249,109 Commits over 3,959 Days - 2.62cph!

28 Days Ago
Update Roughness_test
28 Days Ago
Sculpt backups
28 Days Ago
Xmas menu background video
28 Days Ago
Renamed back to testbulb in case it is hardcoded somewhere or not updating with manifest or whatever.
28 Days Ago
Add roughness test scene, Compares if IBL GGX Filter matches reference
28 Days Ago
Clipping
28 Days Ago
Ass rotate implementation. Setup anim events. Moved everything over to a Viewmodel script
28 Days Ago
Arena 4 updates
28 Days Ago
Arena 4 updates
28 Days Ago
Tweaked catapult seat mount point Allow handcuffed player to be forced mount Reloading level change player corpse throwing force
28 Days Ago
Fix obsoletes
28 Days Ago
Editor exporting of presets as default configs. Load defaults before convars.
28 Days Ago
Check for array before lists when creating serialized collection - Fixes array properties (Broken by 3882ec7)
28 Days Ago
Fix Convert to/Break from prefab not updating Inspector (#1731) Fixes sbox-issues/issues/6596
28 Days Ago
Fix empty Brix error
28 Days Ago
merge from legacy_shelter_description_change
28 Days Ago
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28 Days Ago
merge from lanternfixes
28 Days Ago
merge from xmas2024
28 Days Ago
merge from xmas_light_uncrappification
28 Days Ago
battering ram - model update export
28 Days Ago
battering ram - updated animator to remove additional broken anim loop
28 Days Ago
updated battering ram anims
28 Days Ago
Renamed Inputs appropriately Creative Tab now selectable when given Creative Permissions Finished the CreativePanel, can now give yourself items if you have the proper permission CreativePanel BuildHash Use high-res font instead of pixel font, much more legible Use high-res font for text particles Update Inventory/ItemSlot styling Update GameMenuHeader styling Updated Permissions styling + OnOffSwitch styling Update Crafting Tab styling Update Purchase Land UI styling Update CustomTooltip styling Update VoicePanel styling Update SkillsPanel styling + more header tweaks QuestPanel styling and more Inventory+Permission styling Creative + Journal styling More HUD/GameMenu styling Main Menu + Popup + Fishing styling
28 Days Ago
Delete unused resource/chromium/ folder Remove non existent commedit.dll from sdkenginetools.txt Minor micro optimization in VRAD Added MAX_EDICT_BITS global enum Updated Run Map dialog in Hammer https://files.facepunch.com/rubat/2024/December11-872-GenerousSkimmer.png Added NPC:GetLastPosition Added NPC:SetMoveDelay/GetMoveDelay
28 Days Ago
Brix format transition
28 Days Ago
merge from increase_vis_entity_buffer -> main
28 Days Ago
Increase collider buffer from 8k -> 32k - allows copypaste to copy large bases
28 Days Ago
Improved gather, only select the objects we want Shader re-write, output object depth and buffer depth for debug
28 Days Ago
Didn't save Catapult.cs
28 Days Ago
New: Sharpmake setup (windows only) - Picking it as it knows how to generate cross-compile commands with clang. This will make linux dev easier Will do old solution file clean separately Tests: generated and built debug version of the dll Clean: removing old solution and projects Update: baby steps towards linux build - Moved the debug generation of sharpmake solution to Sharpmake/Build - Added Fastbuild for cross compilation support (as a quick hack, in theory MSBuild should be capable as well) - Added Linux related configs to sharpmake Tests: got it to recognize the target, but fails for missing toolchain - that's next
28 Days Ago
Scan for resource compilers on properties, try and compile images
28 Days Ago
Can't mount the catapult if its loaded Minor ballista cleanup
28 Days Ago
Fix exposed property regression Better test for void task exception handling Don't spam debug info in deserializing benchmarks
28 Days Ago
Rewrite compiling to match delegate signature Pass parameters directly instead of allocating a dictionary
28 Days Ago
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28 Days Ago
edited shield impact animations and edited theiranim transition lengths on player controller. Also applied missing impact melee anims on v shield override controllers
28 Days Ago
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28 Days Ago
Renaming crouch to duck for consistency
28 Days Ago
First pass on scientists peeking out of tall and low cover
28 Days Ago
Cleaning up the last of the TAA code
28 Days Ago
Use constants from BasePlayer and PlayerEyes for NPC cover generation and selection
28 Days Ago
Submitting new ballista rigs
28 Days Ago
Fix Convert to/Break from prefab not updating Inspector Fixes sbox-issues/issues/6596
28 Days Ago
merge from main
28 Days Ago
Updated ExperienceBar styling, VitalsPanel follows experience bar Updated PinnedRecipePanel position/styling Display crafting station in Pinned Recipe Unify all crafting UI panels Pinned Recipes now show recipes from all stations, telling you which station it needs to be crafted at
28 Days Ago
Don't read file twice in managed compile when there's a IResourceCompiler
28 Days Ago
Changed how we detect the entities to damaged when using the battering ram, works better
28 Days Ago
handling item condition properly on ice sculpture deployables