250,201 Commits over 3,959 Days - 2.63cph!

2 Months Ago
Updated vine tree greybox
2 Months Ago
Handbrake so we don't slide down slopes Somewhat working gravity
2 Months Ago
Support for @ key razor attribute, Facepunch/sbox-issues#4103
2 Months Ago
Features Update M4 recoil pattern
2 Months Ago
Only run nvpatch on windows for all C# projects that use it
2 Months Ago
merge from main
2 Months Ago
Remove RoomResource, automatically serialize all that data to the RoomManager Prefab Metadata
2 Months Ago
Fix Entity, Projectile, and BulletGenerator NREs
2 Months Ago
Create .gitignore Fix whitelist being different from the game
2 Months Ago
Baseline Horse movements using physics like vehicles
2 Months Ago
Clarify navmesh lock comment
2 Months Ago
Reduce memory allocations in PhysicsShape::GetTriangulation Runs around 35% faster with the changes in my use case (1100μs avg -> 700μs avg) Merge pull request #1693 from Facepunch/optimize-physshape-triangulation-allocations Reduce memory allocations in PhysicsShape::GetTriangulation
2 Months Ago
Update: allow specifying the name and how many frames to collect for perf snapshot - We support max 10 frames of recording, so frames input gets clamped - Also left a note for future maintenance Tests: exported multiple snapshots in editor with 1 and 11 frames
2 Months Ago
Fixed the Main Menu OrganizationModal Add hover/press sounds to packages in games/maps list, prevent x-scrolling. Selected Tags in PackageTagFilters will still show up if their results are 0, so you can remove the tag instead of it being hidden Clothing Update Add PhysicsBody.IsTouching( body ) Rework triggers to check for exit events at the end of physics step, should be more reliable than ref counting touch events Fix touching colliders only being added to triggers Fix PhysicsBody.IsTouching returning too early Latest services api Expose news api in Sandbox.Services.News Add MenuUtility.GetPlayerFeed( take ) Add apis to get notification counts, mark read, get array of latest notifications Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights Added notifications Fix NRE in trigger rework Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover AchievementDeck Fix Integer Control Widget when nullable Clothing updates Fix store page not handling more than 2 items Front page Fix menu being fucked for one frame after switching from avatar editor Lets have a name tag Scene tweak Add backlight .clothing File updates Revert trigger changes When applying clothing, try to avoid error models by pre-evaluating the list Add mainmenu default font size so it's not tiny by default Change hub icon Hotload ignore Refit Fixes Facepunch/sbox-issues#6843 Merge branch 'master' into navmesh-tiled
2 Months Ago
Add TypeLibrary.GetGenericTypes( Type type, Type[] types ) Change ResourceLibrary.GetAll<T> so T can be an interface Fix feature tabs temporarily popping a window up when used in a GameResource Asset Inspector, split references and used by tabs + show count Add ResourceExtension
2 Months Ago
Cupertino: Add Makefile for VPC so we can actually build it without actually having vpc Rename some IOSALL flags to just PLATFORM_APPLE, we always imply arm64 SDL_config doesnt always imply windows Update gitignore Cupertino: Managed Build Scripts No need for nvpatch for non-windows targets Cupertino: Use Unix trailing paths for codegen, this should be fine on Windows too Backport new tier0 threadtools stuff for process thread creation, fixes things that were missing from our initial code drop Cupertino: update VPC, still needs cleanup, builds all but need to sort linking and .mm files Cupertino: Encapsulate Windows-specific code and error handling Cupertino: Finish setting up makeile for VPC on Mac ARM64 Cupertino: Remove some definitions for OSX64 for OSXARM64 Cupertino: Add prebuilt macOS vpc Cupertino: Fix OSXARM64 conditionals, update VPC binary Cupertino: Add gitignore rules for Xcode crap files and add build native step for POSIX Don't try to to build path from empty dependency string for a VPC Makefile dependency Cupertino: Cleanup source_posix_base, update SDK versions and build settings for macOS, just use latest SDK version, target Sonoma, don't use 10 year old tools for cc chmod +x on vpc_script bash scripts Cupertino: ISO C++20 Fixes Update .gitignore and build scripts, fix permission on antlr, some small code fixes Cupertino: fix copy_postbuild.sh Cupertino: add xcode_codesin.sh and xcode_gen_dsym.sh Cupertino: update osxarm64 vpc binary Add support for OSXARM64 platform for schemacompiler, fix CBaseFileSystem::GetModPath override, zip_utils on posix and vpc doesn't need to link from all these on other platforms Cupertino: libsteam_api platform_compile_base makes weird assumptions for using CLANG or GCC on windows Izabu/Cupertino: Izabu implies SSE SIMD, shim it with sse2neon, fix constructor on IzPulleyJoint Cupertino: Remove bunch of win32 & x86 implications, casting for Clang, -Wno-register, multiplat build retail native Cupertino: Use GameNetworkingSockets outside of windows builds, build EtcLib for arm64 Cupertino: libpnga Cupertino: GameNetworkingSockets and SteamAPI libs on game folder Convert .dlls to platform-specific (linux/mac) equivalents on GlobalParser for nativedlls in interopgen Cupertino: SDL2 dylib
2 Months Ago
Remove obsolete CNavMesh.Init method Allocate polymesh on stack instead of heap Reduce voxel size to make sure the average door/passage way gets generated correctly. Fixup tests Improved generation config handling Make difference between tile generation and generation queue more clear
2 Months Ago
set wip material as current ice material
2 Months Ago
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2 Months Ago
merge from 107278 cctvgib_fix
2 Months Ago
cherrypicking 107578 Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Months Ago
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2 Months Ago
merge from brzonevis
2 Months Ago
Hotload ignore Refit Fixes Facepunch/sbox-issues#6843
2 Months Ago
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2 Months Ago
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2 Months Ago
Add mainmenu default font size so it's not tiny by default Change hub icon
2 Months Ago
Reduce maxPolygonEdgeLength This will break up navmesh polygon. The smaller polygons should help improve pathing on large empty spaces with only a few obstructions.
2 Months Ago
Add Specular map option to Detail Layer, update shader editor GUI, add the changes to additional standard shaders.
2 Months Ago
When applying clothing, try to avoid error models by pre-evaluating the list
2 Months Ago
Improve IsEnabled comment #5451 Add maxAgentRadius to navmesh params
2 Months Ago
Leaderboard backup, run #15317
2 Months Ago
Revert trigger changes
2 Months Ago
Updated SpriteTools Input.config + .sbox gitignore Fix Minimap error Fix Dungeon Generation Errors Update all obsoleted code Fix Dungeon Generation overlapping on itself sometimes Massive code refactor Tons more refactoring, optimizations, and updating existing prefabs to work properly Added Bullet Generator, affected by various IEntityModifier effects (which stack). Emitters are insanely customizable, we should be able to make just abt anything with this https://files.facepunch.com/CarsonKompon/2024/November/10_20-33-RudeIndianjackal.mp4 Added "Manual Burst" button and Burst() function to BulletGenerator https://files.facepunch.com/CarsonKompon/2024/November/10_20-43-ImaginaryLocust.mp4 Fix Key and Medkit Pickups Moving Entities are no longer affected by IEntityModifiers of any child BulletGenerators
2 Months Ago
balance etc lava puddle
2 Months Ago
.clothing File updates
2 Months Ago
Front page Fix menu being fucked for one frame after switching from avatar editor Lets have a name tag Scene tweak Add backlight
2 Months Ago
Fix Integer Control Widget when nullable Clothing updates Fix store page not handling more than 2 items
2 Months Ago
Cleanup tests and unused methods
2 Months Ago
Fixed some warnings, removed libwheel
2 Months Ago
Kill marker is also red Fixed ServerBrowser NREs caused by Data being null
2 Months Ago
AchievementDeck
2 Months Ago
Have wolves give up stalking after a while if not dealt damage, and give up a lot faster if they see fire
2 Months Ago
Delete Cardboard Trousers Delete office skirt Delete Cardboard Chest Delete Dry Suit Delete Hivis Jacket Delete LongSleeve Delete smart jacket Delete bucket helmet Delete Chefs Skull Cap Delete Leather Gloves Delete Long White Gloves Delete Army Gloves Delete V Neck Tshirt Delete Buttoned Shirt Delete Chainmail Delete Longsleeve Shirt Delete Priest Shirt Delete Smart Shoes Delete Necklace Delete Stylish Glasses Delete Diving_Rebreather Delete chest armor Delete eye cover
2 Months Ago
Add Package.ThumbTall and Package.ThumbWide Fix button href debug Player feed
2 Months Ago
Reduce wolf population and pack size to 3, until we find a way to make DensityPopulation spawn packs without having to increase the density
2 Months Ago
Fix NRE in trigger rework
2 Months Ago
Added notifications
2 Months Ago
Add DateTime.Humanize(), TimeSpan.Humanize() Add number.ToMetric() (1100 to 1.1k) Fix clicking packagecard title opening website Fix settingspage button heights
2 Months Ago
Leaderboard backup, run #15293