaper on finished boats
2 Months Ago
Glowing wallpapers sitem setup, skins list, manifest, localization. WIP neon carpet textures, material, skin asset.
2 Months Ago
merge from computerstation_uiscale
2 Months Ago
Fixed escape not closing the console when mounted to a computer station
2 Months Ago
Computer station UI is now scaled by the UI scale convar
2 Months Ago
merge from vending_purchase_clamping_fix
2 Months Ago
Another vending machine clamping consistency fix
2 Months Ago
merge from paintingui_fixes
2 Months Ago
Fixed painting mode not switching back to brush after picking a color at low FPS
2 Months Ago
Another fix
2 Months Ago
MeshPaintController.cs file formatting
2 Months Ago
Fixed random lines at low fps
2 Months Ago
merge from main
2 Months Ago
Optim: ServerCachePlayerInfo - don't cache isRunning Time to clean up all the extra args everywhere, having 10 param funcs is no bueno Tests: consistency tests
2 Months Ago
Optim: ServerCachePlayerInfo - don't cache onground and isflying Tests: ran unit consistency tests
2 Months Ago
Merge from mfm_u6