130,369 Commits over 4,201 Days - 1.29cph!
    
    
    
        
            
            
            
                
                Bugfix: BaseRaidBenchmark - walls now appear on spawned bases
- Export the model bitmask for building blocks
- Updated the base json
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer takes the entire screen when fullscreen
Changed button hitbox, was overlapping other UI stuff
                
                
                
                
             
         
        
            
            
            
                
                Fixed a bunch of server browser buttons/filters using the wrong material after the cleanup
                
                
                
                
             
         
        
            
            
            
                
                Rewrite foil shader so it supports soft masking
Fix broken premium icon shader
Fix broken premium text shader
                
                
                
                
             
         
        
            
            
            
                
                Bugfix: unblock use of DemoBuildingsViewer after running benchmark/playing in editor
- Done via temporarily shutting down steam connection
Tests: opened the scen from the demo after running the benchmark
                
                
                
                
             
         
        
            
            
            
                
                Update: move building hierarchy sorting to export
- also fixed the bug with using Append instead of Enqueue
Tests: ran BaseRaidBench scene
                
                
                
                
             
         
        
            
            
            
                
                Update: BaseRaidBench - spawn bases around the firing circle
- added the largest base from my demo
Walls are borked, same issue as editor, gonna fix next.
Tests: ran the scene
                
                
                
                
             
         
        
            
            
            
                
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                Go over cases where scientists can react too fast to noise / being hurt, and improve them
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer zoom controls
Blur is full screen
                
                
                
                
             
         
        
            
            
            
                
                Make all buffer memory blocks have a Swap() function
                
                
                
                
             
         
        
            
            
            
                
                Make new no buiid zone shader more transparent.
                
                
                
                
             
         
        
        
        
            
            
            
                
                 merge from static_entities_hostile_fix
                
                
                
                
             
         
        
            
            
            
                
                Add a QueryVisJobRunner to handle visibility checks in batches while also allowing for layer mask filters. 
Name tags are now a lot more stable with the magic offset removed and physics based visibility checks. 
Split the bot.crouch command into two client/server commands.
                
                
                
                
             
         
        
            
            
            
                
                Fixed current level being SkinViewer instead of menu
                
                
                
                
             
         
        
        
            
            
            
                
                Update: export parent IDs for entities in buildings
Tests: exported largest base from demo - confirmed expected entity had ID
                
                
                
                
             
         
        
            
            
            
                
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                Update: Move Building to it's own file
Makes it accessible for benchmarking
Tests: compiles in editor
                
                
                
                
             
         
        
            
            
            
                
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                clear benchmark timers after recording results, stops accumulating time between runs
                
                
                
                
             
         
        
            
            
            
                
                Arc ball controls when opening skin viewer full screen
Tweaked a lot of items pivots
                
                
                
                
             
         
        
            
            
            
                
                ghost ship set dressing push
material tweaks, decal layer tweaks
                
                
                
                
             
         
        
            
            
            
                
                Fish pile generic tileable textures
Fish piles prop meshes, colliders and prefabs
Some new blood and gore decals for set dressing
                
                
                
                
             
         
        
            
            
            
                
                S2P outpost, bandit camp, fishing villages, stables, large oilrig
                
                
                
                
             
         
        
            
            
            
                
                UI windows will try and repair themselves if left in a broken state
                
                
                
                
             
         
        
            
            
            
                
                dont create particles if outside LOD radius
                
                
                
                
             
         
        
            
            
            
                
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                Fixed connect button screwed up button icon size
                
                
                
                
             
         
        
        
            
            
            
                
                Prefabbed sidebar on play and fixed scrollbar
                
                
                
                
             
         
        
            
            
            
                
                Make ch47 carve navmesh to prevent heavy scientists clipping into it when dismounting
                
                
                
                
             
         
        
            
            
            
                
                Update: DemoBuildingsViewer - export base as a json file
Going to see if it's enough to rebuild the base for the benchmark
Tests: exported largest base from my demo
                
                
                
                
             
         
        
            
            
            
                
                More changes to premium icon foil shader
                
                
                
                
             
         
        
            
            
            
                
                Foil shader now works across the screen if you want it to
                
                
                
                
             
         
        
            
            
            
                
                Fixed foil shader script frequently the shared material
Create a new material instance for each foil instance (required since UI cant use property blocks)
                
                
                
                
             
         
        
            
            
            
                
                Restored menuui2 main prefab
                
                
                
                
             
         
        
            
            
            
                
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                Missing _styles folder
Prefabed SkinViewer2
                
                
                
                
             
         
        
            
            
            
                
                Move buttons to styles folder, move demos to modal and rename
                
                
                
                
             
         
        
        
            
            
            
                
                Update legacy wood store steam item
                
                
                
                
             
         
        
            
            
            
                
                Fix search bar, folder structure clean up
                
                
                
                
             
         
        
            
            
            
                
                Merge from trimmed_asset_warmup/scene_warmup
                
                
                
                
             
         
        
            
            
            
                
                Setup new heavy scientist prefab and get them to bet dropped by the chinook
                
                
                
                
             
         
        
            
            
            
                
                Sidebar component, and positioning fix
                
                
                
                
             
         
        
            
            
            
                
                Skin viewer nre fix, some tweaks