249,107 Commits over 3,959 Days - 2.62cph!
Fix all Broadcast/Authority warnings by using new Rpc.* attributes
Updated SpriteTools
Update Skills UI to be more inline with other UI elements
Updated Crafting UI
Clamp QuestPanel
Added Player.IsCreative and "Creative Mode" permission
Fix issues with CraftingPanel and CraftingEntry
Remove LAYERFLAGS_NO_APP_TILING (did nothing)
Remove r_kick_dependent_views_early
Remove "VrMonitor" attribute, this might add bloom to ScenePanel - if thats something we dont want it should be exposed in a more explicit way
OffscreenParticleView isn't a thing
BallistaGun.Update and ServerTick nre fix
Battering ram button animation
made smoothing less aggressive (still destructive, just less so)
fixed sculpting operations being too aggressive near border edges (resulting in additive not adding)
Clean: warning fixes
Revealed while working on a sharpmake setup for the project.
Tests: built debug - it passed
Fixed battering ram hit anim
Update blazor bootup code
Fix comments on mobile style
Add PageBar for mobile
Line renderer supports texturing, the same as trail renderers https://files.facepunch.com/layla/1b1111b1/sbox-dev_R9xJvUmOpI.mp4
merge from indirect_instancing
Fix Awake() and OnDestroy() not being called for IndirectInstancing in standalone builds
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battering ram
- new broken state
- animator updates
- added 'broken' bool
Have scientists only crouch when their cover is low
jungle_ruins_e more complex layout design
main -> 4ShotMiniCrossbow
Implemented battering ram rig and animations
deauth_toolcupboard_lock_fix -> main
Deauth/Auth radius command now works for the locks on Tool Cupboards
Clean: fixing typo in "ServerProfiler::AppendNameTo"
Noticed when working on now-discarded assembly name skipping
Tests: scripts build in editor
Add upper limit for rerolls
Add re-roll card effect, and card, add bool for drawing an extra card
drag support across plane defined by first click for all 3 modes
- also actually hooked up the clear button to reset the block
Add game hint for rerolls
Fixed being able to shoot while reloading
Make scientists approach by sprinting or sneaking from cover to cover
Show re-rolls under the deck
Can reroll cards in the UI now
Add CardInventory.Reroll, Rerolls
Add an extra reroll for each player at the start of each half
Customize app bar on some pages
Browse page navbar
A bit more mobile cleanup
ArenaInformation for meta
Fixed battering ram back door flickering
Adding split fbxs for battering ram hardware rig
Obsolete HostSync, add SyncFlag, add codeupgrader
merge from indirect_instancing
Add an additional null check when removing instances
Re-implement LinkTriggered event for debugging
dropped min-carve in gui to 1, though it can be a little inconsistent on border edges
DeviceInformationService
Move DebugService
Add <DesktopOnly> and <MobileOnly>
Collapse PageLayout the right way on mobile
Add AppBar
Add <NavBar>
mostly breaking ice triplanar but forcing it to use local position for triplanar shader for now while testing in-gui sculpting
Fix deserializing primary input / output signals
Updating battering ram rig hierarchy
Added knight armour dlc 4k cinematic textures for media
fixed offset of lod transforms in jungle_ruins_walls_corner_B_02 prefab
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merge from qol_report_server_rules
merge from workshop_scene_update