140,502 Commits over 4,352 Days - 1.35cph!

10 Days Ago
set up steam item on bunny costume, and set steam ids on bunny costume, rustige egg amethyst, and wallpapers
10 Days Ago
merge from main
10 Days Ago
merge from main
10 Days Ago
merge from main preserve destination deletes of meta files
10 Days Ago
merge from main
10 Days Ago
merge from main preserve destination deletes of meta files
10 Days Ago
Check any workshop prefab when finding skinnable, fixes BBQ not found.
10 Days Ago
Fixed first person light effect not working
10 Days Ago
Merge from main
10 Days Ago
Merge from cannon_hit_slowdown_revert
10 Days Ago
Merge from bb_triangle_floor_frame_fix
10 Days Ago
Merge from brutalist_skin_shadows_fix
10 Days Ago
Merge from camera_fog_fix
10 Days Ago
Merge from manifest_size_optimization
10 Days Ago
Merge from server_side_server_list_filters
10 Days Ago
Merge from easter_fixes_2026
10 Days Ago
Fixed incorrect item id on ladder hatch
10 Days Ago
Merge from armored_ladder_hatch
10 Days Ago
Merge from shield_idle_collider
10 Days Ago
Fix local shield collider being disabled permanently after attacking (wouldn't have actually affected any server side hit detection)
10 Days Ago
Merge from main
10 Days Ago
Merge from shield_idle_collider
10 Days Ago
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10 Days Ago
Merge from Armored_ladder_hatch
10 Days Ago
Descriptions, fix guide mesh offset on triangle
10 Days Ago
Temp crafting costs
10 Days Ago
Icons
10 Days Ago
Triangle hatch prefab setup Enable r/w on collision meshes
10 Days Ago
Apply primitive cylinder colliders to top and bottom hatches
10 Days Ago
Allow held items on water wheel mountable Apply same hack as rocking chair - apply parameters inside ForceUpdatePlayerModel but still return false
11 Days Ago
Merge from viewmodel_early_disable_fix
11 Days Ago
Fix viewmodels disappearing when held with a shield Fix warning about viewmodels receiving the clear event when they are not setup to clear
11 Days Ago
charm initial setup on ar, blowpipe, blunderbuss, bolt, comp bow, crossbow, custom smg, dbs, dragon rocket launcher, eoka, flamethrower
11 Days Ago
Make BuildFromTriangles read weights from util.GetModelMeshes * It will only read 2 weights max naturally, while util.GetModelMeshes will return up to 3!
11 Days Ago
Use actual model scale for jiggle bone scaling * It was calculating the scale from bone orientation before (??) which was causing oscillations on some models when unscaled Make joystick input add to mouse delta, not replace it * Since the player can still use both at the same time, both affecting mouse delta at the same time makes sense, no? This is also consistent with how viewangles are handled I think Merged Pull Requests * TTT: translatability improvements * TTT: use GMod language setting by default * TTT: Equipment menu sorting options * Menu: Optimise digest scheduling * Pass along GM:AdjustMouseSensitivity's arguments to weapons
11 Days Ago
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11 Days Ago
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11 Days Ago
Updated eyetransform in rustplayer.fbx
11 Days Ago
Bugfix(tests): fix invalid position logic in ServerOcclusionGroup tests Tests: unit tests pass
11 Days Ago
charms cleanup, fixed jittering issue, rotated and scaled better, tweaked AR position
11 Days Ago
restore
11 Days Ago
merge from main
11 Days Ago
Updated server side ragdoll bone pos data
11 Days Ago
Apartment complex b file cleanup
11 Days Ago
Fix most of the ServerOcclusionGroup tests Default grid size was too small (it just used out of bounds cells before) Fixed IsVisibleFrom to also test against the circular radius Reset some convars that can make the tests fail
11 Days Ago
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11 Days Ago
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11 Days Ago
updated faberge egg H - added full rig - animated excavator
11 Days Ago
Port tiger, panther, croc and naval scientists Will need thorough testing
11 Days Ago
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