248,697 Commits over 3,928 Days - 2.64cph!

21 Days Ago
merge from indirect_instancing
21 Days Ago
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
21 Days Ago
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21 Days Ago
battering ram - new broken state - animator updates - added 'broken' bool
21 Days Ago
Have scientists only crouch when their cover is low
21 Days Ago
jungle_ruins_e more complex layout design
21 Days Ago
main -> 4ShotMiniCrossbow
21 Days Ago
Implemented battering ram rig and animations
21 Days Ago
deauth_toolcupboard_lock_fix -> main
21 Days Ago
Deauth/Auth radius command now works for the locks on Tool Cupboards
21 Days Ago
Clean: fixing typo in "ServerProfiler::AppendNameTo" Noticed when working on now-discarded assembly name skipping Tests: scripts build in editor
21 Days Ago
Add upper limit for rerolls Add re-roll card effect, and card, add bool for drawing an extra card
21 Days Ago
drag support across plane defined by first click for all 3 modes - also actually hooked up the clear button to reset the block
21 Days Ago
Add game hint for rerolls
21 Days Ago
Fixed being able to shoot while reloading
21 Days Ago
Make scientists approach by sprinting or sneaking from cover to cover
21 Days Ago
Show re-rolls under the deck Can reroll cards in the UI now
21 Days Ago
Add CardInventory.Reroll, Rerolls Add an extra reroll for each player at the start of each half
21 Days Ago
Customize app bar on some pages Browse page navbar A bit more mobile cleanup
21 Days Ago
ArenaInformation for meta
21 Days Ago
Fixed inline css error
21 Days Ago
Fixed battering ram back door flickering
21 Days Ago
End game NRE fix
21 Days Ago
Adding split fbxs for battering ram hardware rig
21 Days Ago
Obsolete HostSync, add SyncFlag, add codeupgrader
21 Days Ago
Adjust hints UI
21 Days Ago
merge from indirect_instancing
21 Days Ago
Add an additional null check when removing instances
21 Days Ago
Re-implement LinkTriggered event for debugging
21 Days Ago
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
21 Days Ago
DeviceInformationService Move DebugService Add <DesktopOnly> and <MobileOnly> Collapse PageLayout the right way on mobile Add AppBar Add <NavBar>
21 Days Ago
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
21 Days Ago
Fix deserializing primary input / output signals
21 Days Ago
Updating battering ram rig hierarchy
21 Days Ago
Added knight armour dlc 4k cinematic textures for media
21 Days Ago
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
21 Days Ago
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21 Days Ago
merge from qol_report_server_rules
21 Days Ago
merge from lake_fixes
21 Days Ago
merge from workshop_scene_update
21 Days Ago
merge from admin_prefabs
21 Days Ago
Updated knight armour dlc materials and textures
21 Days Ago
Leaderboard backup, run #16037
21 Days Ago
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21 Days Ago
Merge from magnetcrane_deathscreen
21 Days Ago
Merge from xmas2024
21 Days Ago
Added forceDisableTurntableInItemStore option to steam inventory items, allows us to disable the 3d render in the item store if there is an issue (better approach than just hardcoding ids to check) Enabled on advanced xmas lights
21 Days Ago
Updated invisible admin cube + wall so they can be removed using ent kill
21 Days Ago
Added a prevent building volume to mine_tnl_entrance_xmas, fixes small space where building was possible in xmas tunnel entrance
21 Days Ago
Fixed shield resetting to idle briefly in 3rd person when getting shot/hit