138,661 Commits over 4,324 Days - 1.34cph!

9 Days Ago
Paintable reactive target deployable on boats
9 Days Ago
Fixed non convex mesh colliders for: RF broadcaster, RF receiver, simple light and reactive target
9 Days Ago
merge from main
9 Days Ago
merge from testrunner_editor
9 Days Ago
updated the 'shield bone arm rotation additive' positions for handguns that are used with the shield and made/added 3p shield block pose to playeraniamtion.controller
9 Days Ago
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9 Days Ago
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9 Days Ago
Quick stability hack for testing
9 Days Ago
Update the Standard shader's subshader LOD to 0 as we now only have 1 subshader
9 Days Ago
Flagged all the prefab tests as TestMethodEditor
9 Days Ago
Added TestMethodEditorAttribute, tests that can run in edit mode (or playmode editor) using the TestRunner. Meant for asset validation tests Some refactoring to support the edit mode/play mode branching Added a cancel button to the editor window Fixed the test result time mismatch
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from naval_missions
9 Days Ago
Suggested simplifications for performance capture
9 Days Ago
Boxes DLC - updated meshes and LOD distances for tools and guns boxes, rebuilt manifest
9 Days Ago
Gate behaviour behind new PlayerBoat.DestructibleWrecksEnabled replicated var. Codegen.
9 Days Ago
Deleting old armoured ladder hatch folder
9 Days Ago
Adding missing anim controller file for armoured ladder hatch
9 Days Ago
Handle damage redirect for boat specific deployables.
9 Days Ago
Adding armoured ladder hatch animations and animator + moving armoured ladder hatch content into the main building folder
9 Days Ago
Don't redirect BoatBuildingBlock health info to parent boat if it's a wreck, show the individual block's.
9 Days Ago
Merge from naval_update
9 Days Ago
Merge from main
9 Days Ago
Cleanup bits from last commit Add 'profileNextMissionsValidStateWorkQueue' servervar to generate a performance capture containing the next run of the missions work queue if profling is enabled
9 Days Ago
Merge from hackweek test. Add a DestructibleWreck flag, set it when doors and windows are destroyed. Small refactor.
9 Days Ago
merge from coconut_collider_fix
9 Days Ago
merge from tc_corpse_preventbuilding_fix
9 Days Ago
Fix tool cupboard softcore corpse missing a prevent building volume
9 Days Ago
glass material tweaks and meshes that go alongside, more basic vpaint progress
9 Days Ago
Adding rig for armoured ladder hatch
9 Days Ago
Enabled Read/Write on Coconut Collider to stop error spam
9 Days Ago
codegen again
9 Days Ago
Removed the max cap on the shadow lights convar so it can be increased further for media
9 Days Ago
merge from main
9 Days Ago
Testing changing terrainData heights with different apply methods, and using terrainData heightmap RenderTexture
9 Days Ago
Bypass AI animations again Bypass modular car garage animation
9 Days Ago
Exposed a ShieldBoneArmRotationAdditive field on held entity HoldInfo, applies an additional rotation to the left clavicle while that weapon is held with a shield Applied to m92 for demo purposes
9 Days Ago
Cannonball reload uses l_prop instead of l_hand, readjusted cannonball position to match
9 Days Ago
deepsea.enabled convar default to true (needs to be specified now that its a ReplicatedVar)
9 Days Ago
Fixed import on G note tuba play anim (needs at least 1 frame)
9 Days Ago
Merge from modular_boats_rw
9 Days Ago
Merge from hackweek_boxsorting
9 Days Ago
Merge from fix_grenade_split_world_skin
9 Days Ago
Merge from coconut_collider_fix
9 Days Ago
Merge from collectable_optim_pass
9 Days Ago
Remove server colliders on all plantable berries, corn, potato, wheat, orchid, rose and sunflower
9 Days Ago
Don't strip out animation clips that are being used for root motion on AI (we probably can strip these but it's easier to just include for now)
9 Days Ago
Remade water barrel collider with primitives, it had a non-convex mesh collider
9 Days Ago
Moved all the RegisterSplashable calls from ServerInit to OnDeployed and PostServerLoad so they're correctly flagged as mobile by the grid (parent wasn't set yet in ServerInit)
10 Days Ago
Remove collider on server from hemp.entity Update GrowAll command to work via Query instead of Vis