userandererandrecancel

12,338 Commits over 3,683 Days - 0.14cph!

9 Years Ago
Fixed toptier door collider offset (this means its mesh will be offset slightly until paroxum fixes the mesh pivot point)
9 Years Ago
Field rock tweaks
9 Years Ago
Merge from main
9 Years Ago
Merge from main
9 Years Ago
Made terrain normal calculation more accurate Reduced terrain heightmap memory usage by 50%
9 Years Ago
FIxed viewmodels switching between running and walking on slopes
9 Years Ago
Added debugplayer dev console command
9 Years Ago
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9 Years Ago
Added input.autocrouch convar (default false) Enforce crouching if required (for example when waking up under a rock) Added stuck tests to PlayerMovement scene Fixed some scenarios that would trap the player in the falling state, resulting in him getting stuck Made player movement gravity and friction tests more reliable Fixed locks colliding with player movement (door exploit) Made lock colliders more accurate
9 Years Ago
Fixed some door socket mods that were being overly preventative
9 Years Ago
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9 Years Ago
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9 Years Ago
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9 Years Ago
Added TextTable class status and players console commands now use TextTable class to properly align everything
9 Years Ago
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9 Years Ago
▊▄▄▌▆▇▊ ▊▄▌▍▇█▅▋ ▅▆ ▋▉█▍▄▇▅▇▅ ▋▆▇▆ ! ▆▄▌▉▊▊▍ ▉▆▋▆▇▇██ ▊▅▌ ▉▇▋▊▆▉▍▉▊, ▍█▄ ▊█▇▋▉▌▉▍ █▄▅▋▉▌▆▉ ▋▌▊▋▄ ▍▊▍▉▊▌ ▆▉▄▄▄▄▅ ▄▌▍▉▌▉▄ ▅▇█▆▄▅▇ ▇▇▌ ▋▆▋▄▋▋ ▇▆▍▄▆█ █▄▅▋▇
9 Years Ago
▇▊▇▋▆▆▊▅ ▅▅▉ ▇▊▋▄▌▄▇▌▍ ▄▆▌ ! ▆▆ ▍█ ▋▌▉ ▉██▋▋▄, █▊▋▌▅▌ ▉█▆▉▆▍█▉▌▊ ▋▇ ▋▄▌▅▉▇▌▌ ▇▊▉ ▅▍▍'▄ ▍▇█▉
9 Years Ago
Improved readability of the F2 menu FPS counter and dev toggles
9 Years Ago
Updated F2 menu dev layer toggles
9 Years Ago
Network++
9 Years Ago
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9 Years Ago
Added command history to F1 console (navigate with up and down arrows)
9 Years Ago
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9 Years Ago
Player movement fixes
9 Years Ago
Removed debug DDraw I forgot (whoops)
9 Years Ago
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9 Years Ago
Minor player movement tweaks and fixes
9 Years Ago
Construction plan uses non-weapon lookat weights
9 Years Ago
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9 Years Ago
Fixed warning
9 Years Ago
Fixed possible overflows of F1 console text buffer
9 Years Ago
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9 Years Ago
Server compile fix (cc Alex)
9 Years Ago
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9 Years Ago
Subdivided road and river meshes into smaller submeshes (easier on the physics system)
9 Years Ago
This folder should not exist (I think)
9 Years Ago
Fixed materials of the small bridge
9 Years Ago
RandomStaticObject and RandomStaticPrefab run on the server as well
9 Years Ago
batching.verbose can be enabled by everyone
9 Years Ago
Fixed MeshBatch refreshing too often
9 Years Ago
batching.verbose defaults to false
9 Years Ago
Made warehouse monument a bit more interesting
9 Years Ago
Unfucked sphere tank prefab
9 Years Ago
Unfucked satellite dish prefab Disabled BaseNetworkable.OnValidate on prefabs that are nested via Scene2Prefab
9 Years Ago
Compile fix
9 Years Ago
Added batching.verbose
9 Years Ago
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9 Years Ago
Added a bunch of exploit testing rocks to CraggyIsland
9 Years Ago
Added sphere and capsule deploy volume types Added deploy volumes to water catchers Added support for multiple deploy volumes on a single object Deploy volume layers are now specified per-component
9 Years Ago
Subtracted changeset 9596 Clamped third person player spine bending by lowering the body weight